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− | {{Image wanted|reason= | + | {{Image wanted|reason=Refuel gizmo}} |
{{Infobox main|building | {{Infobox main|building | ||
| name = Campfire | | name = Campfire | ||
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== Acquisition == | == Acquisition == | ||
− | {{ | + | Campfires require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work in order to be constructed. |
== Summary == | == Summary == | ||
− | + | [[File:Gather spot.png|64px|thumb|left|Gather spot gizmo toggled on]] | |
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Campfires must be lit to function, which requires fuel. A lit campfire consumes {{Icon Small|wood}} 10 [[wood]] per day, and consumes an additional {{Icon Small|wood}} 0.0006 wood per {{Ticks|1}}, or a total of {{Icon Small|wood}} {{#expr: 10+ (0.0006*60000)}} wood per day, if it is lit while unroofed in the [[Weather|rain or snow]]. It can hold up to 20 fuel at a time, for a maximum run time of {{#expr:20/10}} days or {{#expr: 24 * (20/(10+ (0.0006*60000))) round 2}} in-game hours in the rain. It is constructed with a full fuel capacity. Fuel is delivered to the campfire by a [[Menus#Haul|haulers]] as long as refueling is enabled. When deconstructing a campfire, no wood is reclaimed. | Campfires must be lit to function, which requires fuel. A lit campfire consumes {{Icon Small|wood}} 10 [[wood]] per day, and consumes an additional {{Icon Small|wood}} 0.0006 wood per {{Ticks|1}}, or a total of {{Icon Small|wood}} {{#expr: 10+ (0.0006*60000)}} wood per day, if it is lit while unroofed in the [[Weather|rain or snow]]. It can hold up to 20 fuel at a time, for a maximum run time of {{#expr:20/10}} days or {{#expr: 24 * (20/(10+ (0.0006*60000))) round 2}} in-game hours in the rain. It is constructed with a full fuel capacity. Fuel is delivered to the campfire by a [[Menus#Haul|haulers]] as long as refueling is enabled. When deconstructing a campfire, no wood is reclaimed. | ||
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Burning bills are worked by [[Work#Haul|haulers]]. All times are scaled by the worktable efficiency of {{P|Work Speed Factor}} and the [[General Labor Speed|general labor speed]] of the hauler performing the bill. In all cases, the item is completely destroyed leaving nothing behind. | Burning bills are worked by [[Work#Haul|haulers]]. All times are scaled by the worktable efficiency of {{P|Work Speed Factor}} and the [[General Labor Speed|general labor speed]] of the hauler performing the bill. In all cases, the item is completely destroyed leaving nothing behind. | ||
− | + | * Each item of apparel requires {{Ticks|60/{{P|Work Speed Factor}} }} to burn regardless of the item or material. [[Shield belt]]s and [[smokepop pack]]s cannot be burned. | |
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− | + | * Each weapon requires {{Ticks|60/{{P|Work Speed Factor}} }} to burn regardless of the item or material. Weapons made out of stone cannot be burned since they are not flammable. | |
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− | + | * Up to one stack of any drug requires {{Ticks|60/{{P|Work Speed Factor}} }} to burn. | |
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=== Ritual === | === Ritual === | ||
− | Campfires are used by the [[Rituals#Drum | + | {{Stub|section=1|reason=Sky lantern ritual}} |
− | + | Campfires are used by the [[Rituals#Drum Party|Drum Party]] [[ritual]].{{IdeologyIcon}} If a lit campfire is used to start the ritual, the ritual will gain +20% quality, increasing the chance of a positive outcome. | |
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== Analysis == | == Analysis == | ||
Campfires have a wide array of uses. They can heat rooms in cold [[biome|climates]], they can be used to cook food, and they produce light, all before you have access to [[Research#Electricity|Electricity]]. There are multiple alternatives, even before electricity: | Campfires have a wide array of uses. They can heat rooms in cold [[biome|climates]], they can be used to cook food, and they produce light, all before you have access to [[Research#Electricity|Electricity]]. There are multiple alternatives, even before electricity: | ||
− | * [[Fueled stove]]s cook x2 faster than a campfire, allow access to [[fine meal]]s and [[lavish meal]]s, and do not consume wood when not cooking food. They do consume a lot more wood during use. | + | * [[Fueled stove]]s cook x2 faster than a campfire, allow access to [[fine meal]]s and [[lavish meal]]s, and do not consume wood when not cooking food. They do consume a lot more wood during use. Yet fueled stoves are more efficient, so long as you have nearby trees to chop. |
* [[Torch lamp]]s are much more efficient for light, and produce meager amounts of heat. | * [[Torch lamp]]s are much more efficient for light, and produce meager amounts of heat. | ||
* There is no direct alternative for heat before you have electricity. However, you can build your shelter inside a [[steam geyser]], which creates sufficient (if too much) heat on its own. | * There is no direct alternative for heat before you have electricity. However, you can build your shelter inside a [[steam geyser]], which creates sufficient (if too much) heat on its own. | ||
− | The main benefit is that campfires are "all-in-one". If you are burning wood for heat, you might as well use it for cooking and light | + | The ''main'' benefit is that campfires are "all-in-one". If you are burning wood for heat, you might as well use it for cooking and light. Conversely, if you don't need heat and can afford to use a fueled stove, then you can skip a campfire. |
After researching Electricity, Campfires are generally not resource- or work- efficient. A stable power source, [[heater]]s, [[electric stove]]s, and [[standing lamp]]s all replace their functions. However, campfires don't require [[steel]] or [[component]]s. Once you do have these supplies, then it is best to upgrade quickly. In the late game, campfires have a minor use, as they can be used as a heating alternative during a [[solar flare]] or other power outage. | After researching Electricity, Campfires are generally not resource- or work- efficient. A stable power source, [[heater]]s, [[electric stove]]s, and [[standing lamp]]s all replace their functions. However, campfires don't require [[steel]] or [[component]]s. Once you do have these supplies, then it is best to upgrade quickly. In the late game, campfires have a minor use, as they can be used as a heating alternative during a [[solar flare]] or other power outage. |