Editing Children

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At 3, your [[Babies|baby]] transitions to childhood and additionally undergoes a growth moment. Now that your pawn is a child, they can walk and talk, wear clothes, and do basic activities. Their Play need is also replaced with a new Learning need. Because babies haven't learned anything yet, this "growth moment" does not come with traits or passions.
 
At 3, your [[Babies|baby]] transitions to childhood and additionally undergoes a growth moment. Now that your pawn is a child, they can walk and talk, wear clothes, and do basic activities. Their Play need is also replaced with a new Learning need. Because babies haven't learned anything yet, this "growth moment" does not come with traits or passions.
  
On their birthday, you will receive up to 2 notifications. The first is "Growth moment for <Pawn>", which may include a new nickname for your child that you'll have 48 hours to change. Both of these decisions can be postponed until their deadlines.  
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On their birthday, you will receive a few notifications. The first is "Growth moment for <Pawn>", which may include a new nickname for your child that you'll have 48 hours to change. Both of these decisions can be postponed until their deadlines.  
  
 
  '' Baby '''<BABY NAME>''' has grown up and become a child! (S)He is now old enough to do the following work: <LIMITED WORK> Children do various type of work. As they get older, they become able to do more work types. They also do various child-specific recreational activities. Children need to wear specific child-size apparel. ''
 
  '' Baby '''<BABY NAME>''' has grown up and become a child! (S)He is now old enough to do the following work: <LIMITED WORK> Children do various type of work. As they get older, they become able to do more work types. They also do various child-specific recreational activities. Children need to wear specific child-size apparel. ''

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