Editing Comms console
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{rewrite|reason=Format standardisation}} |
− | | name = Comms console | + | {{stub}} |
− | | image = Comms console | + | {{infobox main|misc| |
− | | description = Allows radio contact with other factions and [[Trade#Orbital|orbital traders]]. | + | |name = Comms console |
− | | type = Building | + | |image = CommsConsole.png|160px{{!}}Comms console |
− | | type2 = Misc | + | |description = Allows radio contact with other factions and [[Trade#Orbital|orbital traders]]. |
− | | placeable = true | + | |type = Building |
− | | path cost = 50 | + | |type2 = Misc |
− | | passability = pass through only | + | |placeable = true |
− | | blockswind = true | + | |path cost = 50 |
− | | cover = 0.5 | + | |passability = pass through only |
− | | minifiable = false | + | |blockswind = true |
− | | size = 3 ˣ 2 | + | |cover = 0.5 |
− | | flammability = 0.6 | + | |minifiable = false |
− | | hp = 250 | + | |size = 3 ˣ 2 |
− | | power = -200 | + | |flammability = 0.6 |
− | | terrain affordance = medium | + | |hp = 250 |
− | | research = microelectronics | + | |power = -200 |
− | | skill 1 = Construction | + | |terrain affordance = medium |
− | | skill 1 level = 5 | + | |research = microelectronics |
− | | work to make = 2200 | + | |skill 1 = Construction |
− | | resource 1 = Steel | + | |skill 1 level = 5 |
− | | resource 1 amount = 120 | + | |work to make = 2200 |
− | | resource 2 = Component | + | |resource 1 = Steel |
− | | resource 2 amount = 4 | + | |resource 1 amount = 120 |
+ | |resource 2 = Component | ||
+ | |resource 2 amount = 4 | ||
+ | |info = Allows trading. | ||
}} | }} | ||
− | A '''comms console''' is used to [[trade]] with passing [[Trade#Orbital| | + | A '''comms console''' is used to [[trade]] with passing [[Trade#Orbital|interstellar trader vessels]] and for communicating with other factions, and is not available until you have researched Microelectronics. You will not receive any notifications about passing trade ships until it is built, nor if the electric power is cut off (due to power grid/generator failure or [[Events#Solarflare|solar flare]], for example). |
− | + | A comms console should be under a roof, otherwise rain or snow will cause shorts. Take care with placement outdoors, despite them being depicted with satellite dishes on top. | |
− | |||
− | + | It cannot be uninstalled, only deconstructed, so plan before you place it. | |
− | |||
− | + | == Acquisition == | |
− | + | Comms consoles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}}. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
− | |||
− | === | + | == Usage == |
− | + | Select a colonist and right-click the comms console. | |
− | |||
− | + | [[File:Ludeon Securities.png|500px]] | |
− | |||
− | + | ==Options== | |
+ | Ordering a colonist to use the console will bring up a menu showing the available factions or [[trade]] ships. | ||
− | + | The first option will always be [[trade]] ships that are present, if any. Click on it to trade. At least one [[orbital trade beacon]] is also required. | |
− | |||
− | + | You can request [[trade|trade caravans]] from any [[faction]] that is an [[ally]]. Doing so will cost 15 goodwill and brings up a menu asking which type of trade caravan is desired. After a caravan has been requested, you can make another petition after 4 days. | |
− | + | In addition, you can request immediate military aid from allied factions. This costs 25 goodwill. Only outlanders will send reinforcements in the form of drop pods, while tribes will politely decline. | |
− | == | + | == Notes == |
− | + | * While it may seem logical that you could contact a passing trader with a comms console from any colony, the game does not work like that. Every orbital trade request is tied to a specific colony. | |
− | + | * Due to unsafe weather conditions it may be impossible to call on an ally. This includes temperature, making it very difficult for colonies in the extreme desert biome to contact their allies. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<gallery> | <gallery> | ||
− | + | Comms_Old.png|The Old Comms Console texture | |
</gallery> | </gallery> | ||
− | + | {{nav|misc|wide}} | |
− | {{ | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] | ||
+ | [[Category:Buildings]] | ||
[[Category:Trade]] | [[Category:Trade]] |