Editing Club

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 30: Line 30:
 
| mass base = 2
 
| mass base = 2
 
| weaponTags = NeolithicMeleeBasic
 
| weaponTags = NeolithicMeleeBasic
| has quality = False
 
 
}}
 
}}
 
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons.
 
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons.
Line 39: Line 38:
 
== Analysis ==
 
== Analysis ==
 
Clubs are generated without a [[quality]] level - in essence, all clubs are "normal." This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again.  
 
Clubs are generated without a [[quality]] level - in essence, all clubs are "normal." This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again.  
 +
 +
Clubs have a niche use in building up crafting experience. Clubs can be made out of stone or wood, and can be made with any amount of research. To gain the most XP, you will want to use a [[crafting spot]] outdoors, but without light (i.e. under a [[roof]]).
  
 
Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior weapons, especially when high quality, for only 10 more material.
 
Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior weapons, especially when high quality, for only 10 more material.
  
{{Weapon Stats Table}}
+
{{Weapon Material Table}}
 
 
== Styles ==
 
{{Ideology|section=1}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
 
 
<gallery>
 
Club.png|Base variant
 
HoraxianClub.png|Horaxian{{AnomalyIcon}}
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
Line 57: Line 49:
 
* Beta 18 - clubs no longer generate with a quality value.
 
* Beta 18 - clubs no longer generate with a quality value.
 
* 1.1 - Wooden club is burnable now and the metallic variants are smeltable
 
* 1.1 - Wooden club is burnable now and the metallic variants are smeltable
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality
 
<gallery>
 
Club Old.png|Texture prior to 1.5
 
</gallery>
 
  
{{Nav|weapon|wide}}
+
{{nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: