Editing Charge lance

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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 9
 
| skill 1 level = 9
| has quality = True
 
 
| weaponTags = Gun, SpacerGun, MechanoidGunMedium
 
| weaponTags = Gun, SpacerGun, MechanoidGunMedium
 
| thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper
| tradeTags = WeaponRanged
 
 
}}
 
}}
 
{{Info|The '''charge lance''' is a heavy, single-shot ranged [[weapon]] which deals a high amount of damage per shot with commensurate AP, a longer time between shots, an above-average range and high overall accuracy.}}
 
{{Info|The '''charge lance''' is a heavy, single-shot ranged [[weapon]] which deals a high amount of damage per shot with commensurate AP, a longer time between shots, an above-average range and high overall accuracy.}}
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The charge lance deals the highest damage per shot of all non-explosives, so has gained a reputation for dismembering and outright killing people (along with the [[pila]] and [[sniper rifle]]). It also has the highest armor penetration of all wieldable weapons, and it can stagger [[human]]s and slightly larger targets like [[megaspider]]s. Range is also above average, just below the [[assault rifle]].
 
The charge lance deals the highest damage per shot of all non-explosives, so has gained a reputation for dismembering and outright killing people (along with the [[pila]] and [[sniper rifle]]). It also has the highest armor penetration of all wieldable weapons, and it can stagger [[human]]s and slightly larger targets like [[megaspider]]s. Range is also above average, just below the [[assault rifle]].
  
But, for an endgame weapon, the charge lance's overall {{DPS}} is actually quite low. [[Charge rifle]]s only have 4 tiles less range, and outdamage the charge lance against any reasonable target. As both weapons cost the same and are unlocked from the same research, the charge rifle is the preferred option.
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But, for an endgame weapon, the charge lance's overall {{DPS}} is actually quite low. It faces heavy competition with the [[assault rifle]]. The rifle has a 2-tile longer range, and better unarmored DPS at all ranges. And due to the 3-shot burst, the rifle is more consistent. Against [[centipede]]s, charge lances end up having {{%|(5.8 * .7975) / (7.07 * .56) - 1 round 2}} more DPS than the same quality AR, from medium range (25 tiles). <!-- CLance * ArmorReduct / AR * ArmorReduct = Extra DPS. ArmorReduct = 100 - .75 (Armor% - AP%). --> However, the assault rifle is ''much'' cheaper. A good [[quality]] AR would be roughly equal to a normal charge lance against centipedes, much better against unarmored targets, and retains the extra range.
 
 
Moreover, the lance faces heavy competition with the [[assault rifle]]. The assault rifle has more range, and greater unarmored DPS at any range. Armor ''is'' relevant; against [[centipede]]s, charge lances end up having {{%|(5.8 * .7975) / (7.07 * .56) - 1 round 2}} more DPS from medium range (assuming equal quality). <!-- CLance * ArmorReduct / AR * ArmorReduct = Extra DPS. ArmorReduct = 100 - .75 (Armor% - AP%). --> However, the AR is ''much'' cheaper. The range advantage allows the AR to outrange [[lancer]]s and more easily [[kiting|kite]] centipedes. And, If the assault rifle is of a higher [[quality]], then the analysis skews heavily towards the AR; it'd be roughly equal vs. armor and much better vs. unarmored. Against unarmored targets, a normal quality charge lance has similar DPS to a masterwork [[greatbow]].
 
  
 
The high damage per shot means that it can quickly dismember pawns. Not a great quality against human [[raider]]s, as higher DPS kills faster on average (through [[pain shock]]) than organ loss. However, it is an very dangerous property when used against your colony, as raiders far outnumber colonists. You can kill hundreds of raiders, but just 1 shot can permanently cripple an important colonist. As a result, lancers should be priority targets, especially before you have easy access to [[Artificial body parts|artificial parts]]. This also makes it a great hunting weapon, though a [[sniper rifle]] remains better.
 
The high damage per shot means that it can quickly dismember pawns. Not a great quality against human [[raider]]s, as higher DPS kills faster on average (through [[pain shock]]) than organ loss. However, it is an very dangerous property when used against your colony, as raiders far outnumber colonists. You can kill hundreds of raiders, but just 1 shot can permanently cripple an important colonist. As a result, lancers should be priority targets, especially before you have easy access to [[Artificial body parts|artificial parts]]. This also makes it a great hunting weapon, though a [[sniper rifle]] remains better.
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A charge lance is best paired with a trigger-happy pawn at shorter ranges and a careful shooter at longer ranges. The exact range transition depends on shooting level, being as low as 4 cells at Shooting level 5 and as high as 24 cells at Shooting level 20.  At its maximum range of 30 cells, a charge lance is always better in the hands of a careful shooter than a trigger-happy pawn, or one without either trait, regardless of Shooting level.   
 
A charge lance is best paired with a trigger-happy pawn at shorter ranges and a careful shooter at longer ranges. The exact range transition depends on shooting level, being as low as 4 cells at Shooting level 5 and as high as 24 cells at Shooting level 20.  At its maximum range of 30 cells, a charge lance is always better in the hands of a careful shooter than a trigger-happy pawn, or one without either trait, regardless of Shooting level.   
  
{{Weapon Stats Table}}
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{{Weapon Quality Table}}
  
 
== Version history ==
 
== Version history ==

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