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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 7 | | skill 1 level = 7 | ||
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| weaponTags = Gun, SpacerGun | | weaponTags = Gun, SpacerGun | ||
| thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | ||
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}} | }} | ||
{{Info|The '''charge rifle''' is a spacer-tech [[weapon]] that fires 3-round bursts. It has good armor penetration, moderate range, and slightly lower accuracy}} | {{Info|The '''charge rifle''' is a spacer-tech [[weapon]] that fires 3-round bursts. It has good armor penetration, moderate range, and slightly lower accuracy}} | ||
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=== Stats === | === Stats === | ||
− | Against an unarmored human, a charge rifle can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~ | + | Against an unarmored human, a charge rifle can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~9.7 seconds average) to incapacitate that human from pain shock. |
Overall, the charge rifle is best paired with a careful shooter up to level 16, and with a trigger-happy shooter beyond that point. | Overall, the charge rifle is best paired with a careful shooter up to level 16, and with a trigger-happy shooter beyond that point. | ||
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== Comparisons == | == Comparisons == | ||
===Comparsion to assault rifles=== | ===Comparsion to assault rifles=== | ||
− | Charge rifles, as general purpose 3-burst firearms, are very similar to [[assault rifle]]s. The latter is noticeably cheaper, but | + | Charge rifles, as general purpose 3-burst firearms, are very similar to [[assault rifle]]s. The latter is noticeably cheaper, but also comes with a few advantages. |
− | For the same [[quality]], a charge rifle has roughly +20% more pre-accuracy {{DPS}} and +20% [[Apparel#Protection|armor penetration]]. For post-accuracy DPS, the charge rifle is superior to the AR for all ranges it can reach - | + | For the same [[quality]], a charge rifle has roughly +20% more pre-accuracy {{DPS}} and +20% [[Apparel#Protection|armor penetration]]. For post-accuracy DPS, the charge rifle is superior to the AR for all ranges it can reach - even against unarmored targets. The exact effect of the charge rifle's {{AP}} depends on target armor and weapon quality. |
− | In | + | In exchange, the assault rifle has 5 tiles more range. This allows the AR to outrange the majority of enemies, and lay fire for longer. Assault rifles outrange [[centipede blaster]]s and [[centipede burner|burners]], while more ''comfortably'' outranging [[tribal]]s and [[termite]]s. So, even when cost is completely ignored, the assault rifle can be the more appealing choice. When the combination of range and DPS is highly important, such as when [[kiting]], the assault rifle comes out on top. An assault rifle of a high enough quality will also come out ahead. |
In general, an assault rifle ~1 quality level above is ''roughly'' equal to a charge rifle. A good charge rifle is superior to an excellent assault rifle at touch and short ranges. The assault rifle would be better at medium and long ranges, though this is before considering AP. The higher quality assault rifle is much cheaper, so if given the choice, buy that. Because of the significant impact of quality at masterwork and legendary, a masterwork AR is better at any range than an excellent charge rifle, even after AP. | In general, an assault rifle ~1 quality level above is ''roughly'' equal to a charge rifle. A good charge rifle is superior to an excellent assault rifle at touch and short ranges. The assault rifle would be better at medium and long ranges, though this is before considering AP. The higher quality assault rifle is much cheaper, so if given the choice, buy that. Because of the significant impact of quality at masterwork and legendary, a masterwork AR is better at any range than an excellent charge rifle, even after AP. | ||
− | + | ===Comparison to heavy SMGs=== | |
− | + | [[Heavy SMG]]s are another general purpose weapon. While both the SMG and charge rifle are focused on short-medium range, as opposed to the assault rifle focusing on medium-long ranges. | |
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− | === Comparison to heavy SMGs === | ||
− | [[Heavy SMG]]s are another general purpose weapon. | ||
For the same quality, the heavy SMG beats the charge rifle for up to 10 tiles of range, before {{AP}}. However, the charge rifle is ''much'' better at the medium range band. This results in the charge rifle being a more practical weapon - most fights will start beyond 10 tiles. If you'd using the heavy SMG ''just'' because it's better at short range, you'll likely be better off using [[chain shotgun]]s instead, which are much stronger than both the HSMG and charge rifle. | For the same quality, the heavy SMG beats the charge rifle for up to 10 tiles of range, before {{AP}}. However, the charge rifle is ''much'' better at the medium range band. This results in the charge rifle being a more practical weapon - most fights will start beyond 10 tiles. If you'd using the heavy SMG ''just'' because it's better at short range, you'll likely be better off using [[chain shotgun]]s instead, which are much stronger than both the HSMG and charge rifle. | ||
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For differing quality: A heavy SMG 2 quality levels can beat a charge rifle at "short-medium" range. For example, a normal charge rifle beats an excellent heavy SMG past ~17 tiles of range. HSMGs retain their advantage with shorter distances. Due to the large benefits given by masterwork and legendary weapons, a masterwork heavy SMG beats a good charge rifle at all ranges it can reach. | For differing quality: A heavy SMG 2 quality levels can beat a charge rifle at "short-medium" range. For example, a normal charge rifle beats an excellent heavy SMG past ~17 tiles of range. HSMGs retain their advantage with shorter distances. Due to the large benefits given by masterwork and legendary weapons, a masterwork heavy SMG beats a good charge rifle at all ranges it can reach. | ||
− | {{Weapon | + | {{Weapon Quality Table}} |
== Trivia == | == Trivia == | ||
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Equipment R4.png|Original R-4 Charge Rifle sprite | Equipment R4.png|Original R-4 Charge Rifle sprite | ||
</gallery> | </gallery> | ||
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{{Nav|weapon|wide}} | {{Nav|weapon|wide}} | ||
[[Category:Equipment]] [[Category:Weapons]] [[Category:Spacer Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Spacer Weapons]] | ||
[[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Rifles]] | [[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Rifles]] |