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{{Infobox main|weapon
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<onlyinclude>
| name = Chain shotgun
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{{infobox main|weapon|
| image = ChainShotgun.png
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|name = Chain shotgun
| description ="A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire."
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|image = ChainShotgun.png|Chain shotgun
| type = Equipment
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|description ="A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire."
| type2 = Weapons
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|type = Equipment
| tech level = Industrial
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|type2 = Weapons
| class = Industrial
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|class = Industrial
| damage = 18
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|damage = 18
| damage type = Bullet
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|armorPenetration = 14
| armorPenetration = 14
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|range = 12.9
| range = 12.9
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|velocity = 55
| velocity = 55
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|accuracyTouch = 57
| accuracyTouch = 57
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|accuracyShort = 64
| accuracyShort = 64
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|accuracyMedium = 55
| accuracyMedium = 55
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|accuracyLong = 45
| accuracyLong = 45
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|accuracyAvg = 59.7
| accuracyAvg = 59.7
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|mode = Burst
| mode = Burst
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|burst = 3
| burst = 3
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|burstTicks = 10
| burstTicks = 10
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|warmup = 72
| warmup = 72
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|cooldown = 81
| cooldown = 81
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|DPS = DPS
| DPS = DPS
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|stoppingPower = 3.0
| stoppingPower = 3.0
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|marketvalue = 405
| marketvalue = 405
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|resources to make = {{icon|steel|70}} + {{icon|component|5}}
| production facility 1 = Machining table
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|mass base = 4.5
| research = Gas operation
 
| resource 1 = Steel
 
| resource 1 amount = 70
 
| resource 2 = Component
 
| resource 2 amount = 5
 
| mass base = 4.5
 
| work to make = 31000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| has quality = True
 
| weaponTags = Gun, IndustrialGunAdvanced
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''chain shotgun''' is a very short range, multi-shot [[weapon]] which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight.}}
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</onlyinclude>
== Acquisition ==
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{{info|The chain shotgun is a very short range, multi-shot firearm in RimWorld which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight.}}
Chain shotguns can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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==Acquisition==
 
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Chain shotguns can be purchased from outlander and orbital combat suppliers, outlaner settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
Chain shotguns can be [[Trade|purchased]] from [[outlander]] and orbital combat suppliers, outlander [[faction base]]s, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
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|}
 
|}
  
== Analysis ==
 
The chain shotgun is the strongest firearm in the game, barring the [[minigun]], but is limited by range.
 
  
It fires a 3-shot burst, with each bullet as strong as a [[pump shotgun]], but with significantly higher firerate. Raw damage output is amazing, only being surpassed by the [[minigun]] (before accuracy) and the single-use [[triple rocket launcher]]. In addition, the chain shotgun can stagger pawns as large as a [[centipede]]. While each burst is inaccurate, stray shots can occasionally hit surrounding targets, making it a good crowd-control weapon.
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Chain shotguns can also be crafted at a [[machining table]] once the [[Research#GasOperation|gas operation]] research has been completed; from 70 [[steel]], 5 [[component]]s and {{Ticks|31000}} of work. A crafting skill of at least 6 is required.
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==Analysis==
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Compared to the [[pump shotgun]], the chain shotgun trades range and accuracy for the ability to fire in 3-shot bursts rather than being single-shot.
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Similarly to the pump shotgun, the chain shotgun has a respectable per-shot damage as well as exceptionally high stopping power, being able to stagger all pawn kinds in the game except for [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. However, the chain shotgun also combines the aforementioned traits with a deadly 3-shot burst which results in a significantly higher overall rate of fire than the pump shotgun; a single burst can occasionally deal enough damage to incapacitate a perfectly healthy human from pain shock if internals are also struck.
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Raw damage output is exceptional as a result, only being surpassed by the [[minigun]] and the single-use [[triple rocket launcher]]. Although accuracy is rather poor, this actually allows the chain shotgun to do some crowd controlling due to its rate of fire. Despite the aforementioned accuracy, the chain shotgun's single-target damage output is also the highest out of all ranged weapons in the game (excluding the single-use rocket launchers); only the [[heavy SMG]], [[charge rifle]] and [[minigun]] come somewhat close in this area.
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However, the chain shotgun's range is the shortest in its class, being tied with [[frag grenades|grenades]] and [[molotov cocktails|molotovs]]. Additionally, the chain shotgun is heavier than most other ranged weapons, being high enough to have a slight impact on a colonist's overall carrying capacity.
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Regarding use-cases, the chain shotgun is best suited as a close-quarters offensive weapon, but is also an excellent supporting weapon against [[infestation]]s due to its stopping power, damage output (especially against [[megaspider]]s) and ability to crowd control. This weapon's also unsurprisingly a poor choice for field combat due to its range, and is definitely not advisable to use as a hunting weapon since quarry will be significantly more likely to turn manhunter within the chain shotgun's range.
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Against an unarmored human, a chain shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~6.4 seconds average) to incapacitate that human from pain shock.  
  
The obvious drawback compared to other weapons at its price level, like the [[assault rifle]], is its range. It has the shortest range of all human usable ranged weapons, equal to that of [[grenades]]. The minigun has clear superiority for crowd control, but is much more expensive and has unique downsides such as terrible accuracy, a massive warmup/cooldown cycle, and a reduction in wielder [[move speed]].
 
  
The chain shotgun is best suited as a close-quarters offensive weapon, though is an excellent supporting weapon due to its stopping power. It can be used behind melee fighters, and specialized [[killbox]]es take advantage of the shotgun's strength. It is especially good against [[infestation]]s and drop pods due to its stopping power, damage output, and crowd control, combined with the lack of range constraint. Note that even a shotgun won't be fired in melee combat, so keep your shotgun-wielding pawns out of melee, and engage shotgun-wielding enemies in melee.
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Overall, the chain shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point.  
  
=== Stats ===
 
Against an unarmored human, a chain shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~6.98 seconds average) to incapacitate that human from pain shock.
 
  
Overall, the chain shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point.
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==Melee Combat==
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{| {{STDT| c_12 text-center}}
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!Tool
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!Attack
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!Damage Type
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!Power
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!AP
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!Cooldown
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!Likelihood
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!Base DPS
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|-
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!Overall
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!-
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!-
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!9
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!13%
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!2.00s
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!-
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!4.50
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|- newline
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|Stock
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|50.00%
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|4.50
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|- newline
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|Barrel
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|25.00%
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|4.50
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|- newline
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|Barrel
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|Poke
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|Blunt
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|9
 +
|13%
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|2.00s
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|25.00%
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|4.50
 +
|}
  
{{Weapon Stats Table}}
 
  
== Chain shotgun vs. comparable weapons ==
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==Chain Shotgun vs. Comparable Weapons==
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
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=== Methodology ===
 
=== Methodology ===
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<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
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* No cover is used for either team</div>
 
* No cover is used for either team</div>
 
</div>
 
</div>
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Results in the tables below are the percentages of battles that chain shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that chain shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
==== Unarmored ====
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====Unarmored====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
  
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! Minigun
 
! Minigun
 
| style="background: #9BFF72" | 76.82% || style="background: #CDFF7B" | 66.55% || style="background: #CDFF7B" | 58.93% || - || - || - || -
 
| style="background: #9BFF72" | 76.82% || style="background: #CDFF7B" | 66.55% || style="background: #CDFF7B" | 58.93% || - || - || - || -
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|-
 
|}
 
|}
  
  
==== Armored ====
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====Armored====
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
  
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! Minigun
 
! Minigun
 
| style="background: #69FF69" | 80.61% || style="background: #9BFF72" | 69.19% || style="background: #CDFF7B" | 62.05% || - || - || - || -
 
| style="background: #69FF69" | 80.61% || style="background: #9BFF72" | 69.19% || style="background: #CDFF7B" | 62.05% || - || - || - || -
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|-
 
|}
 
|}
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==Graphs==
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The graphs assume a normal quality chain shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
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[[File:ChainShotgunAccuracyNoTrait.png|494px|Chain Shotgun's accuracy with various shooters without any trait.]]
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[[File:ChainShotgunDPSNoTrait.png|494px|Chain Shotgun's DPS with various shooters without any trait.]]
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[[File:ChainShotgunAccuracyCarefulShooter.png|494px|Chain Shotgun's accuracy with various shooters with careful shooter.]]
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[[File:ChainShotgunDPSCarefulShooter.png|494px|Chain Shotgun's DPS with various shooters with careful shooter.]]
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[[File:ChainShotgunAccuracyTriggerHappy.png|494px|Chain Shotgun's accuracy with various shooters with trigger-happy.]]
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[[File:ChainShotgunDPSTriggerHappy.png|494px|Chain Shotgun's DPS with various shooters with trigger-happy.]]
  
 
== Version history ==
 
== Version history ==
* [[Version/0.17.1546|0.17.1546]] - Added.
 
* Beta 19 - Received a buff to accuracy, range and ticks between burst shots. It also got a new sprite.
 
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
<gallery>
 
OldChainShotgun.png|Original sprite of the Chain shotgun
 
</gallery>
 
  
{{Nav|weapon|wide}}
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In Beta 19 it received a buff to accuracy, range and ticks between burst shots. It also got a remodel.
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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[[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Shotguns]]
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The old model was reminiscent of a Saiga-type shotgun.
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https://rimworldwiki.com/wiki/Special:UploadStash/file/161ug81pt2b0.mq48tr.1653.png
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[[Kind::Weapons| ]]
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{{nav|weapon|wide}}
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[[Category:Weapons]]
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[[Category:Equipment]]

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