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− | {{ | + | {{Stub|reason=See leather pages for needed detail/quality}}{{Define|Fabric |
− | | | + | | category = Fabric |
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| description = Cloth woven from organic fibers. | | description = Cloth woven from organic fibers. | ||
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| allow color generators = true | | allow color generators = true | ||
| always haulable = true | | always haulable = true | ||
+ | | color = (162,157,152) | ||
+ | | def name = Cloth | ||
| default color = (162,157,152) | | default color = (162,157,152) | ||
| draw gui overlay = true | | draw gui overlay = true | ||
Line 39: | Line 12: | ||
| label = cloth | | label = cloth | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| use hit points = true | | use hit points = true | ||
+ | | deterioration rate base = 4.0 | ||
+ | | flammability base = 1.2 | ||
+ | | flammability factor = 1.2 | ||
+ | | market value base = 1.5 | ||
+ | | max hit points base = 100 | ||
+ | | max hit points factor = 1 | ||
+ | | armor - blunt factor = 0 | ||
+ | | armor - heat factor = 0.18 | ||
+ | | armor - sharp factor = 0.36 | ||
+ | | insulation - cold factor = 18 | ||
+ | | insulation - heat factor = 18 | ||
+ | | work to make factor = 1.0 | ||
+ | | work to make offset = | ||
+ | | work to build factor = 1.0 | ||
+ | | work to build offset = | ||
+ | | mass = 0.026 | ||
+ | | beauty base = -4 | ||
+ | | beauty factor = 1 | ||
}} | }} | ||
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− | == | + | A basic plant-based fabric that can be grown by planting the [[cotton plant]]. It can be used for creating [[clothes]] at an [[electric tailor bench]] or [[hand tailor bench]], though it does not provide good clothing quality overall. It is also used to make [[carpets|carpet]] flooring, [[medicine]] (after being researched), [[armchair]]s or [[billiards table]]s. |
− | {{ | + | |
+ | While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. | ||
+ | |||
+ | It is 20% more flammable than most other textiles, and 300% as flammable as [[Devilstrand]] and [[Hyperweave]]. | ||
+ | ==Acquistion== | ||
+ | {{icon|cloth|{{Q|cotton plant|Harvest Yield}}}} white cloth from [[cotton plant]]. Colored cloth can only be bought, not crafted. | ||
+ | ==Analysis== | ||
+ | Cloth is one of the weaker textiles. It is 5 way tied for last place along with [[Alpaca wool]], [[Bison wool]], [[Muffalo wool]], and [[Sheep wool]] for most protective sharp armor, at a factor of x0.36, and is six way tied for last place along with the aforementioned wools along with [[Megasloth wool]] for most protective blunt armor, at a dismal x0.00. Its heat armor is also the worst of any textile, with a factor of x0.18, far lower than the famously low quality [[patchleather]]. Its only redeeming qualities is its decent heat (9th) and cold (17th) insulation, both at 18 degrees, and that it is easily obtainable early to mid-game. Clothes made out of it are x1.2 more flammable. Cloth does not give a beauty bonus. | ||
+ | ===Color=== | ||
+ | Colored cloth can be bought from traders. It changes the color of some items<sup>[Which?]</sup> crafted with it. E.g [[flak vest]]s will be the same color as the cloth used to make it. | ||
== Usage == | == Usage == | ||
− | Cloth is | + | Cloth is used in the following crafting recipes: |
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{{Ingredient List}} | {{Ingredient List}} | ||
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{{nav|materials|wide}} | {{nav|materials|wide}} | ||
− | [[Category:Material | + | [[Category:Material]] |