Editing Corn plant
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{stub}}{{infobox main|plant| |
− | | name = Corn plant | + | |name = Corn plant |
− | | image = | + | |image = Corn_plant.png|Corn Plant |
− | | description = A tall grain plant which produces ears of soft, edible seeds. While corn takes a long time to grow, it yields lots of food compared to other crops. Harvested corn takes a long time to spoil. | + | |description = A tall grain plant which produces ears of soft, edible seeds. While corn takes a long time to grow, it yields lots of food compared to other crops. Harvested corn takes a long time to spoil. |
− | | type = Plant | + | |type = Plant |
− | | type2 = Domesticated | + | |type2 = Domesticated |
− | | path cost = 14 | + | |path cost = 14 |
− | | hp = 150 | + | |hp = 150 |
− | | flammability = 1 | + | |flammability = 1 |
− | | beauty outdoors = 1 | + | |beauty outdoors = 1 |
− | | grow days = 11.3 | + | |grow days = 11.3 |
− | | sow work = 170 | + | |sow work = 170 |
− | | harvest work = 200 | + | |harvest work = 200 |
− | | product = corn | + | |product = corn |
− | | yield = 22 | + | |yield = 22 |
− | | min fertility = 0.7 | + | |min fertility = 0.7 |
− | | fertility sensitivity = 1 | + | |fertility sensitivity = 1 |
− | | nutrition = 0.4 | + | |nutrition = 0.4 |
− | | sowTags = Ground | + | |sowTags = Ground |
}} | }} | ||
The '''corn plant''' has a long growing cycle and a very high yield of 22 pieces of [[corn]]. It cannot be sown in hydroponics. Corn plants have a base growing time of 11.3 days, need a minimum soil fertility of 70%, and have a fertility sensitivity rating of 100%. Corn has the second-highest base yield per day (approx. 2.7% less than [[rice]]), but requires the least farming labor to maintain due to its long growing cycle. | The '''corn plant''' has a long growing cycle and a very high yield of 22 pieces of [[corn]]. It cannot be sown in hydroponics. Corn plants have a base growing time of 11.3 days, need a minimum soil fertility of 70%, and have a fertility sensitivity rating of 100%. Corn has the second-highest base yield per day (approx. 2.7% less than [[rice]]), but requires the least farming labor to maintain due to its long growing cycle. | ||
− | + | == Temperatures == | |
+ | |||
+ | * Maximum growth temperature {{Temperature|58}} | ||
+ | * Minimum growth temperature {{Temperature|0}} | ||
+ | * All survive {{Temperature|-8}} | ||
+ | * Some die around {{Temperature|-11|-14}} | ||
+ | * Every 2nd died around {{Temperature|-16}} | ||
== Growing == | == Growing == | ||
Line 28: | Line 34: | ||
== Analysis == | == Analysis == | ||
− | |||
− | |||
− | |||
− | + | In regular soil, corn plants provide slightly less nutrition per day than [[rice plant]]s (97%) and slightly more than [[potato plant]]s (102%). Their primary advantage is their incredible labor efficiency: corn provides {{#expr: ({{P|Harvest Yield}}/({{P|Harvest Work}}+{{P|Sow Work}}))/({{Q|Potato plant|Harvest Yield}}/({{Q|Potato plant|Harvest Work}}+{{Q|Potato plant|Sow Work}})) *100 round 0 }}% the [[nutrition]] per work of potatoes, and {{#expr: ({{P|Harvest Yield}}/({{P|Harvest Work}}+{{P|Sow Work}}))/({{Q|Rice plant|Harvest Yield}}/({{Q|Rice plant|Harvest Work}}+{{Q|Rice plant|Sow Work}})) *100 round 0 }}% that of rice. | |
− | + | However, these long harvest cycles also mean that losing a single harvest to [[blight]], fire, cold snaps, or other misfortune is far more consequential than losing a crop of faster-growing plants. And depending on the climate, corn might not reach maturity before winter hits. If your harvest comes in mid-fall, you may want to either forbid sowing to save labour or temporarily switch to rice in order to get a little more food. It's also recommended to either keep an emergency food stockpile or other alternative food source on hand in case of crop loss. When possible, planting in rich soil will help mitigate the weaknesses associated with its long grow time, while planting in low-fertility soil will exacerbate them. | |
− | |||
− | + | Corn is arguably the most time efficient means of generating wealth. It takes 370 ticks to grow and harvest, and yields 24.2 wealth for the effort. A colonist with a pair of field hands, a circadian half cycler, and a nuclear stomach can plant/harvest ~25 plants per hour, for 20 hours a day with good optimization. In practice this can yield 10,000 wealth worth of corn per day. Hauling, processing, and selling that much corn is another matter, though. | |
− | + | Corn's exceptional shelf life means that the colony does not need to invest in freezer space for corn, as even the slightest winter will keep corn fresh until next year's harvest. Thus a corn harvest only needs to be placed in a simple shed. | |
− | |||
− | Corn | ||
− | |||
− | |||
− | |||
== Version history == | == Version history == | ||
* [[Version/0.9.722|0.9.722]] - added. | * [[Version/0.9.722|0.9.722]] - added. | ||
− | |||
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.3 -> 0.4 | * [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.3 -> 0.4 | ||
− | {{ | + | {{nav|plant|wide}} |
[[Category:Plants]] | [[Category:Plants]] | ||
[[Category:Domesticated plants]] | [[Category:Domesticated plants]] |