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− | < | + | {{TOCright}} |
− | + | <includeonly>:''Main article: [[Clothing]]''</includeonly> | |
− | | {{ | + | Clothes are a kind of [[Gear|gear]], mostly for covering up your colonists nudity. They usually offer little in the way of protection when compared to [[Armor|armor]].<noinclude> |
+ | ==Base Values== | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Clothing | ||
+ | ! Body Area | ||
+ | ! Layer | ||
+ | ! Work | ||
+ | ! Market Value | ||
+ | ! Blunt | ||
+ | ! Sharp | ||
+ | ! Heat | ||
+ | ! Move Speed | ||
+ | ! Social chat impact | ||
+ | ! Max Temp | ||
+ | ! Min Temp | ||
+ | |- | ||
+ | | T-Shirt | ||
+ | | Torso | ||
+ | | OnSkin | ||
+ | | 4800 | ||
+ | | 50 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -3 | ||
+ | |- | ||
+ | | Button-Down Shirt | ||
+ | | Torso | ||
+ | | OnSkin | ||
+ | | 8000 | ||
+ | | 55 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -3 | ||
+ | |- | ||
+ | | Pants | ||
+ | | Legs | ||
+ | | OnSkin | ||
+ | | 7000 | ||
+ | | 50 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -4 | ||
+ | |- | ||
+ | | Jacket | ||
+ | | Torso | ||
+ | | Shell | ||
+ | | 17000 | ||
+ | | 70 | ||
+ | | - | ||
+ | | 8% | ||
+ | | 3% | ||
+ | | -0.03 | ||
+ | | - | ||
+ | | - | ||
+ | | -15 | ||
+ | |- | ||
+ | | Duster | ||
+ | | Torso | ||
+ | | Shell | ||
+ | | 24000 | ||
+ | | 80 | ||
+ | | 3% | ||
+ | | 7% | ||
+ | | 7% | ||
+ | | -0.04 | ||
+ | | - | ||
+ | | 3 | ||
+ | | -15 | ||
+ | |- | ||
+ | | Cowboy Hat | ||
+ | | UpperHead | ||
+ | | OverHead | ||
+ | | 3000 | ||
+ | | 25 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | 0.15 | ||
+ | | 7 | ||
+ | | - | ||
+ | |- | ||
+ | | Tribalwear | ||
+ | | Torso, Legs | ||
+ | | OnSkin | ||
+ | | 2000 | ||
+ | | 35 | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -10 | ||
+ | |- | ||
+ | | Parka | ||
+ | | Torso | ||
+ | | Shell | ||
+ | | 22000 | ||
+ | | 120 | ||
+ | | - | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | -0.03 | ||
+ | | - | ||
+ | | -8 | ||
+ | | -45 | ||
+ | |- | ||
+ | | Tuque | ||
+ | | UpperHead | ||
+ | | OverHead | ||
+ | | 800 | ||
+ | | 25 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -2 | ||
+ | | -10 | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | + | ==Material Effects== | |
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Material | ||
+ | ! Market Value Mutliplier | ||
+ | ! Flammability | ||
+ | ! Blunt Base | ||
+ | ! Sharp Base | ||
+ | ! Heat Base | ||
+ | ! Electric Base | ||
+ | ! Blunt Multiplier | ||
+ | ! Sharp Multipler | ||
+ | ! Heat Multiplier | ||
+ | ! Electric Multiplier | ||
+ | |- | ||
+ | | Cloth | ||
+ | | x1.5 | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | Synthread | ||
+ | | x11 | ||
+ | | 100% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | - | ||
+ | | x1.65 | ||
+ | | x4 | ||
+ | | x4 | ||
+ | |- | ||
+ | | Devilstrand | ||
+ | | x16 | ||
+ | | 100% | ||
+ | | +5% | ||
+ | | +5% | ||
+ | | - | ||
+ | | +5% | ||
+ | | x1.3 | ||
+ | | x2 | ||
+ | | - | ||
+ | | x3 | ||
+ | |- | ||
+ | | Hyperweave | ||
+ | | x45 | ||
+ | | 100% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | - | ||
+ | | x1.6 | ||
+ | | x4 | ||
+ | | x2 | ||
+ | | - | ||
+ | |- | ||
+ | | Rhinohide | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x2 | ||
+ | | x2.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |- | ||
+ | | Hare leather | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |- | ||
+ | | Tortoise leather | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |- | ||
+ | | Human leather | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |- | ||
+ | | Iguana skin | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |- | ||
+ | | Boomrat leather | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |- | ||
+ | | Squirrelskin | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |- | ||
+ | | Monkeyhide | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |- | ||
+ | | Muffalo leather | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |- | ||
+ | | Boarskin | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x4 | ||
+ | | - | ||
+ | |- | ||
+ | | Deerhide | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |- | ||
+ | | Elkhide | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |- | ||
+ | | Beaverskin | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |- | ||
+ | | Cobraskin | ||
+ | | ? | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | x1.5 | ||
+ | | x1.5 | ||
+ | | x1.7 | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | To calculate the final value of an attribute: | ||
− | + | (<base value> + <material base value>) * material multipler | |
− | + | e.g. The blunt defense value of a Devilstrand t-shirt | |
− | + | (5% + 3%)*1.3 = 10.4% | |
− | |||
− | + | ==Clothing types== | |
− | + | A general list of clothing in the game as of Alpha 6: | |
− | + | *Note: Some articles of clothing have randomized colors. Listed below are example colors. | |
− | |||
− | : | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | ===T-Shirt=== |
− | + | [[File:Button-Down Shirt.png|64px]] | |
− | + | Basic T-Shirt, most colonists start with this or the [[#Button-Down Shirt|buttoned-down shirt]]. | |
− | === | + | ===Button-Down Shirt=== |
− | + | [[File:T-Shirt.png|64px]] | |
− | [[ | ||
− | + | A nicer and slightly more formal shirt. Not much different from the [[#T-Shirt|T-Shirt]] | |
− | === | + | ===Tribalwear=== |
− | + | [[File:Tribalwear.png|64px]] | |
− | |||
− | + | '''[[Stats|-10% workspeed]]''', '''[[Stats|-10% movespeed]]'''<ref>As of Alpha 7. Again, likely a bug.</ref> | |
− | |||
− | |||
− | + | The [[Raider|neolithic raiders]] are usually dressed in these. | |
− | + | Interesting note, you can wear this between your shirt and your duster. | |
− | == | + | ===Jacket=== |
− | + | [[File:Jacket.png|64px]] | |
− | + | A tough jacket, very slightly better than the [[#Duster|duster]] in blunt protection and a slightly smaller movespeed penalty. | |
− | + | ===Duster=== | |
+ | [[File:Duster.png|64px]] | ||
− | + | The stylish and tough duster, with a small but notable amount of [[Damage|heat]] protection. | |
− | |||
− | |||
− | === | + | ===Cowboy Hat=== |
− | + | [[File:CowboyHat.png|64px]] | |
− | + | '''[[Stats|+15% Social Impact]]''' | |
− | |||
− | + | The only non-armor hat currently in the game. Obvious throw-back to the Western-esque themes of [[RimWorld]]. | |
− | |||
− | + | <references/> | |
− | |||
+ | ==Sleeveless-ness== | ||
+ | Oddly enough, several pieces of apparel do not cover the arms. While sleeveless jackets and sleeveless T-Shirts are completely reasonable, the Button-Down Shirt and Duster are also sleeveless. This suggests that the RimWorlds have some sort of fascination with sleeveless apparel (not to mention that they also seem to be barren of any sort of pants/trousers). Massive oversight or a bizarre fashion trend? Who knows. | ||
− | {{ | + | ==Clothing Layers== |
− | + | {{:Clothing Layers}} | |
+ | </noinclude> |