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| mass base = 2 | | mass base = 2 | ||
| weaponTags = NeolithicMeleeBasic | | weaponTags = NeolithicMeleeBasic | ||
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}} | }} | ||
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons. | The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons. | ||
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Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior weapons, especially when high quality, for only 10 more material. | Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior weapons, especially when high quality, for only 10 more material. | ||
− | {{Weapon | + | {{Weapon Material Table}} |
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== Version history == | == Version history == | ||
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* Beta 18 - clubs no longer generate with a quality value. | * Beta 18 - clubs no longer generate with a quality value. | ||
* 1.1 - Wooden club is burnable now and the metallic variants are smeltable | * 1.1 - Wooden club is burnable now and the metallic variants are smeltable | ||
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− | {{ | + | {{nav|weapon|wide}} |
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]] | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]] |