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{{Infobox main|fabric
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{{Stub}}{{Define|Fabric
| name = Cloth
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| category = Fabric
| image = Cloth b.png
 
 
| description = Cloth woven from organic fibers.
 
| description = Cloth woven from organic fibers.
<!-- Base Stats -->
 
| type = Textile
 
| type2 = Fabric
 
| stuff category = Fabric
 
| hp = 100
 
| deterioration = 4.0
 
| flammability = 1.2
 
| marketvalue = 1.5
 
| beauty = -4
 
| mass base = 0.026
 
| stack limit = 75
 
| path cost = 14
 
| rotatable = false
 
<!-- Stat Modifiers -->
 
| beauty factor = 1
 
| work to make factor = 1
 
| work to build factor = 1
 
| max hit points factor = 1
 
| flammability factor = 1.2
 
| armor - blunt factor = 0
 
| armor - heat factor = 0.18
 
| armor - sharp factor = 0.36
 
| insulation - cold factor = 18
 
| insulation - heat factor = 18
 
<!-- Technical -->
 
| defName = Cloth
 
| color = (162,157,152)
 
<!-- Unused -->
 
 
| allow color generators = true
 
| allow color generators = true
 
| always haulable = true
 
| always haulable = true
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| color = (162,157,152)
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| def name = Cloth
 
| default color = (162,157,152)
 
| default color = (162,157,152)
 
| draw gui overlay = true
 
| draw gui overlay = true
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| label = cloth
 
| label = cloth
 
| parent name = ResourceBase
 
| parent name = ResourceBase
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| path cost = 15
 
| resource readout priority = Middle
 
| resource readout priority = Middle
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| rotatable = false
 
| selectable = true
 
| selectable = true
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| stack limit = 75
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
 
| use hit points = true
 
| use hit points = true
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| deterioration rate base = 4.0
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| flammability base = 1.2
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| flammability factor = 1.2
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| market value base = 1.5
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| max hit points base = 100
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| max hit points factor = 1
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| armor - blunt factor = 0
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| armor - heat factor = 0.18
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| armor - sharp factor = 0.36
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| insulation - cold factor = 18
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| insulation - heat factor = 18
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| work to make factor = 1.0
 +
| work to make offset =
 +
| work to build factor = 1.0
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| work to build offset =
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| mass = 0.03
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| beauty base = -4
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| beauty factor = 1
 
}}
 
}}
{{Info|'''Cloth''' is a basic plant-based [[fabric]] that can be grown by planting the [[cotton plant]]. It can be used to create [[clothing]] and a few specialty items like [[carpet]]s. It is 20% more flammable than most other textiles.}}
 
  
== Acquisition ==
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A basic plant-based fabric that can be grown by planting the [[cotton plant]]. It can be used for creating [[clothes]] at the [[Tailor's workbench]], though it does not provide good clothing quality overall. It is also used to make [[carpets|carpet]] flooring, [[medicine]] (after being researched), [[armchair]]s or [[billiards table]]s.
{{Icon Small|cloth||{{Q|cotton plant|Harvest Yield}}}} white cloth from [[cotton plant]]. Colored cloth can only be bought, not crafted.
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While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale.
  
 
== Usage ==
 
== Usage ==
Cloth is a [[textile]], and can be used as a Fabric-type material for [[stuff]]able [[clothing]], [[armchair]]s, and other items.
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Cloth is used in the following crafting recipes:
 
 
Also, cloth is specifically used in the following crafting recipes:
 
 
{{Ingredient List}}
 
{{Ingredient List}}
 
Cloth will [[deteriorate]] when left outside.
 
 
=== Color ===
 
While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. Using different colors of cloth with changes the color of some items<sup>[Which?]</sup> crafted with it. E.g [[flak vest]]s will be the same color as the cloth used to make it.
 
 
== Analysis ==
 
Cloth is the worst protective textile in the game, with the weakest sharp and heat armor of all textiles, and ''zero'' blunt protection (a trait shared with [[wool]]s). Cloth is alright against temperature, being 9th place against heat, and 17th against cold.
 
 
Cloth's main redeeming quality is that it comes from a [[cotton plant|plant]], so it doesn't rely on animals or traders. In a temperate or tropical biome, colonies can easily farm cotton on a large scale, useful for the early and mid-game. Any clothing at all ​may be used to prevent negative [[mood]]lets for [[tattered]] or [[Mood#Naked|nonexistent]] clothes, and cloth at least gives decent temperature regulation. As [[furniture]], cloth provides no [[beauty]] value, but its ease of production make it useful for bulk projects. Just watch out for fire, as cloth is a very flammable substance.
 
 
Cloth also has another purpose: it is required to create items like [[carpets]], [[flak vest]]s, and [[poker table]]s. No other textile may be used to create such items.
 
 
== Gallery ==
 
<gallery>
 
Cloth a.png|One cloth
 
Cloth b.png|Partial stack
 
Cloth c.png|Full stack
 
</gallery>
 
  
 
{{nav|materials|wide}}
 
{{nav|materials|wide}}
[[Category:Material]] [[Category:Textile]] [[Category:Fabric]]
 

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