Editing Comms console

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=== Children ===
 
=== Children ===
 
{{Main|Children#Learning}}
 
{{Main|Children#Learning}}
[[Children]]{{BiotechIcon}} will use the comms console for ''Radio talking'', which fulfills their Learning need. Using the comms console for other purposes disrupts their play.
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[[Children]]{{BiotechIcon}} will use the comms console for ''Radio talking'', which fufills their Learning need. Using the comms console for other purposes disrupts their play.
  
 
== Analysis ==
 
== Analysis ==
Comms consoles are ultimately not vital to a colony's progression, but are very valuable tools when used correctly. Sharing its research with the [[hi-tech research bench]], colonies will naturally unlock the ability to build one. Note that it cannot be uninstalled, only deconstructed, so plan before you place it.
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Comms consoles are ultimately not vital to a colony's progression, but are very valuable tools when used correctly. Sharing its research with the [[hi-tech research bench]], colonies will naturally unlock the ability to build one. Note that it cannot be uninstalled, only deconstructed, so plan before you place it.
  
Trade ships are uncommon, but they can provide vast amounts of buyable materials, from [[steel]] and [[plasteel]] to [[component]]s to [[neutroamine]], without having to create a [[caravan]]. These types of materials can bottleneck a colony's advancement. The further away neutral/friendly [[faction base]]s are, the more useful trade ships become. Trade ships will often buy and sell items that are impractical with caravans, including large supplies of [[stone blocks]], which can save a tremendous amount of time in constructing a base. Of course, a means of [[Money making guide|making money]] is almost required to actually buy things from trade ships.  
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Trade ships are uncommon, but they can provide vast amounts of buyable materials, from [[steel]] and [[plasteel]] to [[component]]s to [[neutroamine]], without having to create a [[caravan]]. These types of materials can bottleneck a colony's advancement. The further away neutral/friendly [[faction base]]s are, the more useful trade ships become. Trade ships will often buy and sell items that are impractical with caravans, including large supplies of [[stone blocks]], which can save a tremendous amount of time in constructing a base. Of course, a means of [[Money_making_guide|making money]] is almost required to actually buy things from trade ships.  
  
 
===Allies===
 
===Allies===

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