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{{Infobox main|weapon
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{{infobox main|weapon|
 
| name = Charge lance
 
| name = Charge lance
| image = ChargeLance.png
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| image = ChargeLance.png|Charge lance
 
| description = A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail.
 
| description = A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail.
 
| type = Equipment
 
| type = Equipment
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 9
 
| skill 1 level = 9
| has quality = True
 
 
| weaponTags = Gun, SpacerGun, MechanoidGunMedium
 
| weaponTags = Gun, SpacerGun, MechanoidGunMedium
 
| thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper
| tradeTags = WeaponRanged
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}}{{info|The '''charge lance''' is a heavy, single-shot ranged [[weapon]] which deals a high amount of damage per shot with commensurate AP, a longer time between shots, an above-average range and high overall accuracy.}}
}}
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==Acquisition==
{{Info|The '''charge lance''' is a heavy, single-shot ranged [[weapon]] which deals a high amount of damage per shot with commensurate AP, a longer time between shots, an above-average range and high overall accuracy.}}
 
 
 
== Acquisition ==
 
 
Charge lances can be produced at a [[fabrication bench]] with a minimum crafting skill of 9 once the [[research#Pulse charged munitions|pulse charged munitions]] research has been completed for {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Charge lances can also be found in [[ancient shrine]]s or purchased from [[outlander]] and orbital [[Trade#combat supplier|combat suppliers]], as well as outlander settlements.
 
Charge lances can be produced at a [[fabrication bench]] with a minimum crafting skill of 9 once the [[research#Pulse charged munitions|pulse charged munitions]] research has been completed for {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Charge lances can also be found in [[ancient shrine]]s or purchased from [[outlander]] and orbital [[Trade#combat supplier|combat suppliers]], as well as outlander settlements.
  
 
[[Lancer]]s are the only enemy in the core game to use charge lances, but they aren't dropped when the lancer dies. Therefore, there is no way to acquire charge lances from [[raider]]s in the core game. With the [[Royalty DLC]] enabled, however, [[Empire#Janissary|Janissaries]], [[Empire#Cataphract|Cataphracts]], and [[Empire#Stellic defender|Stellic Defenders]] from the [[Empire]] have a possibility to spawn with a charge lance equipped.
 
[[Lancer]]s are the only enemy in the core game to use charge lances, but they aren't dropped when the lancer dies. Therefore, there is no way to acquire charge lances from [[raider]]s in the core game. With the [[Royalty DLC]] enabled, however, [[Empire#Janissary|Janissaries]], [[Empire#Cataphract|Cataphracts]], and [[Empire#Stellic defender|Stellic Defenders]] from the [[Empire]] have a possibility to spawn with a charge lance equipped.
  
== Analysis ==
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==Analysis==
The charge lance deals the highest damage per shot of all non-explosives, so has gained a reputation for dismembering and outright killing people (along with the [[pila]] and [[sniper rifle]]). It also has the highest armor penetration of all wieldable weapons, and it can stagger [[human]]s and slightly larger targets like [[megaspider]]s. Range is also above average, just below the [[assault rifle]].
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The charge lance deals the highest damage per shot, of all non-explosive ranged weapons in the game, so has gained a reputation for dismembering and outright killing people (along with the [[pila]] and [[sniper rifle]]). It also has the highest amror penetration of all wieldable weapons, and it can stagger [[human]]s and slightly larger targets like [[megaspider]]s.
  
But, for an endgame weapon, the charge lance's overall {{DPS}} is actually quite low. [[Charge rifle]]s only have 4 tiles less range, and outdamage the charge lance against any reasonable target. As both weapons cost the same and are unlocked from the same research, the charge rifle is the preferred option.
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But, for an endgame weapon, the charge lance's overall DPS is actually quite low. It's worse than an [[assault rifle]] of the same [[quality]] outside of point blank range. Close up, it loses to the [[heavy SMG]] and even [[machine pistol]], let alone the [[chain shotgun]]. Again, this is ''before'' quality; due to its cost, it's often more efficient to try and get a high quality assault rifle.
  
Moreover, the lance faces heavy competition with the [[assault rifle]]. The assault rifle has more range, and greater unarmored DPS at any range. Armor ''is'' relevant; against [[centipede]]s, charge lances end up having {{%|(5.8 * .7975) / (7.07 * .56) - 1 round 2}} more DPS from medium range (assuming equal quality). <!-- CLance * ArmorReduct / AR * ArmorReduct = Extra DPS. ArmorReduct = 100 - .75 (Armor% - AP%). --> However, the AR is ''much'' cheaper. The range advantage allows the AR to outrange [[lancer]]s and more easily [[kiting|kite]] centipedes. And, If the assault rifle is of a higher [[quality]], then the analysis skews heavily towards the AR; it'd be roughly equal vs. armor and much better vs. unarmored. Against unarmored targets, a normal quality charge lance has similar DPS to a masterwork [[greatbow]].
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The high damage per shot means that it can quickly dismember pawns. Not a great quality against human [[raider]]s, as higher DPS is more likely to damage movement, causes [[pain]], and will cause [[downed|Pain Shock]] faster, which is more likely than death from organ loss.  
  
The high damage per shot means that it can quickly dismember pawns. Not a great quality against human [[raider]]s, as higher DPS kills faster on average (through [[pain shock]]) than organ loss. However, it is an very dangerous property when used against your colony, as raiders far outnumber colonists. You can kill hundreds of raiders, but just 1 shot can permanently cripple an important colonist. As a result, lancers should be priority targets, especially before you have easy access to [[Artificial body parts|artificial parts]]. This also makes it a great hunting weapon, though a [[sniper rifle]] remains better.
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However, it is an very dangerous property when used against your pawns. The game will constantly spew out [[lancer]]s and other enemies, and just one lucky shot can permanently cripple workflow or cause instant death. As a result, lancers should be priority targets, especially before you have easy access to [[Artificial body parts|artificial parts]]. This also makes a great hunting weapon, though a [[sniper rifle]] remains better.
  
=== Stats ===
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===Stats===
Against a human target with 45% or lower armor on all layers, a normal-quality charge lance can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs with a single hit; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~14.9 seconds average) to incapacitate that human from pain shock.  A legendary-quality charge lance can 1-shot any body part or organ in a human pawn's body, and with an armor penetration of 67.5%, can do so against even quite heavily armored targets.
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Against a human target with 45% or lower armor on all layers, a normal-quality charge lance can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs with a single hit; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~16.6 seconds average) to incapacitate that human from pain shock.  A legendary-quality charge lance can 1-shot any body part or organ in a human pawn's body, and with an armor penetration of 67.5%, can do so against even quite heavily armored targets.
  
 
A charge lance is best paired with a trigger-happy pawn at shorter ranges and a careful shooter at longer ranges. The exact range transition depends on shooting level, being as low as 4 cells at Shooting level 5 and as high as 24 cells at Shooting level 20.  At its maximum range of 30 cells, a charge lance is always better in the hands of a careful shooter than a trigger-happy pawn, or one without either trait, regardless of Shooting level.   
 
A charge lance is best paired with a trigger-happy pawn at shorter ranges and a careful shooter at longer ranges. The exact range transition depends on shooting level, being as low as 4 cells at Shooting level 5 and as high as 24 cells at Shooting level 20.  At its maximum range of 30 cells, a charge lance is always better in the hands of a careful shooter than a trigger-happy pawn, or one without either trait, regardless of Shooting level.   
  
{{Weapon Stats Table}}
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{{Weapon Quality Table}}
  
 
== Version history ==
 
== Version history ==
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OldChargeLance.png|Original charge lance sprite
 
OldChargeLance.png|Original charge lance sprite
 
</gallery>
 
</gallery>
 
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[[Kind::Weapons| ]]
{{Nav|weapon|wide}}
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{{nav|weapon|wide}}
[[Category:Equipment]] [[Category:Weapons]] [[Category:Spacer Weapons]]
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[[Category:Weapons]]
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]]
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[[Category:Equipment]]

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