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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 7 | | skill 1 level = 7 | ||
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| weaponTags = Gun, SpacerGun | | weaponTags = Gun, SpacerGun | ||
| thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | ||
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}} | }} | ||
{{Info|The '''charge rifle''' is a spacer-tech [[weapon]] that fires 3-round bursts. It has good armor penetration, moderate range, and slightly lower accuracy}} | {{Info|The '''charge rifle''' is a spacer-tech [[weapon]] that fires 3-round bursts. It has good armor penetration, moderate range, and slightly lower accuracy}} | ||
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Charge rifles are endgame tier weapons. In terms of DPS, the charge rifle is only beaten by the [[chain shotgun]] and [[minigun]], after considering accuracy. The former has a rather short range, and the latter carries a massive cooldown cycle. The charge rifle has none of their downsides; its moderate range, higher {{AP}}, and powerful, three shot burst make it a flexible weapon. A minor downside is that it can't stagger humans. | Charge rifles are endgame tier weapons. In terms of DPS, the charge rifle is only beaten by the [[chain shotgun]] and [[minigun]], after considering accuracy. The former has a rather short range, and the latter carries a massive cooldown cycle. The charge rifle has none of their downsides; its moderate range, higher {{AP}}, and powerful, three shot burst make it a flexible weapon. A minor downside is that it can't stagger humans. | ||
− | + | Charge rifles, as general purpose 3-burst firearms, are very similar to [[assault rifle]]s. The latter is noticeably cheaper, but also comes with several advantages. | |
− | + | For the same [[quality]], a charge rifle has roughly +20% more pre-accuracy DPS, +50% damage per shot, and '''twice''' the armor penetration. However, it also has 5 tiles less range and ~10% less accuracy. Therefore, regular ARs could be a more appealing choice when range is actively helpful, or if a higher quality assault rifle is created. For instance, a good quality assault rifle is just slightly worse than a normal charge rifle. | |
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+ | The main issue with using charge rifles is cost. They require [[advanced component]]s - which are largely impractical to amass before [[Research#Advanced Fabrication|Advanced Fabrication]] is available. Raiders outside of the [[Empire]]{{RoyaltyIcon}} won't ever carry it. For most of the game, you'll have to rely on cheaper weapons. Depending on [[quality]] and current range, they can often beat a charge rifle. | ||
=== Stats === | === Stats === | ||
− | Against an unarmored human, a charge rifle can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~ | + | Against an unarmored human, a charge rifle can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~9.7 seconds average) to incapacitate that human from pain shock. |
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− | + | Overall, the charge rifle is best paired with a careful shooter up to level 16, and with a trigger-happy shooter beyond that point. | |
− | {{Weapon | + | {{Weapon Quality Table}} |
== Trivia == | == Trivia == | ||
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</gallery> | </gallery> | ||
− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |