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{{Stub|reason=See leather pages for needed detail/quality}}
 
{{Infobox main|fabric
 
{{Infobox main|fabric
 
| name = Cloth
 
| name = Cloth
| image = Cloth b.png
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| image = Cloth a.png|
 
| description = Cloth woven from organic fibers.
 
| description = Cloth woven from organic fibers.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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| mass base = 0.026
 
| mass base = 0.026
 
| stack limit = 75
 
| stack limit = 75
| path cost = 14
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| path cost = 15
 
| rotatable = false
 
| rotatable = false
 
<!-- Stat Modifiers -->
 
<!-- Stat Modifiers -->
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<!-- Technical -->
 
<!-- Technical -->
 
| defName = Cloth
 
| defName = Cloth
| color = (162,157,152)
 
 
<!-- Unused -->
 
<!-- Unused -->
 
| allow color generators = true
 
| allow color generators = true
 
| always haulable = true
 
| always haulable = true
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| color = (162,157,152)
 
| default color = (162,157,152)
 
| default color = (162,157,152)
 
| draw gui overlay = true
 
| draw gui overlay = true
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| use hit points = true
 
| use hit points = true
 
}}
 
}}
{{Info|'''Cloth''' is a basic plant-based [[fabric]] that can be grown by planting the [[cotton plant]]. It can be used to create [[clothing]] and a few specialty items like [[carpet]]s. It is 20% more flammable than most other textiles.}}
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'''Cloth''' is a basic plant-based [[fabric]] that can be grown by planting the [[cotton plant]]. It can be used to create [[clothing]] and a few specialty items like [[carpet]]s. It is 20% more flammable than most other textiles, and 300% as flammable as [[Devilstrand]] and [[Hyperweave]].
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While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale.
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Cloth will [[deteriorate]] when left outside.
  
 
== Acquisition ==
 
== Acquisition ==
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== Usage ==
 
== Usage ==
Cloth is a [[textile]], and can be used as a Fabric-type material for [[stuff]]able [[clothing]], [[armchair]]s, and other items.
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Cloth is a [[textile]], and can be used as a Fabric-type material for [[clothing]], [[armchair]]s, and other items.
  
Also, cloth is specifically used in the following crafting recipes:
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Cloth is also used in the following crafting recipes:
 
{{Ingredient List}}
 
{{Ingredient List}}
 
Cloth will [[deteriorate]] when left outside.
 
 
=== Color ===
 
While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. Using different colors of cloth with changes the color of some items<sup>[Which?]</sup> crafted with it. E.g [[flak vest]]s will be the same color as the cloth used to make it.
 
  
 
== Analysis ==
 
== Analysis ==
 
Cloth is the worst protective textile in the game, with the weakest sharp and heat armor of all textiles, and ''zero'' blunt protection (a trait shared with [[wool]]s). Cloth is alright against temperature, being 9th place against heat, and 17th against cold.
 
Cloth is the worst protective textile in the game, with the weakest sharp and heat armor of all textiles, and ''zero'' blunt protection (a trait shared with [[wool]]s). Cloth is alright against temperature, being 9th place against heat, and 17th against cold.
  
Cloth's main redeeming quality is that it comes from a [[cotton plant|plant]], so it doesn't rely on animals or traders. In a temperate or tropical biome, colonies can easily farm cotton on a large scale, useful for the early and mid-game. Any clothing at all ​may be used to prevent negative [[mood]]lets for [[tattered]] or [[Mood#Naked|nonexistent]] clothes, and cloth at least gives decent temperature regulation. As [[furniture]], cloth provides no [[beauty]] value, but its ease of production make it useful for bulk projects. Just watch out for fire, as cloth is a very flammable substance.
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Cloth's main redeeming quality is that it comes from a [[cotton plant|plant]], so doesn't rely on animals or traders. Colonies in a warm biome can easily farm cotton on a large scale, which is useful for the early and mid-game. Any clothing at all ​may be used to prevent negative [[mood]]lets for [[tattered]] or [[Mood#Naked|nonexistent]] clothes, and cloth at least gives decent temperature regulation. As [[furniture]], cloth provides no [[beauty]] value, but its ease of production make it useful for bulk projects. Just watch out for fire, as cloth is a very flammable substance.
  
 
Cloth also has another purpose: it is required to create items like [[carpets]], [[flak vest]]s, and [[poker table]]s. No other textile may be used to create such items.
 
Cloth also has another purpose: it is required to create items like [[carpets]], [[flak vest]]s, and [[poker table]]s. No other textile may be used to create such items.
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=== Color ===
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Colored cloth can be bought from traders. It changes the color of some items<sup>[Which?]</sup> crafted with it. E.g [[flak vest]]s will be the same color as the cloth used to make it.
  
 
== Gallery ==
 
== Gallery ==

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