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{{About|the items in a specific category of Apparel|the mechanics common to both Clothing and Armor|Apparel}}
 
 
{{imagemargin|[[File:clothing_preview.png|right]]|40px}}'''Clothing''' is a subcategory and type of [[apparel]] that generally offers good insulation but poor protection from damage.
 
{{imagemargin|[[File:clothing_preview.png|right]]|40px}}'''Clothing''' is a subcategory and type of [[apparel]] that generally offers good insulation but poor protection from damage.
 
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{{TOCright}}
 
All apparel functions in the same way mechanically. Clothing and [[Armor]] primarily differ only in their categorisation and a tendency to either offer damage or environmental protection respectively. Therefore, see [[Apparel]] for details on the mechanics common to all types of apparel.
 
All apparel functions in the same way mechanically. Clothing and [[Armor]] primarily differ only in their categorisation and a tendency to either offer damage or environmental protection respectively. Therefore, see [[Apparel]] for details on the mechanics common to all types of apparel.
  
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== Manufacturing clothing ==
 
== Manufacturing clothing ==
[[File:UnfinishedApparel.png|right|thumb|Unfinished piece of clothing]]
 
 
Manufacturing clothing uses the colonist's [[Skills#Crafting|Crafting]] skill.  
 
Manufacturing clothing uses the colonist's [[Skills#Crafting|Crafting]] skill.  
  
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{{Main|Leathers}}
 
{{Main|Leathers}}
 
Leathers offer pretty good defense and are easy to acquire in most biomes as a sub product of hunting. Leather are defined by the type of animal they were taken from. While they generally provide good armor, their insulation multipliers can vary significantly - both significantly below and above cloth. They always have a high Heat and Blunt damage resistance, with low flammability.
 
Leathers offer pretty good defense and are easy to acquire in most biomes as a sub product of hunting. Leather are defined by the type of animal they were taken from. While they generally provide good armor, their insulation multipliers can vary significantly - both significantly below and above cloth. They always have a high Heat and Blunt damage resistance, with low flammability.
 
== Apparel layers ==
 
{{:Apparel layers}}
 
  
 
== Comparison tables ==
 
== Comparison tables ==
Apparel combinations are limited by layer and coverage - an item cannot be worn with another item covering the same body parts and on the same layer. Thus, items covering the same parts but on different layers are compatible, as are items on the same layer but with no overlap in coverage. Items that cover multiple layers conflict with items on all layers.
 
 
As such the following tables are divided by layer, but note that individual items on that layer may not be incompatible if their coverage does not overlap. For example, [[pants]] and the [[t-shirt]] which both occupy the Skin layer do not cover the same body parts, and thus can be worn together.
 
 
The hands and feet, across all layers, are NOT covered by any apparel present in base game.
 
 
 
=== Headgear ===
 
=== Headgear ===
Uniquely, the Broadwrap covers the neck and both shoulders. This causes it to be the only headgear to conflict with the Slave Collar. The Slave Collar, is also unique in that it occupies the Headgear layer, but only covers the neck which is not covered by any other headgear options.
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Uniquely, the Broadwrap covers the neck and both shoulders. This causes it to be the only headgear to conflict with the Slave Collar.
{{Apparel Table | type=Clothing | layer=Headgear}}
 
  
=== Eyes ===
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The Slave Collar, is not true headgear, in terms of layer "slot". Although it does have some layer interaction, as shown by its conflict with the Broadwrap.
{{Apparel Table | type=Clothing | layer=Eyes}}
 
  
=== Skin ===
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{| {{STDT| sortable c_01 text-center}}
{{Apparel Table | type=Clothing | layer=Skin}}
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! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Coverage !! Insulation - Cold !! Insulation - Heat !! Special Properties !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material
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|-
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{{#ask: [[Type2::Clothing]] [[Layer::Headgear]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none
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| ?Name = ?Name
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| ?From DLC = DLC
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| ?Max Hit Points Base = HP
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| ?Armor Factor - Blunt = Blunt
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| ?Armor Factor - Heat = HeatA
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| ?Armor Factor - Sharp = Sharp
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| ?Insulation Factor - Cold = Cold
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| ?Insulation Factor - Heat = HeatI
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| ?Armor - Blunt = Blunt2
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| ?Armor - Heat = HeatA2
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| ?Armor - Sharp = Sharp2
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| ?Insulation - Cold Base = Cold2
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| ?Insulation - Heat Base = HeatI2
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| ?Layer = Layer
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| ?Coverage = Coverage
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| ?Required Research = Research
 +
| ?Work To Make = Work
 +
| ?Resource 1 = R1
 +
| ?Resource 1 Amount = R1a
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| ?Market Value Base = Value
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}}
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|}
  
=== Middle ===
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=== Body ===
{{Apparel Table | type=Clothing | layer=Middle}}
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The hands and feet, across all layers, are NOT covered by any apparel present in base game.
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{| {{STDT| sortable c_01 text-center}}
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! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Layer !! Coverage !! Insulation - Cold !! Insulation - Heat !! Special Properties !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material
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|-
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{{#ask: [[Type2::Clothing]] [[Layer::!Headgear]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none
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| ?Name = ?Name
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| ?From DLC = DLC
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| ?Max Hit Points Base = HP
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| ?Armor Factor - Blunt = Blunt
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| ?Armor Factor - Heat = HeatA
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| ?Armor Factor - Sharp = Sharp
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| ?Insulation Factor - Cold = Cold
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| ?Insulation Factor - Heat = HeatI
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| ?Armor - Blunt = Blunt2
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| ?Armor - Heat = HeatA2
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| ?Armor - Sharp = Sharp2
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| ?Insulation - Cold Base = Cold2
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| ?Insulation - Heat Base = HeatI2
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| ?Layer = Layer
 +
| ?Coverage = Coverage
 +
| ?Required Research = Research
 +
| ?Work To Make = Work
 +
| ?Resource 1 = R1
 +
| ?Resource 1 Amount = R1a
 +
| ?Market Value Base = Value
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}}
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|}
  
=== Outer ===
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{{nav|clothing|wide}}
{{Apparel Table | type=Clothing | layer=Outer}}
 
  
 
{{nav|clothing|wide}}
 
 
[[Category:Apparel]]
 
[[Category:Apparel]]

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