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{{Infobox main|weapon
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{{infobox main|weapon|
| name = Charge lance
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|name = Charge lance
| image = ChargeLance.png
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|image = ChargeLance.png|Charge lance
| description = A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail.
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|description = A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail.
| type = Equipment
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|type = Equipment
| type2 = Weapons
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|type2 = Weapons
| tech level = Spacer
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|class = Spacer
| class = Spacer
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|damage = 30
| damage = 30
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|armorPenetration = 45
| damage type = Bullet
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|range = 29.9
| armorPenetration = 45
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|accuracyTouch = 65
| range = 29.9
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|accuracyShort = 85
| accuracyTouch = 65
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|accuracyMedium = 85
| accuracyShort = 85
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|accuracyLong = 75
| accuracyMedium = 85
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|accuracyAvg = 79.5
| accuracyLong = 75
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|mode = Single-Shot
| accuracyAvg = 79.5
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|burst = 1
| mode = Single-Shot
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|warmup = 102
| burst = 1
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|cooldown = 162
| warmup = 102
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|velocity = 120
| cooldown = 162
 
| velocity = 120
 
 
| production facility 1 = Fabrication bench
 
| production facility 1 = Fabrication bench
| research = Pulse charged munitions
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|resource 1 = Plasteel
| resource 1 = Plasteel
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|resource 1 amount = 60
| resource 1 amount = 60
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|resource 2 = Advanced component
| resource 2 = Advanced component
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|resource 2 amount = 3
| resource 2 amount = 3
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|marketvalue = 1355
| marketvalue = 1355
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|DPS = DPS
| DPS = DPS
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|mass base = 8
| mass base = 8
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|stoppingPower = 1.5
| stoppingPower = 1.5
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|work to make = 60000
| work to make = 60000
 
 
| meleeattack1dmg = 9
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1type = blunt
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 9
 
| skill 1 level = 9
| has quality = True
 
 
| weaponTags = Gun, SpacerGun, MechanoidGunMedium
 
| weaponTags = Gun, SpacerGun, MechanoidGunMedium
 
| thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper
| tradeTags = WeaponRanged
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}}{{info|The '''charge lance''' is a heavy, single-shot ranged weapon which deals a high amount of damage per shot; slightly longer time between shots; long range and high overall accuracy.}}
}}
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==Acquisition==
{{Info|The '''charge lance''' is a heavy, single-shot ranged [[weapon]] which deals a high amount of damage per shot with commensurate AP, a longer time between shots, an above-average range and high overall accuracy.}}
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Charge lances can be produced at a [[fabrication bench]] with a minimum crafting skill of 9 once the [[research#Pulse charged munitions|pulse-charged munitions]] research has been completed for {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Charge lances can also be purchased from [[outlander]] and orbital [[Trade#combat supplier|combat suppliers]], as well as outlander settlements.
  
== Acquisition ==
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[[Lancer]]s are the only enemy in the core game to use charge lances, but they aren't dropped when the lancer dies. Therefore, there is no way to acquire charge lances from [[raider]]s in the core game. With the [[Royalty DLC]] enabled, however, Janissaries, Cataphracts, and Stellic Defenders from the [[Empire]] have a possibility to spawn with a charge lance equipped, but are hard to defeat.
Charge lances can be produced at a [[fabrication bench]] with a minimum crafting skill of 9 once the [[research#Pulse charged munitions|pulse charged munitions]] research has been completed for {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Charge lances can also be found in [[ancient shrine]]s or purchased from [[outlander]] and orbital [[Trade#combat supplier|combat suppliers]], as well as outlander settlements.
 
  
[[Lancer]]s are the only enemy in the core game to use charge lances, but they aren't dropped when the lancer dies. Therefore, there is no way to acquire charge lances from [[raider]]s in the core game. With the [[Royalty DLC]] enabled, however, [[Empire#Janissary|Janissaries]], [[Empire#Cataphract|Cataphracts]], and [[Empire#Stellic defender|Stellic Defenders]] from the [[Empire]] have a possibility to spawn with a charge lance equipped.
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==Analysis==
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The charge lance deals the highest amount of damage per shot out of all non-explosive ranged weapons in the game, and therefore has gained quite the reputation for dismembering and outright killing people alongside the [[pila]] and [[sniper rifle]]. This is combined with the highest projectile velocity ingame, as well as decent range and accuracy. Stopping power is also good: high enough to stagger [[human]]s, as well as slightly larger creatures such as [[cougar]]s and all [[insectoids|insectoid]] variations.
  
== Analysis ==
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In addition to its high damage, its also has the highest armor penetration of any hand-held weapon, making the charge lance an excellent weapon against more heavily-armored opponents such as [[mechanoid]]s or late-game raiders.  Since it fires relatively slowly with very high damage per shot, it is also exceptionally good at quickly killing targets, by for example destroying vital organs or body parts like the head. This also makes it exceptionally dangerous in the hands of hostiles, as the high damage and armor penetration make the charge lance unusually capable of one-shotting colonists.  As a result, [[lancer]]s, charge lance wielding [[mechanoid]]s and raiders should be priority targets, especially earlier in the game, lest you want your pawn dismembered or straight killed.
The charge lance deals the highest damage per shot of all non-explosives, so has gained a reputation for dismembering and outright killing people (along with the [[pila]] and [[sniper rifle]]). It also has the highest armor penetration of all wieldable weapons, and it can stagger [[human]]s and slightly larger targets like [[megaspider]]s. Range is also above average, just below the [[assault rifle]].
 
  
But, for an endgame weapon, the charge lance's overall {{DPS}} is actually quite low. [[Charge rifle]]s only have 4 tiles less range, and outdamage the charge lance against any reasonable target. As both weapons cost the same and are unlocked from the same research, the charge rifle is the preferred option.
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Rate of fire is quite slow; slower than the bolt-action rifle and significantly slower than the charge rifle, but significantly faster than the sniper rifle. DPS output is rather poor at shorter ranges and middle-of-the-road at medium range. Also, similarly to the charge rifle, the charge lance is very difficult to acquire until late-game, since it's expensive to produce and either unobtainable from raiders entirely {{RimworldIcon}} or only obtainable from difficult [[Empire]] raiders {{RoyaltyIcon}}.
  
Moreover, the lance faces heavy competition with the [[assault rifle]]. The assault rifle has more range, and greater unarmored DPS at any range. Armor ''is'' relevant; against [[centipede]]s, charge lances end up having {{%|(5.8 * .7975) / (7.07 * .56) - 1 round 2}} more DPS from medium range (assuming equal quality). <!-- CLance * ArmorReduct / AR * ArmorReduct = Extra DPS. ArmorReduct = 100 - .75 (Armor% - AP%). --> However, the AR is ''much'' cheaper. The range advantage allows the AR to outrange [[lancer]]s and more easily [[kiting|kite]] centipedes. And, If the assault rifle is of a higher [[quality]], then the analysis skews heavily towards the AR; it'd be roughly equal vs. armor and much better vs. unarmored. Against unarmored targets, a normal quality charge lance has similar DPS to a masterwork [[greatbow]].
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In terms of usage in combat, the charge lance is best suited as a medium-to-long-range support or targeted assassination weapon (especially against heavily-armored targets), or in field combat. The charge lance can also be used as a powerful hunting weapon, though its tendency to destroy entire body parts can reduce the butcher yield on the resulting corpse.
  
The high damage per shot means that it can quickly dismember pawns. Not a great quality against human [[raider]]s, as higher DPS kills faster on average (through [[pain shock]]) than organ loss. However, it is an very dangerous property when used against your colony, as raiders far outnumber colonists. You can kill hundreds of raiders, but just 1 shot can permanently cripple an important colonist. As a result, lancers should be priority targets, especially before you have easy access to [[Artificial body parts|artificial parts]]. This also makes it a great hunting weapon, though a [[sniper rifle]] remains better.
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Against a human target with 45% or lower armor on all layers, a normal-quality charge lance can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs with a single hit; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~16.6 seconds average) to incapacitate that human from pain shock. A legendary-quality charge lance can 1-shot any body part or organ in a human pawn's body, and with an armor penetration of 67.5%, can do so against even quite heavily armored targets.
  
=== Stats ===
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From a DPS perspective, the charge lance is best paired with a careful shooter up to Shooting level 17, then with a trigger-happy shooter beyond that point.  
Against a human target with 45% or lower armor on all layers, a normal-quality charge lance can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs with a single hit; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~14.9 seconds average) to incapacitate that human from pain shock.  A legendary-quality charge lance can 1-shot any body part or organ in a human pawn's body, and with an armor penetration of 67.5%, can do so against even quite heavily armored targets.
 
  
A charge lance is best paired with a trigger-happy pawn at shorter ranges and a careful shooter at longer ranges. The exact range transition depends on shooting level, being as low as 4 cells at Shooting level 5 and as high as 24 cells at Shooting level 20.  At its maximum range of 30 cells, a charge lance is always better in the hands of a careful shooter than a trigger-happy pawn, or one without either trait, regardless of Shooting level. 
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{{Weapon Quality Table}}
  
{{Weapon Stats Table}}
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==Melee Combat==
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<div><li style="display: inline-table;">
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{| {{STDT| c_12 text-center}}
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!Tool
 +
!Attack
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!Damage Type
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!Power
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!AP
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!Cooldown
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!Likelihood
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!Base DPS
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|-
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!Overall
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!-
 +
!-
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!9
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!13%
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!2.00s
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!-
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!4.50
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|-
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|Barrel
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|50.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|}
 +
</li><div>
  
 
== Version history ==
 
== Version history ==
* Beta 19 - received a slight damage buff (27 --> 30), a slight reduction in time to aim and increase in attack cooldown, leaving fire rate more or less the same. It also received a crafting recipe, allowing humans to use them.
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1.1 - range and long range accuracy was nerfed (37 --> 30; 80% --> 75%).
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In Beta 19 it received a slight damage buff (27 --> 30), a slight reduction in time to aim and increase in attack cooldown, leaving fire rate more or less the same. It also received a crafting recipe allowing humans to use them.
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In 1.1 its range and long range accuracy was nerfed (37 --> 30; 80% --> 75%).
 
<gallery>
 
<gallery>
 
OldChargeLance.png|Original charge lance sprite
 
OldChargeLance.png|Original charge lance sprite
 
</gallery>
 
</gallery>
 
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[[Kind::Weapons| ]]
{{Nav|weapon|wide}}
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{{nav|weapon|wide}}
[[Category:Equipment]] [[Category:Weapons]] [[Category:Spacer Weapons]]
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[[Category:Weapons]]
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]]
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[[Category:Equipment]]

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