Editing Charge lance
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 9 | | skill 1 level = 9 | ||
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| weaponTags = Gun, SpacerGun, MechanoidGunMedium | | weaponTags = Gun, SpacerGun, MechanoidGunMedium | ||
| thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | ||
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}} | }} | ||
{{Info|The '''charge lance''' is a heavy, single-shot ranged [[weapon]] which deals a high amount of damage per shot with commensurate AP, a longer time between shots, an above-average range and high overall accuracy.}} | {{Info|The '''charge lance''' is a heavy, single-shot ranged [[weapon]] which deals a high amount of damage per shot with commensurate AP, a longer time between shots, an above-average range and high overall accuracy.}} | ||
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The charge lance deals the highest damage per shot of all non-explosives, so has gained a reputation for dismembering and outright killing people (along with the [[pila]] and [[sniper rifle]]). It also has the highest armor penetration of all wieldable weapons, and it can stagger [[human]]s and slightly larger targets like [[megaspider]]s. Range is also above average, just below the [[assault rifle]]. | The charge lance deals the highest damage per shot of all non-explosives, so has gained a reputation for dismembering and outright killing people (along with the [[pila]] and [[sniper rifle]]). It also has the highest armor penetration of all wieldable weapons, and it can stagger [[human]]s and slightly larger targets like [[megaspider]]s. Range is also above average, just below the [[assault rifle]]. | ||
− | But, for an endgame weapon, the charge lance's overall {{DPS}} is actually quite low. [[ | + | But, for an endgame weapon, the charge lance's overall {{DPS}} is actually quite low. It faces heavy competition with the [[assault rifle]]. The rifle has a 2-tile longer range, and better unarmored DPS at all ranges. Due to the 3-shot burst, the rifle is more consistent. Against [[centipede]]s, charge lances end up having {{%|(5.8 * .7975) / (7.07 * .56) - 1 round 2}} more DPS than rifles from medium range (25 tiles). However, the assault rifle is ''much'' cheaper. A good [[quality]] AR would be roughly equal to a normal charge lance against centipedes, much better against unarmored targets, and retains the extra range. |
+ | <!-- CLance * ArmorReduct / AR * ArmorReduct = Extra DPS. ArmorReduct = 100 - .75 (Armor% - AP%). --> | ||
− | + | The high damage per shot means that it can quickly dismember pawns. Not a great quality against human [[raider]]s, as higher DPS kills faster on average (through [[pain shock]]) than organ loss. However, it is an very dangerous property when used against your colony, as raiders far outnumber colonists; just 1 shot can permanently cripple an important member. As a result, lancers should be priority targets, especially before you have easy access to [[Artificial body parts|artificial parts]]. This also makes it a great hunting weapon, though a [[sniper rifle]] remains better. | |
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− | The high damage per shot means that it can quickly dismember pawns. Not a great quality against human [[raider]]s, as higher DPS kills faster on average (through [[pain shock]]) than organ loss. However, it is an very dangerous property when used against your colony, as raiders far outnumber colonists | ||
=== Stats === | === Stats === | ||
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A charge lance is best paired with a trigger-happy pawn at shorter ranges and a careful shooter at longer ranges. The exact range transition depends on shooting level, being as low as 4 cells at Shooting level 5 and as high as 24 cells at Shooting level 20. At its maximum range of 30 cells, a charge lance is always better in the hands of a careful shooter than a trigger-happy pawn, or one without either trait, regardless of Shooting level. | A charge lance is best paired with a trigger-happy pawn at shorter ranges and a careful shooter at longer ranges. The exact range transition depends on shooting level, being as low as 4 cells at Shooting level 5 and as high as 24 cells at Shooting level 20. At its maximum range of 30 cells, a charge lance is always better in the hands of a careful shooter than a trigger-happy pawn, or one without either trait, regardless of Shooting level. | ||
− | {{Weapon | + | {{Weapon Quality Table}} |
== Version history == | == Version history == |