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| mass base = 2 | | mass base = 2 | ||
| weaponTags = NeolithicMeleeBasic | | weaponTags = NeolithicMeleeBasic | ||
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}} | }} | ||
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons. | The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons. | ||
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== Analysis == | == Analysis == | ||
Clubs are generated without a [[quality]] level - in essence, all clubs are "normal." This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again. | Clubs are generated without a [[quality]] level - in essence, all clubs are "normal." This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again. | ||
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+ | Clubs have a niche use in building up crafting experience. Clubs can be made out of stone or wood, and can be made with any amount of research. To gain the most XP, you will want to use a [[crafting spot]] outdoors, but without light (i.e. under a [[roof]]). | ||
Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior weapons, especially when high quality, for only 10 more material. | Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior weapons, especially when high quality, for only 10 more material. | ||
− | {{Weapon | + | {{Weapon Material Table}} |
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== Version history == | == Version history == | ||
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* Beta 18 - clubs no longer generate with a quality value. | * Beta 18 - clubs no longer generate with a quality value. | ||
* 1.1 - Wooden club is burnable now and the metallic variants are smeltable | * 1.1 - Wooden club is burnable now and the metallic variants are smeltable | ||
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− | {{ | + | {{nav|weapon|wide}} |
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]] | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]] |