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{{Infobox main|misc
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{{infobox main|misc|
| name = Comms console
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|name = Comms console
| image = Comms console south.png
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|image = CommsConsole.png|160px{{!}}Comms console
| description = Allows radio contact with other factions and [[Trade#Orbital|orbital traders]].
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|imagesize= 250px
| type = Building
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|description = Allows radio contact with other factions and [[Trade#Orbital|orbital traders]].
| type2 = Misc
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|type = Building
| placeable = true
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|type2 = Misc
| path cost = 50
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|placeable = true
| passability = pass through only
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|path cost = 50
| blockswind = true
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|passability = pass through only
| cover = 0.5
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|blockswind = true
| minifiable = false
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|cover = 0.5
| size = 3 ˣ 2
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|minifiable = false
| flammability = 0.6
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|size = 3 ˣ 2
| hp = 250
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|flammability = 0.6
| power = -200
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|hp = 250
| terrain affordance = medium
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|power = -200
| research = microelectronics
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|terrain affordance = medium
| skill 1 = Construction
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|research = microelectronics
| skill 1 level = 5
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|skill 1 = Construction
| work to make = 2200
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|skill 1 level = 5
| resource 1 = Steel
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|work to make = 2200
| resource 1 amount = 120
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|resource 1 = Steel
| resource 2 = Component
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|resource 1 amount = 120
| resource 2 amount = 4
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|resource 2 = Component
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|resource 2 amount = 4
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|info = Allows trading.
 
}}
 
}}
 
A '''comms console''' is used to [[trade]] with passing [[Trade#Orbital|orbital trader vessels]] and communicate with other [[factions]].  
 
A '''comms console''' is used to [[trade]] with passing [[Trade#Orbital|orbital trader vessels]] and communicate with other [[factions]].  
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=== Trade ships ===
 
=== Trade ships ===
Trade ships randomly appear as part of an [[Events#(Trader type)|event]]. You will be automatically notified when a trade ship appears if a comms console is powered (ships can still arrive unannounced during a [[Events#Solarflare|solar flare]], for example). In any case, the ship leaves in 16 hours, or {{Ticks|40000}}, after arrival.
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Trade ships randomly appear as part of an [[Events#(Trader type)|event]]. You will be automatically notified when a trade ship appears if a comms console is powered (ships can still arrive unannounced during a [[Events#Solarflare|solar flare]], for example). In any case, the ship leaves in 16 hours, or {{ticks|40000}}, after arrival.
  
 
A powered [[orbital trade beacon]] is required to initate trade, and items must be placed in a beacon's radius to be traded. While it may seem logical that a passing orbital trader could be contacted from any colony with a comms console, the game does not work like that. Any orbital trade notification is tied to a specific colony, and ''only'' that colony has the option to trade with them.
 
A powered [[orbital trade beacon]] is required to initate trade, and items must be placed in a beacon's radius to be traded. While it may seem logical that a passing orbital trader could be contacted from any colony with a comms console, the game does not work like that. Any orbital trade notification is tied to a specific colony, and ''only'' that colony has the option to trade with them.
  
Trade ships from the [[empire]] {{RoyaltyIcon}} will only appear if a colonist holds the [[title]] of Baron or higher.
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Trade ships from the [[Empire]] {{RoyaltyIcon}} will only appear if a colonist holds the [[title]] of Baron or higher.
  
 
=== Factions ===
 
=== Factions ===
At a comms console, you can call on any human [[faction]] to ask for the following:
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You can request [[trade|trade caravans]] from any [[faction]] that is an [[ally]]. Doing so will cost 15 goodwill and brings up a menu asking which type of trade caravan is desired. After a caravan has been requested, you can make another petition after 4 days.
* Request [[trade|trade caravans]]. Ask a faction to send a trader of your choosing (bulk goods, combat supplier, exotic goods). The faction must be an [[ally]]. This costs 15 [[goodwill]], and has a cooldown of 4 days.
 
* Request immediate military aid. Friendly "raiders" arrive via [[drop pod]]. Tribal factions will politely decline, and the faction must be an [[ally]]. This costs 25 [[goodwill]], and has a cooldown of 24 hours.
 
*Request location of a [[persona core]]. Creates an item stash [[quest]] containing the persona core. This can only be done once [[Research#Starflight Basics|Starflight Basics]] has been researched, and requires 40+ [[goodwill]] with the faction. This costs 1500 [[silver]].
 
  
Due to unsafe weather conditions, it may be impossible to call on an ally. This is mainly from [[temperature]], making it more difficult for colonies in extreme hot or cold [[biome]]s to rely upon their allies.
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You can request immediate military aid from allied factions. This costs 25 goodwill. Only outlanders will send reinforcements in the form of drop pods, while tribes will politely decline.
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Once [[Research#Starflight Basics|Starflight Basics]] has been researched, you can ask a faction with 40+ [[goodwill]] for the location of an [[persona core]]. This costs 1500 [[silver]].
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Due to unsafe weather conditions, it may be impossible to call on an ally. This is mainly from temperature making it more difficult for colonies in extreme hot or cold [[biome]]s to rely upon their allies.
  
 
[[File:Ludeon Securities.png|400px|thumb|right|Comms console (center) listing an orbital exotic goods trader and local world factions.]]
 
[[File:Ludeon Securities.png|400px|thumb|right|Comms console (center) listing an orbital exotic goods trader and local world factions.]]
  
=== Diabolus ===
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==Biotech==
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{{Biotech|section=1}}
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Uses of the comms console in the [[Biotech DLC]].
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===Diabolus===
 
{{Main|Diabolus}}
 
{{Main|Diabolus}}
A [[mechanitor]]{{BiotechIcon}} can use a powered comms console to summon a [[diabolus]], which will eventually arrive at your colony. This has a cooldown of 2 days and does not consume the building.
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A [[mechanitor]] can use a powered comms console to summon a [[diabolus]], which will eventually arrive at your colony. This has a cooldown of 2 days and does not consume the building.
 
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===Children===
=== Children ===
 
 
{{Main|Children#Learning}}
 
{{Main|Children#Learning}}
[[Children]]{{BiotechIcon}} will use the comms console for ''Radio talking'', which fulfills their Learning need. Using the comms console for other purposes disrupts their play.
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[[Children]] will use the comms console for ''Radio talking'', which fufills their Learning need. Using the comms console for other purposes disrupts their play.
  
 
== Analysis ==
 
== Analysis ==
Comms consoles are ultimately not vital to a colony's progression, but are very valuable tools when used correctly. Sharing its research with the [[hi-tech research bench]], colonies will naturally unlock the ability to build one. Note that it cannot be uninstalled, only deconstructed, so plan before you place it.
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{{Stub|section=1}}
 
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Trade ships are an uncommon, but vast source of buyable materials, from [[steel]] and [[plasteel]] to [[component]]s to [[neutroamine]], without having to create a [[caravan]]. These types of materials can impede a colony's advancement. The further away neutral [[faction base]]s are, the more useful trade ships become. As Microelectronics is also required for a [[hi-tech research bench]] and further advancements in research, the comms console is both useful and convenient to build. Of course, a means of [[Money_making_guide|making money]] is almost required to actually buy things from trade ships.
Trade ships are uncommon, but they can provide vast amounts of buyable materials, from [[steel]] and [[plasteel]] to [[component]]s to [[neutroamine]], without having to create a [[caravan]]. These types of materials can bottleneck a colony's advancement. The further away neutral/friendly [[faction base]]s are, the more useful trade ships become. Trade ships will often buy and sell items that are impractical with caravans, including large supplies of [[stone blocks]], which can save a tremendous amount of time in constructing a base. Of course, a means of [[Money making guide|making money]] is almost required to actually buy things from trade ships.
 
 
 
===Allies===
 
Most other uses of the comms console all require an [[ally|allied]] faction. Outlanders are preferred allies for trade due to their higher tech level, and thus higher tech items on offer. The [[Empire]] {{RoyaltyIcon}} will only trade with a [[titles|Knight/Dame]] or higher, but is even more advanced. Also, only outlanders and the Empire are at a high enough tech level to send immediate military aid.
 
 
 
Caravans might cost goodwill to call, but being able to specify the trader type and call them almost at will means that large volumes of merchandise can be bought and sold without running into the restock timers of [[faction base]]s, or the infrequency of trade ships. It is advisable to gift some portion of what you intend to sell, in order to make up for the net goodwill loss from calling the caravan. Assuming the caravans are being fully exploited for their silver and goods, this is typically only a fraction of the value each call should extract - calling caravans should easily remain profitable.
 
  
Finally, asking for the [[persona core]] is the most consistent way of actually getting the core.
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Requesting a friendly caravan allows you to pick a trader type of choice immediately, great when you need specific items. However, this (and military aid) requires an [[ally|allied]] faction to begin with. Outlanders are preferred allies for trade due to their higher tech level, and thus higher tech items on offer.
  
== Gallery ==
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It cannot be uninstalled, only deconstructed, so plan before you place it.
<gallery>
 
Comms console south.png|Facing south
 
Comms console north.png|Facing north
 
Comms console east.png|Facing east
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
* [[Biotech]] Release - Can now be used to summon the [[Diabolus]].
 
* [[Version/1.4.3530|1.4.3530]] - Fix: Comms console diabolus threat cannot  be called by mechanitors if mech faction is disabled.
 
* [[Version/1.4.3531|1.4.3531]] - Update the comms console spawned message to give more info on mech bosses.
 
* [[Version/1.4.3555|1.4.3555]] - Super-mechanoids cannot be called when there is already another super-mechanoid on the way.
 
 
<gallery>
 
<gallery>
Comms console old.png|The old comms console texture
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Comms_Old.png|The old comms console texture
 
</gallery>
 
</gallery>
  
{{Nav|misc|wide}}
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{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
 
[[Category:Trade]]
 
[[Category:Trade]]

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