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=== Containment facilities ===
 
=== Containment facilities ===
 
There are a handful of facilities that can be constructed alongside holding spots or platforms. Some facilities help to make entities easier to contain, while others allow you to exploit entities for resources.
 
There are a handful of facilities that can be constructed alongside holding spots or platforms. Some facilities help to make entities easier to contain, while others allow you to exploit entities for resources.
{| class="wikitable"
 
! Building !! Research !! Cost !! Limit !! Effects
 
|-
 
! [[Electric inhibitor]]<br/>[[File:ElectricInhibitor east.png|128px]]
 
|| [[Entity containment]] || {{Required Resources|Electric inhibitor}} || - 6 per holding platform<br/>- Max distance: 4<br/>- Min distance: 1<br/>- Must be pointed at platform<br/>- Requires line-of-sight || - {{+|10}} containment strength
 
|-
 
! [[Shard inhibitor]]<br/>[[File:ShardInhibitor.png|64px]]
 
|| [[Entity containment]] || {{Required Resources|Shard inhibitor}} || - 1 per holding platform<br/>- Max distance: 5.9 || - {{+|20}} containment strength
 
|-
 
! [[Bioferrite harvester]]<br/>[[File:BioferriteHarvester east.png|128px]]
 
|| [[Bioferrite harvesting]] || {{Required Resources|Bioferrite harvester}} || - 1 per holding platform<br/>- Max distance: 5.9<br/>- Requires line-of-sight || - {{--|15}} containment strength<br/>- Produces [[bioferrite]]
 
|-
 
! [[Electroharvester]]<br/>[[File:Electroharvester south.png|128px]]
 
|| [[Research#Electroharvester|Electroharvester]] || {{Required Resources|Electroharvester}} || - 1 per holding platform<br/>- Max distance: 5.9<br/>- Requires line-of-sight || - {{--|25}} containment strength<br/>- {{Bad|x50%}} entity study rate<br/>- Periodically applies electrical burns to entities<br/>- Produces up to 2000W of power
 
|}
 
  
 
== Analysis ==
 
== Analysis ==
 
A good starting cell would include the strongest walls available, a steel or stone door, a light source, a ceiling, and a holding spot.  In a pinch, a walk-in freezer serves as an excellent holding location for a range of reasons - they tend to have strong walls, double doors, entities will ignore the stored food, and the low temperature actually provides a small containment strength bonus.  Another option is to integrate existing veins of metal into the wall.  The extremely high HP of [[compacted steel]] - or better yet, [[compacted plasteel|plasteel]] - will cause the containment strength of the cell to skyrocket.  Endgame setups will vary depending on how many of each entity the colony has acquired.
 
A good starting cell would include the strongest walls available, a steel or stone door, a light source, a ceiling, and a holding spot.  In a pinch, a walk-in freezer serves as an excellent holding location for a range of reasons - they tend to have strong walls, double doors, entities will ignore the stored food, and the low temperature actually provides a small containment strength bonus.  Another option is to integrate existing veins of metal into the wall.  The extremely high HP of [[compacted steel]] - or better yet, [[compacted plasteel|plasteel]] - will cause the containment strength of the cell to skyrocket.  Endgame setups will vary depending on how many of each entity the colony has acquired.
  
Once your colony becomes more established and you are able to construct dedicated holding chambers, [[stone blocks]] make for a decent early-game building material. All stone blocks create walls that are stronger than steel and non-flammable, with [[granite blocks]] and [[limestone blocks]] being the fourth- and fifth-strongest wall materials in the game. However, natural rough or [[smooth stone]] walls are even stronger, with natural granite walls being the strongest player-accessible non-ore walls available.
+
Once your colony becomes more established and you are able to construct dedicated holding chambers, [[stone blocks]] make for a decent early-game building material. All stone blocks create walls that are stronger than steel and non-flammable, with [[granite blocks]] and [[limestone blocks]] being the fourth- and fifth-strongest wall materials in the game. However, natural rough or [[smooth stone]] walls are even stronger, with natural granite walls being the strongest player-accessible walls available.
  
 
If you manage to down a high-risk entity, but don't have anywhere safe to put it, you could consider storing it in a [[cryptosleep casket]] in the meantime. This will ensure that it does not bleed out or escape, though you won't be able to exploit it.
 
If you manage to down a high-risk entity, but don't have anywhere safe to put it, you could consider storing it in a [[cryptosleep casket]] in the meantime. This will ensure that it does not bleed out or escape, though you won't be able to exploit it.

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