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− | {{ | + | {{stub}} |
− | | name = Comms console | + | {{infobox main|misc| |
− | | image = Comms console | + | |name = Comms console |
− | | description = Allows radio contact with other factions and [[Trade#Orbital|orbital traders]]. | + | |image = CommsConsole.png|160px{{!}}Comms console |
− | | type = Building | + | |imagesize= 250px |
− | | type2 = Misc | + | |description = Allows radio contact with other factions and [[Trade#Orbital|orbital traders]]. |
− | | placeable = true | + | |type = Building |
− | | path cost = 50 | + | |type2 = Misc |
− | | passability = pass through only | + | |placeable = true |
− | | blockswind = true | + | |path cost = 50 |
− | | cover = 0.5 | + | |passability = pass through only |
− | | minifiable = false | + | |blockswind = true |
− | | size = 3 ˣ 2 | + | |cover = 0.5 |
− | | flammability = 0.6 | + | |minifiable = false |
− | | hp = 250 | + | |size = 3 ˣ 2 |
− | | power = -200 | + | |flammability = 0.6 |
− | | terrain affordance = medium | + | |hp = 250 |
− | | research = microelectronics | + | |power = -200 |
− | | skill 1 = Construction | + | |terrain affordance = medium |
− | | skill 1 level = 5 | + | |research = microelectronics |
− | | work to make = 2200 | + | |skill 1 = Construction |
− | | resource 1 = Steel | + | |skill 1 level = 5 |
− | | resource 1 amount = 120 | + | |work to make = 2200 |
− | | resource 2 = Component | + | |resource 1 = Steel |
− | | resource 2 amount = 4 | + | |resource 1 amount = 120 |
+ | |resource 2 = Component | ||
+ | |resource 2 amount = 4 | ||
+ | |info = Allows trading. | ||
}} | }} | ||
A '''comms console''' is used to [[trade]] with passing [[Trade#Orbital|orbital trader vessels]] and communicate with other [[factions]]. | A '''comms console''' is used to [[trade]] with passing [[Trade#Orbital|orbital trader vessels]] and communicate with other [[factions]]. | ||
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Ordering a colonist to use the console via right-clicking it will bring up a menu showing the available factions or [[trade]] ships. Selecting an option will send the pawn to the console. Once the colonist reaches the console, the selected contact will be activated. Pawns that are [[incapable|incapable of Social]] will not be able to call anyone. | Ordering a colonist to use the console via right-clicking it will bring up a menu showing the available factions or [[trade]] ships. Selecting an option will send the pawn to the console. Once the colonist reaches the console, the selected contact will be activated. Pawns that are [[incapable|incapable of Social]] will not be able to call anyone. | ||
− | + | A comms console should be under a roof, otherwise rain or snow will cause shorts. Take care with placement outdoors, despite them being depicted with satellite dishes on top. | |
=== Trade ships === | === Trade ships === | ||
− | + | You will be automatically notified when a trade ship appears if a comms console is powered (which can fail due to a [[Events#Solarflare|solar flare]], for example). Trade ships from the [[Empire]] {{RoyaltyIcon}} will only appear if a colonist holds the [[title]] {{RoyaltyIcon}} of Baron or higher. In any case, the ship leaves in 16 hours, or {{ticks|40000}}, after arrival. | |
− | + | The first option in the menu will always be [[trade]] ships that are present, if any. Click on it to trade. At least one [[orbital trade beacon]] is also required. While it may seem logical that a passing orbital trader could be contacted from any colony with a comms console, the game does not work like that. Any orbital trade notification is tied to a specific colony, and ''only'' that colony has the option to trade with them. | |
− | + | === Factions === | |
+ | You can request [[trade|trade caravans]] from any [[faction]] that is an [[ally]]. Doing so will cost 15 goodwill and brings up a menu asking which type of trade caravan is desired. After a caravan has been requested, you can make another petition after 4 days. | ||
− | + | You can request immediate military aid from allied factions. This costs 25 goodwill. Only outlanders will send reinforcements in the form of drop pods, while tribes will politely decline. | |
− | + | ||
− | + | Once [[Research#Starflight Basics|Starflight Basics]] has been researched, you can ask a faction with 40+ [[goodwill]] for the location of an [[persona core]]. This costs 1500 [[silver]]. | |
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− | Due to unsafe weather conditions, it may be impossible to call on an ally. This is mainly from | + | Due to unsafe weather conditions, it may be impossible to call on an ally. This is mainly from temperature making it more difficult for colonies in extreme hot or cold [[biome]]s to rely upon their allies. |
[[File:Ludeon Securities.png|400px|thumb|right|Comms console (center) listing an orbital exotic goods trader and local world factions.]] | [[File:Ludeon Securities.png|400px|thumb|right|Comms console (center) listing an orbital exotic goods trader and local world factions.]] | ||
− | === Diabolus === | + | ===Diabolus=== |
+ | {{Biotech|section=1}} | ||
{{Main|Diabolus}} | {{Main|Diabolus}} | ||
− | A [[mechanitor]] | + | A [[mechanitor]] can use a powered comms console to summon a [[diabolus]], which will eventually arrive at your colony. This has a cooldown of 2 days and does not consume the building. |
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== Analysis == | == Analysis == | ||
− | + | {{Stub|section=1}} | |
− | + | It cannot be uninstalled, only deconstructed, so plan before you place it. | |
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== Version history == | == Version history == | ||
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<gallery> | <gallery> | ||
− | + | Comms_Old.png|The old comms console texture | |
</gallery> | </gallery> | ||
− | {{ | + | {{nav|misc|wide}} |
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] | ||
[[Category:Trade]] | [[Category:Trade]] |