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{{Ideology}}{{Stub}}{{infobox main|animal| | {{Ideology}}{{Stub}}{{infobox main|animal| | ||
− | | page verified for version = 1.3.3066 | + | |page verified for version = 1.3.3066 |
− | | name = Clawer | + | |name = Clawer |
− | | image = Clawer.png | + | |image = Clawer.png |
− | | description = A dryad caste with huge claws that is specialized in aggression and damage-dealing attacks. Though it can do tremendous damage, it is vulnerable to attacks itself.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes. | + | |description = A dryad caste with huge claws that is specialized in aggression and damage-dealing attacks. Though it can do tremendous damage, it is vulnerable to attacks itself.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes. |
− | | type = Animal | + | |type = Animal |
− | | type2 = Dryad | + | |type2 = Dryad |
− | | movespeed = 4 | + | |movespeed = 4 |
− | | basemeatamount = 2 | + | |basemeatamount = 2 |
− | | baseleatheramount = 0 | + | |baseleatheramount = 0 |
− | | min comfortable temperature = -50 | + | |min comfortable temperature = -50 |
− | | max comfortable temperature = 50 | + | |max comfortable temperature = 50 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | bodysize = 0.667 | + | |bodysize = 0.667 |
− | | healthscale = 0.7 | + | |healthscale = 0.7 |
− | | diet = none | + | |diet = none |
− | | wildness = 0 | + | |wildness = 0 |
− | | petness = 0 | + | |petness = 0 |
− | | manhunter = 1 | + | |manhunter = 1 |
− | | trainable = intermediate | + | |trainable = intermediate |
− | | meatname = immature dryad meat | + | |meatname = immature dryad meat |
− | | lifespan = 80 | + | |lifespan = 80 |
− | | tradeTags = AnimalDryad | + | |tradeTags = AnimalDryad |
− | | attack1dmg = 18 | + | |attack1dmg = 18 |
− | | attack1type = Scratch | + | |attack1type = Scratch |
− | | attack1cool = 1.5 | + | |attack1cool = 1.5 |
− | | attack1part = front left paw | + | |attack1part = front left paw |
− | | attack1stun = 16 | + | |attack1stun = 16 |
− | | attack1ap = 80 | + | |attack1chancefactor = 0.5 |
− | | attack2dmg = 18 | + | |attack1ap = 80 |
− | | attack2type = Scratch | + | |attack2dmg = 18 |
− | | attack2cool = 1.5 | + | |attack2type = Scratch |
− | | attack2part = front right paw | + | |attack2cool = 1.5 |
− | | attack2stun = 16 | + | |attack2part = front right paw |
− | | attack2ap = 80 | + | |attack2stun = 16 |
− | | attack3dmg = 9 | + | |attack2chancefactor = 0.5 |
− | | attack3type = Bite | + | |attack2ap = 80 |
− | | attack3cool = 2 | + | |attack3dmg = 9 |
− | | attack3part = teeth | + | |attack3type = Bite |
− | | attack3chancefactor = 0. | + | |attack3cool = 2 |
− | | attack3stun = 14 | + | |attack3part = teeth |
− | | attack4dmg = 4 | + | |attack3chancefactor = 0.0 |
− | | attack4type = Blunt | + | |attack3stun = 14 |
− | | attack4cool = 2 | + | |attack4dmg = 4 |
− | | attack4part = head | + | |attack4type = Blunt |
− | | attack4chancefactor = 0. | + | |attack4cool = 2 |
+ | |attack4part = head | ||
+ | |attack4chancefactor = 0.0 | ||
}} | }} | ||
'''Clawers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. Vulnerable but fearsome, the clawer specializes in damage dealing. | '''Clawers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. Vulnerable but fearsome, the clawer specializes in damage dealing. | ||
==Summary== | ==Summary== | ||
− | + | All dryads, including the clawer, are produced by a [[gauranlen tree]]. They have no need to eat, are immune to disease events, and have 100% [[Toxic Resistance]], rendering them immune to [[Toxic fallout]] and [[Toxic buildup]]. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions. | |
=== Attacks === | === Attacks === | ||
− | Thanks to the Melee Verb system, Clawers will only | + | Thanks to the Melee Verb system, Clawers will only actually use their single and best attack: their front claws. This attack stuns for 5.33 seconds on first hit and has strong damage, with 80% armor penetration on a fast attack interval. If both claws are somehow destroyed, then they will resort to biting and headbutting. |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{|{{STDT| c_06 text-center}} | {|{{STDT| c_06 text-center}} | ||
Line 60: | Line 62: | ||
| 18 | | 18 | ||
| 1.5 sec | | 1.5 sec | ||
− | | | + | |1 |
|- | |- | ||
![[Injury#Bite|Bite]] | ![[Injury#Bite|Bite]] | ||
| 9 | | 9 | ||
| 2.0 sec | | 2.0 sec | ||
− | | 0 | + | |0 |
|- | |- | ||
![[Injury#Blunt|Blunt]] | ![[Injury#Blunt|Blunt]] | ||
| 4 | | 4 | ||
| 2.0 sec | | 2.0 sec | ||
− | | 0 | + | |0 |
|}</li><div> | |}</li><div> | ||