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== Analysis == | == Analysis == | ||
− | Clubs are generated without a | + | Clubs are generated without a quality level - in essence, all clubs are "normal." This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again. Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior (although more expensive) weapons, especially if they are high quality. |
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− | Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior weapons, especially | ||
{{Weapon Stats Table}} | {{Weapon Stats Table}} |