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But, for an endgame weapon, the charge lance's overall {{DPS}} is actually quite low. [[Charge rifle]]s only have 4 tiles less range, and outdamage the charge lance against any reasonable target. As both weapons cost the same and are unlocked from the same research, the charge rifle is the preferred option.
 
But, for an endgame weapon, the charge lance's overall {{DPS}} is actually quite low. [[Charge rifle]]s only have 4 tiles less range, and outdamage the charge lance against any reasonable target. As both weapons cost the same and are unlocked from the same research, the charge rifle is the preferred option.
  
Moreover, the lance faces heavy competition with the [[assault rifle]]. The assault rifle has more range, and greater unarmored DPS at any range. Armor ''is'' relevant; against [[centipede]]s, charge lances end up having {{%|(5.8 * .7975) / (7.07 * .56) - 1 round 2}} more DPS from medium range (assuming equal quality). <!-- CLance * ArmorReduct / AR * ArmorReduct = Extra DPS. ArmorReduct = 100 - .75 (Armor% - AP%). --> However, the AR is ''much'' cheaper. The range advantage allows the AR to outrange [[lancer]]s and more easily [[kiting|kite]] centipedes. And, If the assault rifle is of a higher [[quality]], then the analysis skews heavily towards the AR; it'd be roughly equal vs. armor and much better vs. unarmored. Against unarmored targets, a normal quality charge lance has similar DPS to a masterwork [[greatbow]].
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Moreover, the lance faces heavy competition with the [[assault rifle]]. The assault rifle has more range, and greater unarmored DPS at any range. Armor ''is'' relevant; against [[centipede]]s, charge lances end up having {{%|(5.8 * .7975) / (7.07 * .56) - 1 round 2}} more DPS from medium range (assuming equal quality). <!-- CLance * ArmorReduct / AR * ArmorReduct = Extra DPS. ArmorReduct = 100 - .75 (Armor% - AP%). --> However, the AR is ''much'' cheaper. The range advantage allows the AR to outrange [[lancer]]s and more easily [[kiting|kite]] centipedes. And, If the assault rifle is of a higher [[quality]], then the analysis skews heavily towards the AR; it'd be roughly equal vs. armor and much better vs. unarmored.
  
 
The high damage per shot means that it can quickly dismember pawns. Not a great quality against human [[raider]]s, as higher DPS kills faster on average (through [[pain shock]]) than organ loss. However, it is an very dangerous property when used against your colony, as raiders far outnumber colonists. You can kill hundreds of raiders, but just 1 shot can permanently cripple an important colonist. As a result, lancers should be priority targets, especially before you have easy access to [[Artificial body parts|artificial parts]]. This also makes it a great hunting weapon, though a [[sniper rifle]] remains better.
 
The high damage per shot means that it can quickly dismember pawns. Not a great quality against human [[raider]]s, as higher DPS kills faster on average (through [[pain shock]]) than organ loss. However, it is an very dangerous property when used against your colony, as raiders far outnumber colonists. You can kill hundreds of raiders, but just 1 shot can permanently cripple an important colonist. As a result, lancers should be priority targets, especially before you have easy access to [[Artificial body parts|artificial parts]]. This also makes it a great hunting weapon, though a [[sniper rifle]] remains better.

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