Editing Cloth
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Define|Fabric |
− | | | + | | category = Fabric |
− | |||
| description = Cloth woven from organic fibers. | | description = Cloth woven from organic fibers. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| allow color generators = true | | allow color generators = true | ||
| always haulable = true | | always haulable = true | ||
+ | | color = (162,157,152) | ||
+ | | def name = Cloth | ||
| default color = (162,157,152) | | default color = (162,157,152) | ||
| draw gui overlay = true | | draw gui overlay = true | ||
Line 39: | Line 12: | ||
| label = cloth | | label = cloth | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| use hit points = true | | use hit points = true | ||
+ | | deterioration rate base = 4.0 | ||
+ | | flammability base = 1.2 | ||
+ | | market value base = 1.5 | ||
+ | | max hit points base = 100 | ||
+ | | armor - blunt factor = 0 | ||
+ | | armor - heat factor = 0.18 | ||
+ | | armor - sharp factor = 0.36 | ||
+ | | insulation - cold factor = 18 | ||
+ | | insulation - heat factor = 18 | ||
+ | | work to make factor = 1.0 | ||
+ | | mass = 0.03 | ||
+ | | beauty base = -4 | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | A basic plant-based fabric that can be grown by planting the [[cotton plant]]. It can be used for creating [[clothes]] at the [[Tailor's workbench]], though it does not provide good clothing quality overall. It is also used to make [[carpets|carpet]] flooring, [[medicine]] (after being researched), [[armchair]]s or [[billiards table]]s. | |
− | + | While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | [[File:Purple dyed cloth.png|640px|thumb|left|Cloth dyed purple, sold by a trader.]] | |
− | [[ |