Editing Clothing

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 60: Line 60:
 
=== Headgear ===
 
=== Headgear ===
 
Uniquely, the Broadwrap covers the neck and both shoulders. This causes it to be the only headgear to conflict with the Slave Collar. The Slave Collar, is also unique in that it occupies the Headgear layer, but only covers the neck which is not covered by any other headgear options.
 
Uniquely, the Broadwrap covers the neck and both shoulders. This causes it to be the only headgear to conflict with the Slave Collar. The Slave Collar, is also unique in that it occupies the Headgear layer, but only covers the neck which is not covered by any other headgear options.
{{Apparel Table | type=Clothing | layer=Headgear}}
+
 
 +
{| {{STDT| sortable c_01 text-center}}
 +
! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Coverage !! Insulation - Cold !! Insulation - Heat !! Special Properties !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material
 +
|-
 +
{{#ask: [[Type2::Clothing]] [[Layer::Headgear]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none
 +
| ?Name = ?Name
 +
| ?From DLC = DLC
 +
| ?Max Hit Points Base = HP
 +
| ?Armor Factor - Blunt = Blunt
 +
| ?Armor Factor - Heat = HeatA
 +
| ?Armor Factor - Sharp = Sharp
 +
| ?Insulation Factor - Cold = Cold
 +
| ?Insulation Factor - Heat = HeatI
 +
| ?Armor - Blunt = Blunt2
 +
| ?Armor - Heat = HeatA2
 +
| ?Armor - Sharp = Sharp2
 +
| ?Insulation - Cold Base = Cold2
 +
| ?Insulation - Heat Base = HeatI2
 +
| ?Coverage = Coverage
 +
| ?Required Research = Research
 +
| ?Work To Make = Work
 +
| ?Resource 1 = R1
 +
| ?Resource 1 Amount = R1a
 +
| ?Market Value Base = Value
 +
}}
 +
|}
  
 
=== Eyes ===
 
=== Eyes ===
{{Apparel Table | type=Clothing | layer=Eyes}}
+
{| {{STDT| sortable c_01 text-center}}
 +
! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Coverage !! Insulation - Cold !! Insulation - Heat !! Special Properties !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material
 +
|-
 +
{{#ask: [[Type2::Clothing]] [[Layer::Eyes]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none
 +
| ?Name = ?Name
 +
| ?From DLC = DLC
 +
| ?Max Hit Points Base = HP
 +
| ?Armor Factor - Blunt = Blunt
 +
| ?Armor Factor - Heat = HeatA
 +
| ?Armor Factor - Sharp = Sharp
 +
| ?Insulation Factor - Cold = Cold
 +
| ?Insulation Factor - Heat = HeatI
 +
| ?Armor - Blunt = Blunt2
 +
| ?Armor - Heat = HeatA2
 +
| ?Armor - Sharp = Sharp2
 +
| ?Insulation - Cold Base = Cold2
 +
| ?Insulation - Heat Base = HeatI2
 +
| ?Coverage = Coverage
 +
| ?Required Research = Research
 +
| ?Work To Make = Work
 +
| ?Resource 1 = R1
 +
| ?Resource 1 Amount = R1a
 +
| ?Market Value Base = Value
 +
}}
 +
|}
  
 
=== Skin ===
 
=== Skin ===
{{Apparel Table | type=Clothing | layer=Skin}}
+
{| {{STDT| sortable c_01 text-center}}
 +
! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Coverage !! Insulation - Cold !! Insulation - Heat !! Special Properties !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material
 +
|-
 +
{{#ask: [[Type2::Clothing]] [[Layer::Skin]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none
 +
| ?Name = ?Name
 +
| ?From DLC = DLC
 +
| ?Max Hit Points Base = HP
 +
| ?Armor Factor - Blunt = Blunt
 +
| ?Armor Factor - Heat = HeatA
 +
| ?Armor Factor - Sharp = Sharp
 +
| ?Insulation Factor - Cold = Cold
 +
| ?Insulation Factor - Heat = HeatI
 +
| ?Armor - Blunt = Blunt2
 +
| ?Armor - Heat = HeatA2
 +
| ?Armor - Sharp = Sharp2
 +
| ?Insulation - Cold Base = Cold2
 +
| ?Insulation - Heat Base = HeatI2
 +
| ?Coverage = Coverage
 +
| ?Required Research = Research
 +
| ?Work To Make = Work
 +
| ?Resource 1 = R1
 +
| ?Resource 1 Amount = R1a
 +
| ?Market Value Base = Value
 +
}}
 +
|}
  
 
=== Middle ===
 
=== Middle ===
{{Apparel Table | type=Clothing | layer=Middle}}
+
{| {{STDT| sortable c_01 text-center}}
 +
! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Coverage !! Insulation - Cold !! Insulation - Heat !! Special Properties !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material
 +
|-
 +
{{#ask: [[Type2::Clothing]] [[Layer::Middle]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none
 +
| ?Name = ?Name
 +
| ?From DLC = DLC
 +
| ?Max Hit Points Base = HP
 +
| ?Armor Factor - Blunt = Blunt
 +
| ?Armor Factor - Heat = HeatA
 +
| ?Armor Factor - Sharp = Sharp
 +
| ?Insulation Factor - Cold = Cold
 +
| ?Insulation Factor - Heat = HeatI
 +
| ?Armor - Blunt = Blunt2
 +
| ?Armor - Heat = HeatA2
 +
| ?Armor - Sharp = Sharp2
 +
| ?Insulation - Cold Base = Cold2
 +
| ?Insulation - Heat Base = HeatI2
 +
| ?Coverage = Coverage
 +
| ?Required Research = Research
 +
| ?Work To Make = Work
 +
| ?Resource 1 = R1
 +
| ?Resource 1 Amount = R1a
 +
| ?Market Value Base = Value
 +
}}
 +
|}
  
 
=== Outer ===
 
=== Outer ===
{{Apparel Table | type=Clothing | layer=Outer}}
+
{| {{STDT| sortable c_01 text-center}}
 
+
! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Coverage !! Insulation - Cold !! Insulation - Heat !! Special Properties !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material
 +
|-
 +
{{#ask: [[Type2::Clothing]] [[Layer::Outer]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none
 +
| ?Name = ?Name
 +
| ?From DLC = DLC
 +
| ?Max Hit Points Base = HP
 +
| ?Armor Factor - Blunt = Blunt
 +
| ?Armor Factor - Heat = HeatA
 +
| ?Armor Factor - Sharp = Sharp
 +
| ?Insulation Factor - Cold = Cold
 +
| ?Insulation Factor - Heat = HeatI
 +
| ?Armor - Blunt = Blunt2
 +
| ?Armor - Heat = HeatA2
 +
| ?Armor - Sharp = Sharp2
 +
| ?Insulation - Cold Base = Cold2
 +
| ?Insulation - Heat Base = HeatI2
 +
| ?Coverage = Coverage
 +
| ?Required Research = Research
 +
| ?Work To Make = Work
 +
| ?Resource 1 = R1
 +
| ?Resource 1 Amount = R1a
 +
| ?Market Value Base = Value
 +
}}
 +
|}
 +
{{nav|clothing|wide}}
  
{{nav|clothing|wide}}
 
 
[[Category:Apparel]]
 
[[Category:Apparel]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: