Editing Charge rifle
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 100: | Line 100: | ||
'''Notes:''' | '''Notes:''' | ||
− | :{{note label|Armor|1}} For every 1% of armor below (100% + AP%), damage is reduced by an average of 0.75% (See [[Apparel#Protection]] for detail). | + | :{{note label|Armor|1}} For every 1% of armor below (100% + AP%), damage is reduced by an average of 0.75% (See [[Apparel#Protection]] for detail). Against [[scyther]]s and [[lancer]]s, a normal quality charge rifle would have {{Good|x{{%| (13.24)/(10.88) * (.9625/0.82) round 2}}}} DPS pre-accuracy. After accuracy: worst case scenario, {{Good|x{{%| (13.24)/(10.88) * (.9625/0.82) * (.55/.65) round 2}}}} more damage.<!-- (CR DPS / AR DPS) * (CR damage reduction / AR damage reduction) * (CR acc / AR acc).--> |
:Masterwork and legendary weapons increase both weapon's AP, meaning it takes more armor for the same benefit. However, damage is also multiplied. Therefore, the charge rifle remains superior against light targets and even better against armored targets. | :Masterwork and legendary weapons increase both weapon's AP, meaning it takes more armor for the same benefit. However, damage is also multiplied. Therefore, the charge rifle remains superior against light targets and even better against armored targets. |