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{{Infobox main|weapon
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{{infobox main|weapon|
| name = Club
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|name = Club
| image = Club.png
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|image = Club.png|Club
| type = Equipment
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|type = Equipment
| type2 = Weapons
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|type2 = Weapons
| tech level = Neolithic
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|description = "A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club."
| description = A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.
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|class = Neolithic
| class = Neolithic
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|meleeattack1dmg = 9
| meleeattack1dmg = 9
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|meleeattack1type = poke
| meleeattack1type = poke
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|meleeattack1part = handle
| meleeattack1part = handle
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|meleeattack1cool = 2
| meleeattack1cool = 2
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|meleeattack1ap = 13
| meleeattack1ap = 13
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|meleeattack2dmg = 14
| meleeattack2dmg = 14
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|meleeattack2type = blunt
| meleeattack2type = blunt
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|meleeattack2part = head
| meleeattack2part = head
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|meleeattack2cool = 2
| meleeattack2cool = 2
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|meleeattack2ap = 21
| meleeattack2ap = 21
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|MeleeWeaponAverageDPS = 6.27
| MeleeWeaponAverageDPS = 6.27
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|MeleeWeaponAverageAP = 19
| MeleeWeaponAverageAP = 19
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|mode = Melee
| mode = Melee
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|damage type = Blunt
| damage type = Blunt
 
 
| production facility 1 = Crafting spot
 
| production facility 1 = Crafting spot
 
| production facility 2 = Fueled smithy
 
| production facility 2 = Fueled smithy
 
| production facility 3 = Electric smithy
 
| production facility 3 = Electric smithy
| resource 1 = Stuff
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|resource 1 = Stuff
| resource 1 amount = 40
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|resource 1 amount = 40
| stuff tags = Metallic, Woody, Stony
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|stuff tags = Metallic, Woody, Stony
| work to make = 1200
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|work to make = 1200
| mass base = 2
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|mass base = 2
| weaponTags = NeolithicMeleeBasic
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|weaponTags = NeolithicMeleeBasic
| has quality = False
 
 
}}
 
}}
 
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons.
 
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons.
  
 
== Acquisition ==
 
== Acquisition ==
Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s drops.
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 +
Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with 40 of any [[metal]]lic, [[wood]]en, or [[Stone|stony]] [[materials|material]] and {{ticks|500}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s drops.  
  
 
== Analysis ==
 
== Analysis ==
Clubs are generated without a [[quality]] level - in essence, all clubs are "normal." This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again.
 
  
Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior weapons, especially when high quality, for only 10 more material.
+
Clubs are generated without a quality level - in essence, all clubs are "normal." This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again. Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior (although more expensive) weapons, especially if they are high quality.
 +
 
 +
== Material table ==
 +
In the following table, clubs of different types along with their damage charts are displayed.
 +
 
 +
{| class="wikitable sortable"
 +
|-
 +
! Material !! Beauty !! Market Value !! Work To Make !! Melee Damage Per Second !! Melee Armor Penetration
 +
|-
 +
| Gold || 17 || $4005 || 18 || 6.27 || 19%
 +
|-
 +
| Granite || -3 || $41.62 || 26 || 4.82 || 19%
 +
|-
 +
| Jade || 7 || $205 || 28 || 7.23 || 28%
 +
|-
 +
| Limestone || -3 || $41.62 || 26|| 4.82 || 19%
 +
|-
 +
| Marble || -2 || $40.97 || 23 || 4.82 || 19%
 +
|-
 +
| Plasteel || -3 || $370 || 44 || 7.05 || 17%
 +
|-
 +
| Sandstone || -3 || $40.75 || 22 || 4.82 || 19%
 +
|-
 +
| Silver || 3 || $405 || 20 || 6.27 || 19%
 +
|-
 +
| Slate || -3 || $41.62 || 26 || 4.82 || 19%
 +
|-
 +
| Steel || -3 || $80.32 || 20 || 6.27 || 19%
 +
|-
 +
| Uranium || -3 || $250 || 38 || 8.55 || 28%
 +
|-
 +
| Wood || -3 || $51.02 || 14 || 5.64 || 17%
 +
|}
 +
 
 +
 
 +
<!--
 +
===Possible Attacks===
 +
 
 +
{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!Cooldown
 +
!Likelihood<ref>Weighted based on the amount of damage that the tool does.</ref>
 +
!Base DPS<ref>Damage Per Second.</ref>
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!Armored DPS<ref>Against a normal quality armor vest (50% sharp damage reduction and 10% deflection chance; 20% blunt damage reduction), including coverage.</ref>
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!11.966
 +
!2.15s
 +
!-
 +
!5.566
 +
!5.12
 +
|- newline
 +
|Handle
 +
|Poke
 +
|Blunt
 +
|8
 +
|2.15s
 +
|36%
 +
|3.721
 +
|3.423
 +
|- newline
 +
|Head
 +
|Smash
 +
|Blunt
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|14.2
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|2.15s
 +
|64%
 +
|6.605
 +
|6.076
 +
|}
 +
-->
 +
 
 +
==Club vs. Comparable Weapons==
 +
<!--
 +
    Table cell hex colour values for win rates:
 +
    0 - 20.83% win rate = #FF6969
 +
    20.84 - 31.24% win rate = #FF9B72
 +
    31.25 - 43.74% win rate = #FFCD7B
 +
    43.75 - 56.25% win rate = #FFFF85
 +
    56.26 - 68.75% win rate = #CDFF7B
 +
    68.76 - 79.16% win rate = #9BFF72
 +
    79.17 - 100.00% win rate = #69FF69
 +
-->
 +
 
 +
This section goes over how well the club fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.  
 +
 
 +
=== Methodology ===
 +
 
 +
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 +
<div class="mw-collapsible-content">
 +
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
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* All pawns have a skill level of 8 in melee
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* No pawns have any traits that affect combat performance
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* All pawns are of 18 years of age and completely healthy</div>
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</div>
  
{{Weapon Stats Table}}
 
  
== Styles ==
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Results in the table below are the percentages of battles that clubs either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
{{Ideology|section=1}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
  
<gallery>
 
Club.png|Base variant
 
HoraxianClub.png|Horaxian{{AnomalyIcon}}
 
</gallery>
 
  
== Version history ==
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The following armor categories are:
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* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]
 +
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]
 +
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants
 +
 
 +
 
 +
{| class="wikitable sortable" style="text-align: center"
 +
! Steel club vs. !! Unarmored !! Flak !! Marine
 +
|-
 +
! Fists
 +
| style="background: #69FF69" | 81.35% || style="background: #69FF69" | 83.85% || style="background: #69FF69" | 83.11%
 +
|-
 +
! Wood
 +
| style="background: #9BFF72" | 68.87% || style="background: #9BFF72" | 69.47% || style="background: #9BFF72" | 72.25%
 +
|-
 +
! Steel knife
 +
| style="background: #FFCD7B" | 43.45% || style="background: #CDFF7B" | 67.60% || style="background: #69FF69" | 84.95%
 +
|-
 +
! Steel mace
 +
| style="background: #FFCD7B" | 38.95% || style="background: #FFCD7B" | 39.90% || style="background: #FFCD7B" | 39.85%
 +
|-
 +
! Uranium club
 +
| style="background: #FF9B72" | 25.70% || style="background: #FF9B72" | 25.10% || style="background: #FF9B72" | 20.90%
 +
|-
 +
|}
 +
 
 +
 
 +
{| class="wikitable sortable" style="text-align: center"
 +
! Uranium club vs. !! Unarmored !! Flak !! Marine
 +
|-
 +
! Fists
 +
| style="background: #69FF69" | 94.65% || style="background: #69FF69" | 95.60% || style="background: #69FF69" | 96.65%
 +
|-
 +
! Wood
 +
| style="background: #69FF69" | 89.00% || style="background: #69FF69" | 91.00% || style="background: #69FF69" | 91.40%
 +
|-
 +
! Plasteel knife
 +
| style="background: #FFFF85" | 52.50% || style="background: #9BFF72" | 71.95% || style="background: #69FF69" | 90.20%
 +
|-
 +
! Uranium mace
 +
| style="background: #FFFF85" | 43.90% || style="background: #FFCD7B" | 39.40% || style="background: #FFCD7B" | 40.68%
 +
|-
 +
! Jade club
 +
| style="background: #CDFF7B" | 57.15% || style="background: #CDFF7B" | 58.65% || style="background: #CDFF7B" | 59.10%
 +
|-
 +
! Steel club
 +
| style="background: #9BFF72" | 74.30% || style="background: #9BFF72" | 74.90% || style="background: #9BFF72" | 79.10%
 +
|-
 +
|}
 +
 
 +
<references/>
 +
 
 +
== Version History ==
 
* [[Version/0.7.581|0.7.581]] - Added
 
* [[Version/0.7.581|0.7.581]] - Added
 
* Beta 18 - clubs no longer generate with a quality value.
 
* Beta 18 - clubs no longer generate with a quality value.
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</gallery>
 
</gallery>
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
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{{nav|weapon|wide}}
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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