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{{Infobox main|fabric
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{{Stub|reason=See leather pages for needed detail/quality}}{{Infobox main|fabric|
 
| name = Cloth
 
| name = Cloth
| image = Cloth b.png
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| image = Cloth.png|Cloth
 
| description = Cloth woven from organic fibers.
 
| description = Cloth woven from organic fibers.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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| mass base = 0.026
 
| mass base = 0.026
 
| stack limit = 75
 
| stack limit = 75
| path cost = 14
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| path cost = 15
 
| rotatable = false
 
| rotatable = false
 
<!-- Stat Modifiers -->
 
<!-- Stat Modifiers -->
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| insulation - heat factor = 18
 
| insulation - heat factor = 18
 
<!-- Technical -->
 
<!-- Technical -->
| defName = Cloth
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| def name = Cloth
| color = (162,157,152)
 
 
<!-- Unused -->
 
<!-- Unused -->
 
| allow color generators = true
 
| allow color generators = true
 
| always haulable = true
 
| always haulable = true
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| color = (162,157,152)
 
| default color = (162,157,152)
 
| default color = (162,157,152)
 
| draw gui overlay = true
 
| draw gui overlay = true
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| use hit points = true
 
| use hit points = true
 
}}
 
}}
{{Info|'''Cloth''' is a basic plant-based [[fabric]] that can be grown by planting the [[cotton plant]]. It can be used to create [[clothing]] and a few specialty items like [[carpet]]s. It is 20% more flammable than most other textiles.}}
 
  
== Acquisition ==
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A basic plant-based fabric that can be grown by planting the [[cotton plant]]. It can be used for creating [[clothes]] at an [[electric tailor bench]] or [[hand tailor bench]], though it does not provide good clothing quality overall. It is also used to make [[carpets|carpet]] flooring, [[medicine]] (after being researched), [[armchair]]s or [[billiards table]]s.
{{Icon Small|cloth||{{Q|cotton plant|Harvest Yield}}}} white cloth from [[cotton plant]]. Colored cloth can only be bought, not crafted.
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While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale.
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It is 20% more flammable than most other textiles, and 300% as flammable as [[Devilstrand]] and [[Hyperweave]].
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==Acquistion==
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{{icon|cloth|{{Q|cotton plant|Harvest Yield}}}} white cloth from [[cotton plant]]. Colored cloth can only be bought, not crafted.
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==Analysis==
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Cloth is one of the weaker textiles. It is 5 way tied for last place along with [[Alpaca wool]], [[Bison wool]], [[Muffalo wool]], and [[Sheep wool]] for most protective sharp armor, at a factor of x0.36, and is six way tied for last place along with the aforementioned wools along with [[Megasloth wool]] for most protective blunt armor, at a dismal x0.00. Its heat armor is also the worst of any textile, with a factor of x0.18, far lower than the famously low quality [[patchleather]]. Its only redeeming qualities is its decent heat (9th) and cold (17th) insulation, both at 18 degrees, and that it is easily obtainable early to mid-game. Clothes made out of it are x1.2 more flammable. Cloth does not give a beauty bonus.
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===Color===
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Colored cloth can be bought from traders. It changes the color of some items<sup>[Which?]</sup> crafted with it. E.g [[flak vest]]s will be the same color as the cloth used to make it.
  
 
== Usage ==
 
== Usage ==
Cloth is a [[textile]], and can be used as a Fabric-type material for [[stuff]]able [[clothing]], [[armchair]]s, and other items.
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Cloth is used in the following crafting recipes:
 
 
Also, cloth is specifically used in the following crafting recipes:
 
 
{{Ingredient List}}
 
{{Ingredient List}}
  
Cloth will [[deteriorate]] when left outside.
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{{Trading Value Table}}
 
 
=== Color ===
 
While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. Using different colors of cloth with changes the color of some items<sup>[Which?]</sup> crafted with it. E.g [[flak vest]]s will be the same color as the cloth used to make it.
 
 
 
== Analysis ==
 
Cloth is the worst protective textile in the game, with the weakest sharp and heat armor of all textiles, and ''zero'' blunt protection (a trait shared with [[wool]]s). Cloth is alright against temperature, being 9th place against heat, and 17th against cold.
 
 
 
Cloth's main redeeming quality is that it comes from a [[cotton plant|plant]], so it doesn't rely on animals or traders. In a temperate or tropical biome, colonies can easily farm cotton on a large scale, useful for the early and mid-game. Any clothing at all ​may be used to prevent negative [[mood]]lets for [[tattered]] or [[Mood#Naked|nonexistent]] clothes, and cloth at least gives decent temperature regulation. As [[furniture]], cloth provides no [[beauty]] value, but its ease of production make it useful for bulk projects. Just watch out for fire, as cloth is a very flammable substance.
 
 
 
Cloth also has another purpose: it is required to create items like [[carpets]], [[flak vest]]s, and [[poker table]]s. No other textile may be used to create such items.
 
 
 
== Gallery ==
 
<gallery>
 
Cloth a.png|One cloth
 
Cloth b.png|Partial stack
 
Cloth c.png|Full stack
 
</gallery>
 
  
 
{{nav|materials|wide}}
 
{{nav|materials|wide}}
 
[[Category:Material]] [[Category:Textile]] [[Category:Fabric]]
 
[[Category:Material]] [[Category:Textile]] [[Category:Fabric]]

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