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{{About|the items in a specific category of Apparel|the mechanics common to both Clothing and Armor|Apparel}}
+
{{Recode|reason=Tables need overhaul and automation.}}
 
{{imagemargin|[[File:clothing_preview.png|right]]|40px}}'''Clothing''' is a subcategory and type of [[apparel]] that generally offers good insulation but poor protection from damage.
 
{{imagemargin|[[File:clothing_preview.png|right]]|40px}}'''Clothing''' is a subcategory and type of [[apparel]] that generally offers good insulation but poor protection from damage.
 
+
{{TOCright}}
 
All apparel functions in the same way mechanically. Clothing and [[Armor]] primarily differ only in their categorisation and a tendency to either offer damage or environmental protection respectively. Therefore, see [[Apparel]] for details on the mechanics common to all types of apparel.
 
All apparel functions in the same way mechanically. Clothing and [[Armor]] primarily differ only in their categorisation and a tendency to either offer damage or environmental protection respectively. Therefore, see [[Apparel]] for details on the mechanics common to all types of apparel.
  
 
Clothing is typically [[stuff]]able, made from [[textiles]], and crafted at either an [[Hand tailor bench|hand]] or [[electric tailor bench]].  Clothing can be also be purchased via [[trade]], salvaged from other humans via the [[Orders#Strip|strip]] order, or dropped by a colonist. Clothes stripped from dead bodies have the "[[Tainted]]" modifier, which lowers its value and gives a mood debuff to wearers of the piece of clothing.
 
Clothing is typically [[stuff]]able, made from [[textiles]], and crafted at either an [[Hand tailor bench|hand]] or [[electric tailor bench]].  Clothing can be also be purchased via [[trade]], salvaged from other humans via the [[Orders#Strip|strip]] order, or dropped by a colonist. Clothes stripped from dead bodies have the "[[Tainted]]" modifier, which lowers its value and gives a mood debuff to wearers of the piece of clothing.
 +
 +
== Tech level ==
 +
Informally, specific items of clothing are often referred to as falling into one of two categories: Tribal clothing, or Industrial clothing, based on the [[Research]] necessary to craft them, and they are both pretty much self-explanatory.
 +
 +
Below are lists of clothing for the core game; [[Downloadable content|DLC]]'s will add additional items.
 +
 +
==== Tribal clothing ====
 +
No research is necessary for these items:
 +
 +
: {|width="350"
 +
|
 +
* [[tribalwear]]
 +
* [[tribal headdress]]*
 +
|
 +
* [[veil]]
 +
* [[war mask]]*
 +
|}
 +
:: * Note that [[Scenario_system#Crashlanded|Industrial colonies]] (including [[Scenario system#The Rich Explorer|Rich Explorer]] starts) can never craft tribal headdresses and war masks, although they can [[trade]] for and use them.
 +
 +
==== Industrial clothing ====
 +
Researching Complex Clothing unlocks these 10 items (plus [[hand tailor bench]]es and (once Electricity has been researched) [[electric tailor bench]]es). Industrial colonies begin with complex clothing already researched.
 +
 +
: {|width="500"
 +
|
 +
* [[duster]]
 +
* [[jacket]]
 +
* [[parka]]<br><br>
 +
|
 +
* [[bowler hat]]
 +
* [[cowboy hat]]
 +
* [[hood]]
 +
* [[tuque]]
 +
|
 +
* [[t-shirt]]
 +
* [[button-down shirt]]
 +
* [[pants]]<br><br>
 +
|}
 +
 +
: (Note: In the context of Research, this is more properly a "medieval" technology, putting a x67% penalty on Research Speed for Tribal colonies that effectively changes the 600 point goal to a 900 point goal.  Outside of Research-specific contexts, "Tribal/Industrial" clothing is the default distinction.)  <!-- [[Complex clothing]] redirects here, so this small note re "Research", altho' not directly related to "clothing", is most approp here (since, as it stands, it has nowhere else to go).  Meanwhile, the terms "Tribal clothing" and "Industrial clothing" ~are~ used widely, both in forums and on this wiki. -->
  
 
== Manufacturing clothing ==
 
== Manufacturing clothing ==
[[File:UnfinishedApparel.png|right|thumb|Unfinished piece of clothing]]
 
 
Manufacturing clothing uses the colonist's [[Skills#Crafting|Crafting]] skill.  
 
Manufacturing clothing uses the colonist's [[Skills#Crafting|Crafting]] skill.  
  
Line 22: Line 60:
 
::* Industrial colonies can never craft [[tribal headdress]]es or [[war mask]]s (but can trade for or capture and use them)
 
::* Industrial colonies can never craft [[tribal headdress]]es or [[war mask]]s (but can trade for or capture and use them)
 
: '''[[Hand tailor bench]]:'''
 
: '''[[Hand tailor bench]]:'''
:: A neolithic production facility with a 50% workspeed penalty, offers the full range of craftable clothing.
+
:: A neolithic production facility with a 50% workspeed penalty{{Check|WAI?|A bench is ~supposed~ to be faster than a crafting spot}}, offers the full range of craftable clothing.
 
::* Tribal colonies can produce all items
 
::* Tribal colonies can produce all items
 
::* Industrial colonies cannot craft tribal headdresses or war masks
 
::* Industrial colonies cannot craft tribal headdresses or war masks
Line 48: Line 86:
 
Leathers offer pretty good defense and are easy to acquire in most biomes as a sub product of hunting. Leather are defined by the type of animal they were taken from. While they generally provide good armor, their insulation multipliers can vary significantly - both significantly below and above cloth. They always have a high Heat and Blunt damage resistance, with low flammability.
 
Leathers offer pretty good defense and are easy to acquire in most biomes as a sub product of hunting. Leather are defined by the type of animal they were taken from. While they generally provide good armor, their insulation multipliers can vary significantly - both significantly below and above cloth. They always have a high Heat and Blunt damage resistance, with low flammability.
  
== Apparel layers ==
+
== Headgear table ==
{{:Apparel layers}}
+
Uniquely, the Broadwrap covers the neck and both shoulders. This causes it to be the only headgear to conflict with the Slave Collar.
 +
 
 +
The Slave Collar, is not true headgear, in terms of layer "slot". Although it does have some layer interaction, as shown by its conflict with the Broadwrap.
 +
[[File:Human Body Areas Located.png|thumb|right|Human Body Clothing Coverage Areas ]]
 +
 
 +
{| class="wikitable sortable"
 +
! Name
 +
! Research Requirement
 +
! Fabric
 +
! Leathery
 +
! Material Amount
 +
! Work amount
 +
! Market value
 +
! Value added
 +
! Value added per work
 +
! Sharp
 +
! Blunt
 +
! Heat
 +
! Cold Insulation
 +
! Heat Insulation
 +
! Special
 +
! Upper Head
 +
! Full Head
 +
|-
 +
 
 +
| [[Cowboy hat]]
 +
| Complex Clothing
 +
| Y
 +
| Y
 +
| {{Q|Cowboy hat|Resource 1 Amount}}
 +
| 1800
 +
| 44
 +
| 6.5
 +
| .00361
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 10%
 +
| 50%
 +
| +10% Social Impact
 +
| Y
 +
| N
 +
|-
 +
 
 +
| [[Bowler hat]]
 +
| Complex Clothing
 +
| Y
 +
| Y
 +
| {{Q|Bowler hat|Resource 1 Amount}}
 +
| 1800
 +
| 37
 +
| 7
 +
| .0039
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 10%
 +
| 40%
 +
| +15% Social Impact
 +
| Y
 +
| N
 +
|-
 +
| [[Tribal headdress]]
 +
| None
 +
| Y
 +
| N
 +
| {{Q|Tribal headdress|Resource 1 Amount}}
 +
| 6000
 +
| 97
 +
| 22
 +
| .0037
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 10%
 +
| 15%
 +
| +15% Social Impact
 +
| Y
 +
| N
 +
|-
 +
| [[Tuque]]
 +
| Complex Clothing
 +
| Y
 +
| N
 +
| {{Q|Tuque|Resource 1 Amount}}
 +
| 1200
 +
| 34
 +
| 4
 +
| .00333
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 50%
 +
| 0%
 +
| Nothing
 +
| Y
 +
| N
 +
|-
 +
| [[Veil]]
 +
| None
 +
| Y
 +
| N
 +
| {{Q|Veil|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 5%
 +
| 5%
 +
| +5% Pain Shock Threshold
 +
| N
 +
| Y
 +
|-
 +
 
 +
| [[Psychic foil helmet]]
 +
| N/A
 +
| N
 +
| N
 +
| -
 +
|
 +
|
 +
|
 +
|
 +
| 9%
 +
| 9%
 +
| 27%
 +
| 2°C
 +
| 1°C
 +
| -90% Psychic Sensitivity
 +
| Y
 +
| N
 +
|-
 +
 
 +
| [[Top hat]] {{RoyaltyIcon}}
 +
| Noble Apparel
 +
| Y
 +
| Y
 +
| {{Q|Top hat|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 10%
 +
| 25%
 +
| +20% Social Impact
 +
| Y
 +
| N
 +
|-
 +
 
 +
| [[Ladies hat]] {{RoyaltyIcon}}
 +
| Noble Apparel
 +
| Y
 +
| Y
 +
| {{Q|Ladies hat|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 10%
 +
| 25%
 +
| +20% Social Impact
 +
| Y
 +
| N
 +
|-
 +
 
 +
| [[Beret]] {{RoyaltyIcon}}
 +
| Noble Apparel
 +
| Y
 +
| Y
 +
| {{Q|Beret|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 7%
 +
| 15%
 +
| +10% Social Impact
 +
| Y
 +
| N
 +
|-
 +
 
 +
| [[Coronet]] {{RoyaltyIcon}}
 +
| Royal Apparel
 +
| N
 +
| N
 +
| {{Q|Coronet|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 0%
 +
| +20% Social Impact
 +
| Y
 +
| N
 +
|-
 +
 
 +
| [[Crown]] {{RoyaltyIcon}}
 +
| Royal Apparel
 +
| N
 +
| N
 +
| {{Q|Crown|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 0%
 +
| +20% Social Impact
 +
| Y
 +
| N
 +
|-
 +
 
 +
| [[Stellic crown]] {{RoyaltyIcon}}
 +
| Complex Clothing
 +
| N
 +
| N
 +
| {{Q|Stellic crown|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 0%
 +
| +20% Social Impact
 +
| Y
 +
| N
 +
|-
 +
 
 +
| [[Hood]]
 +
| Complex Clothing
 +
| Y
 +
| Y
 +
| {{Q|Hood|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 10%
 +
| 25%
 +
| +20% Social Impact
 +
| Y
 +
| N
 +
|-
 +
 
 +
| [[Headwrap]]{{IdeologyIcon}}
 +
| Complex Clothing
 +
| Y
 +
| N
 +
| {{Q|Headwrap|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 25%
 +
| 25%
 +
| 25%
 +
| 10%
 +
| 15%
 +
| Nothing
 +
| Y
 +
| N
 +
|-
 +
 
 +
| [[Broadwrap]]{{IdeologyIcon}}
 +
| Complex Clothing
 +
| Y
 +
| N
 +
| {{Q|Broadwrap|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 25%
 +
| 25%
 +
| 25%
 +
| 20%
 +
| 25%
 +
| Nothing (Slave Collar Conflict)
 +
| Y
 +
| Y
 +
|-
 +
 
 +
| [[Visage mask]]{{IdeologyIcon}}
 +
| Complex Clothing
 +
| N
 +
| N
 +
| {{Q|Visage mask|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 30%
 +
| 30%
 +
| 30%
 +
| 5%
 +
| 5%
 +
| Nothing
 +
| Y
 +
| Y
 +
|-
 +
 
 +
| [[Slicecap]]{{IdeologyIcon}}
 +
| Complex Clothing
 +
| N
 +
| N
 +
| {{Q|Slicecap|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 10%
 +
| 10%
 +
| 10%
 +
| 0%
 +
| 10%
 +
| Nothing
 +
| Y
 +
| N
 +
|-
 +
 
 +
| [[Slave collar]]{{IdeologyIcon}}
 +
| Complex Clothing
 +
| N
 +
| Y
 +
| {{Q|Slave collar|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 0%
 +
| +15% Slave suppression offset
 +
| N
 +
| N
 +
|-
 +
 
 +
| [[Authority cap]]{{IdeologyIcon}}
 +
| Complex Clothing
 +
| Y
 +
| Y
 +
| {{Q|Authority cap|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 10%
 +
| 10%
 +
| +10% Slave Suppression Power
 +
| Y
 +
| N
 +
|-
  
== Comparison tables ==
+
| [[Tailcap]]{{IdeologyIcon}}
Apparel combinations are limited by layer and coverage - an item cannot be worn with another item covering the same body parts and on the same layer. Thus, items covering the same parts but on different layers are compatible, as are items on the same layer but with no overlap in coverage. Items that cover multiple layers conflict with items on all layers.
+
| Complex Clothing
 +
| N
 +
| Y
 +
| {{Q|Tailcap|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 50%
 +
| 0%
 +
| Nothing
 +
| Y
 +
| N
 +
|-
  
As such the following tables are divided by layer, but note that individual items on that layer may not be incompatible if their coverage does not overlap. For example, [[pants]] and the [[t-shirt]] which both occupy the Skin layer do not cover the same body parts, and thus can be worn together.
+
| [[Shadecone]]{{IdeologyIcon}}
 +
| Complex Clothing
 +
| Y
 +
| Y
 +
| {{Q|Shadecone|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 10%
 +
| 50%
 +
| Nothing
 +
| Y
 +
| N
 +
|-
  
 +
| [[Flophat]]{{IdeologyIcon}}
 +
| Complex Clothing
 +
| Y
 +
| N
 +
| {{Q|Flophat|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 50%
 +
| 0%
 +
| Nothing
 +
| Y
 +
| N
 +
|-
 +
 +
| [[Torture crown]]{{IdeologyIcon}}
 +
| Guilty or Pain Is Virtue meme
 +
| N
 +
| N
 +
| {{Q|Torture crown|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 0%
 +
| +5% pain
 +
| Y
 +
| N
 +
|-
 +
 +
| [[Blindfold]]{{IdeologyIcon}}
 +
| Blindsight meme
 +
| Y
 +
| N
 +
| {{Q|Blindfold|Resource 1 Amount}}
 +
|
 +
|
 +
|
 +
|
 +
| 10%
 +
| 10%
 +
| 10%
 +
| 35%
 +
| 0%
 +
| Max [[sight]] 20%, 30% bonus to [[psychic sensitivity]]
 +
| Y
 +
| N
 +
|-
 +
 +
|}
 +
 +
== Profitability ==
 +
{| class="wikitable sortable"
 +
! Name
 +
! Work amount
 +
! Market value
 +
! Value added
 +
! Value added per work
 +
|-
 +
| [[Cowboy hat]]
 +
| 1800
 +
| 44
 +
| 6.5
 +
| .00361
 +
|-
 +
| [[Bowler hat]]
 +
| 1800
 +
| 37
 +
| 7
 +
| .0039
 +
|-
 +
| [[Tribal headdress]]
 +
| 6000
 +
| 97
 +
| 22
 +
| .0037
 +
|-
 +
| [[Tuque]]
 +
| 1200
 +
| 34
 +
| 4
 +
| .00333
 +
|-
 +
| [[Veil]]
 +
| 1400
 +
| 35
 +
| 5
 +
| .00357
 +
|-
 +
| [[Top hat]] {{RoyaltyIcon}}
 +
| 6000
 +
| 97
 +
| 22
 +
| .00366
 +
|-
 +
| [[Ladies hat]] {{RoyaltyIcon}}
 +
| 6000
 +
| 97
 +
| 22
 +
| .00366
 +
|-
 +
| [[Beret]] {{RoyaltyIcon}}
 +
|-
 +
| [[Coronet]] {{RoyaltyIcon}}
 +
|-
 +
| [[Crown]] {{RoyaltyIcon}}
 +
|-
 +
| [[Stellic crown]] {{RoyaltyIcon}}
 +
|-
 +
| [[Hood]]
 +
|-
 +
| [[Headwrap]]{{IdeologyIcon}}
 +
|-
 +
| [[Broadwrap]]{{IdeologyIcon}}
 +
|-
 +
| [[Visage mask]]{{IdeologyIcon}}
 +
|-
 +
| [[Slicecap]]{{IdeologyIcon}}
 +
|-
 +
| [[Slave collar]]{{IdeologyIcon}}
 +
|-
 +
| [[Authority cap]]{{IdeologyIcon}}
 +
|-
 +
| [[Tailcap]]{{IdeologyIcon}}
 +
|-
 +
| [[Shadecone]]{{IdeologyIcon}}
 +
|-
 +
| [[Flophat]]{{IdeologyIcon}}
 +
|-
 +
| [[Torture crown]]{{IdeologyIcon}}
 +
|-
 +
| [[Blindfold]]{{IdeologyIcon}}
 +
|}
 +
 +
== Body table ==
 
The hands and feet, across all layers, are NOT covered by any apparel present in base game.
 
The hands and feet, across all layers, are NOT covered by any apparel present in base game.
 +
[[File:Human Body Clothing Layers Infographic.png|thumb|right|Human Body Clothing Layers Infographic]]
 +
{| class="wikitable sortable"
 +
! Name
 +
! Fabric
 +
! Leathery
 +
! Armor
 +
! Cold Insulation
 +
! Heat Insulation
 +
! Upper Body
 +
! Lower Body
 +
! On Skin
 +
! Middle
 +
! Outer
 +
! Material Amount
 +
! Other
 +
|-
 +
 +
| [[Tribalwear]]
 +
| Y
 +
| Y
 +
| 20%
 +
| 55%
 +
| 55%
 +
| Y
 +
| Y
 +
| Y
 +
|
 +
|
 +
| 60
 +
|
 +
|-
 +
 +
| [[Parka]]
 +
| Y
 +
| Y
 +
| 20%
 +
| 200%
 +
| 0%
 +
| Y
 +
|
 +
|
 +
|
 +
| Y
 +
| 80
 +
|
 +
|-
 +
 +
| [[Pants]]
 +
| Y
 +
| Y
 +
| 20%
 +
| 20%
 +
| 8%
 +
|
 +
| Y
 +
| Y
 +
|
 +
|
 +
| 40
 +
|
 +
|-
 +
 +
| [[T-shirt]]
 +
| Y
 +
| Y
 +
| 20%
 +
| 22%
 +
| 10%
 +
| Y
 +
|
 +
| Y
 +
|
 +
|
 +
| 40
 +
|
 +
|-
 +
 +
| [[Button-down shirt]]
 +
| Y
 +
| Y
 +
| 20%
 +
| 26%
 +
| 10%
 +
| Y
 +
|
 +
| Y
 +
|
 +
|
 +
| 45
 +
|
 +
|-
 +
 +
| [[Duster]]
 +
| Y
 +
| Y
 +
| 30%
 +
| 60%
 +
| 85%
 +
| Y
 +
| Y
 +
|
 +
|
 +
| Y
 +
| 80
 +
|
 +
|-
  
=== Headgear ===
+
| [[Cape]] {{RoyaltyIcon}}
Uniquely, the Broadwrap covers the neck and both shoulders. This causes it to be the only headgear to conflict with the Slave Collar. The Slave Collar, is also unique in that it occupies the Headgear layer, but only covers the neck which is not covered by any other headgear options.
+
| Y
{{Apparel Table | type=Clothing | layer=Headgear}}
+
| Y
 +
| 30%
 +
| 60%
 +
| 85%
 +
| Y
 +
| Y
 +
|
 +
|
 +
| Y
 +
| 80
 +
|  
 +
|-
  
=== Eyes ===
+
| [[Jacket]]
{{Apparel Table | type=Clothing | layer=Eyes}}
+
| Y
 +
| Y
 +
| 30%
 +
| 80%
 +
| 30%
 +
| Y
 +
|
 +
|
 +
|
 +
| Y
 +
| 70
 +
|  
 +
|-
  
=== Skin ===
+
| [[Robe]]{{IdeologyIcon}}
{{Apparel Table | type=Clothing | layer=Skin}}
+
| Y
 +
| Y
 +
| 20%
 +
| 80%
 +
| 25%
 +
| Y
 +
| Y
 +
|
 +
|  
 +
| Y
 +
| 80
 +
|
 +
|-
  
=== Middle ===
+
| [[Formal shirt]] {{RoyaltyIcon}}
{{Apparel Table | type=Clothing | layer=Middle}}
+
| Y
 +
| Y
 +
| 20%
 +
| 22%
 +
| 10%
 +
| Y
 +
|
 +
| Y
 +
|  
 +
|  
 +
| 65
 +
|
 +
|-
  
=== Outer ===
+
| [[Formal vest]] {{RoyaltyIcon}}
{{Apparel Table | type=Clothing | layer=Outer}}
+
| Y
 +
| Y
 +
| 20%
 +
| 40%
 +
| 10%
 +
| Y
 +
|
 +
|
 +
| Y
 +
|  
 +
| 45
 +
|
 +
|-
  
 +
| [[Prestige robe]] {{RoyaltyIcon}}
 +
| Y
 +
| Y
 +
| 20%
 +
| 80%
 +
| 25%
 +
| Y
 +
| Y
 +
|
 +
|
 +
| Y
 +
| 100
 +
|
 +
|-
 +
 +
| [[Corset]] {{RoyaltyIcon}}
 +
| Y
 +
| Y
 +
| 20%
 +
| 40%
 +
| 10%
 +
| Y
 +
|
 +
|
 +
| Y
 +
|
 +
| 45
 +
|
 +
|-
 +
 +
| [[Eltex shirt]] {{RoyaltyIcon}}
 +
| N
 +
| N
 +
| 0%
 +
| 5°C
 +
| 1°C
 +
| Y
 +
|
 +
| Y
 +
|
 +
|
 +
| N/A
 +
|
 +
|-
 +
 +
| [[Eltex vest]] {{RoyaltyIcon}}
 +
| N
 +
| N
 +
| 0%
 +
| 6°C
 +
| 1°C
 +
| Y
 +
|
 +
|
 +
| Y
 +
|
 +
| N/A
 +
|
 +
|-
 +
 +
| [[Eltex robe]] {{RoyaltyIcon}}
 +
| N
 +
| N
 +
| 0%
 +
| 15°C
 +
| 1°C
 +
| Y
 +
| Y
 +
|
 +
|
 +
| Y
 +
| N/A
 +
|
 +
|-
 +
 +
| [[Slave body strap]]{{IdeologyIcon}}
 +
| Y
 +
| Y
 +
| 10%
 +
| 10%
 +
| 10%
 +
| Y
 +
|
 +
|
 +
|
 +
|
 +
| 70
 +
| +15% Slave suppression offset
 +
|-
 +
 +
| [[Burka]]{{IdeologyIcon}}
 +
| Y
 +
| N
 +
| 20%
 +
| 10%
 +
| 20%
 +
| Y
 +
| Y
 +
|
 +
|
 +
| Y
 +
| 60
 +
| Move speed -.40
 +
|-
 +
|}
  
 
{{nav|clothing|wide}}
 
{{nav|clothing|wide}}
 +
 
[[Category:Apparel]]
 
[[Category:Apparel]]

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