Editing Cloth

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== Analysis ==
 
== Analysis ==
Cloth is the worst protective textile in the game, with the weakest sharp and heat armor of all textiles, and ''zero'' blunt protection (a trait shared with [[wool]]s). Cloth is alright against temperature, being 9th place against heat, and 17th against cold.
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Cloth is the worst protective textile in the game, with the weakest heat armor of all textiles and absolutely ''no'' base sharp or blunt protection (along with the [[wool]]s). Cloth is alright against temperature, being 9th place against heat, and 17th against cold.
  
 
Cloth's main redeeming quality is that it comes from a [[cotton plant|plant]], so it doesn't rely on animals or traders. In a temperate or tropical biome, colonies can easily farm cotton on a large scale, useful for the early and mid-game. Any clothing at all ​may be used to prevent negative [[mood]]lets for [[tattered]] or [[Mood#Naked|nonexistent]] clothes, and cloth at least gives decent temperature regulation. As [[furniture]], cloth provides no [[beauty]] value, but its ease of production make it useful for bulk projects. Just watch out for fire, as cloth is a very flammable substance.
 
Cloth's main redeeming quality is that it comes from a [[cotton plant|plant]], so it doesn't rely on animals or traders. In a temperate or tropical biome, colonies can easily farm cotton on a large scale, useful for the early and mid-game. Any clothing at all ​may be used to prevent negative [[mood]]lets for [[tattered]] or [[Mood#Naked|nonexistent]] clothes, and cloth at least gives decent temperature regulation. As [[furniture]], cloth provides no [[beauty]] value, but its ease of production make it useful for bulk projects. Just watch out for fire, as cloth is a very flammable substance.

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