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{{Image wanted|reason=Light radius image like [[:File:Standing_lamp_illumination_area.png]]}}
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{{Image wanted|reason=Refuel gizmo}}
 
{{Infobox main|building
 
{{Infobox main|building
 
| name = Campfire
 
| name = Campfire
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== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Campfires require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work in order to be constructed.
  
 
== Summary ==
 
== Summary ==
{| class="wikitable"
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[[File:Gather spot.png|64px|thumb|left|Gather spot gizmo toggled on]]
| [[File:Forbid Off.png|Automatic refuel toggle on|64px]]
 
| [[File:Forbid On.png|Automatic refuel toggle off|64px]]
 
| [[File:Gather Spot Active.png|Gather spot toggle|64px]]
 
|-
 
| Automatic refuel<br/>toggle on
 
| Automatic refuel<br/>toggle off
 
| Gather spot toggle
 
|}
 
 
 
 
Campfires must be lit to function, which requires fuel. A lit campfire consumes {{Icon Small|wood}} 10 [[wood]] per day, and consumes an additional {{Icon Small|wood}} 0.0006 wood per {{Ticks|1}}, or a total of {{Icon Small|wood}} {{#expr: 10+ (0.0006*60000)}} wood per day, if it is lit while unroofed in the [[Weather|rain or snow]]. It can hold up to 20 fuel at a time, for a maximum run time of {{#expr:20/10}} days or {{#expr: 24 * (20/(10+ (0.0006*60000))) round 2}} in-game hours in the rain. It is constructed with a full fuel capacity.  Fuel is delivered to the campfire by a [[Menus#Haul|haulers]] as long as refueling is enabled.  When deconstructing a campfire, no wood is reclaimed.
 
Campfires must be lit to function, which requires fuel. A lit campfire consumes {{Icon Small|wood}} 10 [[wood]] per day, and consumes an additional {{Icon Small|wood}} 0.0006 wood per {{Ticks|1}}, or a total of {{Icon Small|wood}} {{#expr: 10+ (0.0006*60000)}} wood per day, if it is lit while unroofed in the [[Weather|rain or snow]]. It can hold up to 20 fuel at a time, for a maximum run time of {{#expr:20/10}} days or {{#expr: 24 * (20/(10+ (0.0006*60000))) round 2}} in-game hours in the rain. It is constructed with a full fuel capacity.  Fuel is delivered to the campfire by a [[Menus#Haul|haulers]] as long as refueling is enabled.  When deconstructing a campfire, no wood is reclaimed.
  
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Burning bills are worked by [[Work#Haul|haulers]]. All times are scaled by the worktable efficiency of {{P|Work Speed Factor}} and the [[General Labor Speed|general labor speed]] of the hauler performing the bill. In all cases, the item is completely destroyed leaving nothing behind.
 
Burning bills are worked by [[Work#Haul|haulers]]. All times are scaled by the worktable efficiency of {{P|Work Speed Factor}} and the [[General Labor Speed|general labor speed]] of the hauler performing the bill. In all cases, the item is completely destroyed leaving nothing behind.
  
==== Burn apparel ====
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* Each item of apparel requires {{Ticks|60/{{P|Work Speed Factor}} }} to burn regardless of the item or material. [[Shield belt]]s and [[smokepop pack]]s cannot be burned.  
{{Quote|Burn unwanted apparel to completely destroy it.|Burn apparel description}}
 
Apparel requires {{Ticks|60/{{P|Work Speed Factor}} }} work to burn (modified by the [[general labor speed]] of the hauler), regardless of the item or material. [[Shield belt]]s and [[smokepop pack]]s cannot be burned (though [[firefoam pop pack]]s can).
 
  
==== Burn weapon ====
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* Each weapon requires {{Ticks|60/{{P|Work Speed Factor}} }} to burn regardless of the item or material. Weapons made out of stone cannot be burned since they are not flammable.
{{Quote|Burn unwanted weapon to completely destroy it.|Burn weapon description}}
 
Weapons require {{Ticks|60/{{P|Work Speed Factor}} }} work to burn (modified by the [[general labor speed]] of the hauler), regardless of the item or material. Only flammable melee weapons, and ranged weapons made from wood ([[pila]], [[short bow]] / [[recurve bow]] / [[greatbow]] / [[flamebow]] {{BiotechIcon}}), can be burned.
 
  
==== Burn drugs ====
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* Up to one stack of any drug requires {{Ticks|60/{{P|Work Speed Factor}} }} to burn.
{{Quote|Burn unwanted drugs to completely destroy them.|Burn drugs description}}
 
Drugs require {{Ticks|60/{{P|Work Speed Factor}} }} work to burn (modified by the [[general labor speed]] of the hauler), but burns in entire stacks.
 
  
 
=== Ritual ===
 
=== Ritual ===
Campfires are used by the [[Rituals#Drum party|Drum Party]] [[ritual]].{{IdeologyIcon}} If a lit campfire is used to start the ritual, the ritual will gain +20% quality, increasing the chance of a positive outcome. At least one [[drum]] is required in a twelve tile radius.
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{{Stub|section=1|reason=Sky lantern ritual}}
 
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Campfires are used by the [[Rituals#Drum Party|Drum Party]] [[ritual]].{{IdeologyIcon}} If a lit campfire is used to start the ritual, the ritual will gain +20% quality, increasing the chance of a positive outcome.
Campfires can also be used for the [[Rituals#Skylantern festival|Skylantern Festival]] and the [[Rituals#Leader speech|Leader Speech]] [[ritual]]s.{{IdeologyIcon}}, but there is no quality bonus for these rituals. The campfire must be lit for the skylantern festival, but not for the leader speech.
 
  
 
== Analysis ==
 
== Analysis ==
Campfires have a wide array of uses. They can heat rooms in cold [[biome|climates]], they can be used to cook food, and they produce light, all before you have access to [[Research#Electricity|Electricity]]. There are multiple alternatives, even before electricity:  
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Campfires have a wide array of uses. They can heat rooms in cold [[biome|climates]], they can be used to cook food, and they produce light, all before you have access to before you have access to [[Research#Electricity|Electricity]]. There are multiple alternatives, even before electricity:  
* [[Fueled stove]]s cook x2 faster than a campfire, allow access to [[fine meal]]s and [[lavish meal]]s, and do not consume wood when not cooking food. They do consume a lot more wood during use. But fueled stoves are more efficient, so long as you have nearby trees to chop.
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* [[Fueled stove]]s cook x2 faster than a campfire, allow access to [[fine meal]]s and [[lavish meal]]s, and do not consume wood when not cooking food. They do consume a lot more wood during use. Yet fueled stoves are more efficient, so long as you have nearby trees to chop.
 
* [[Torch lamp]]s are much more efficient for light, and produce meager amounts of heat.
 
* [[Torch lamp]]s are much more efficient for light, and produce meager amounts of heat.
 
* There is no direct alternative for heat before you have electricity. However, you can build your shelter inside a [[steam geyser]], which creates sufficient (if too much) heat on its own.
 
* There is no direct alternative for heat before you have electricity. However, you can build your shelter inside a [[steam geyser]], which creates sufficient (if too much) heat on its own.
The main benefit is that campfires are "all-in-one". If you are burning wood for heat, you might as well use it for cooking and light. Also, they allow cooking without using steel for a fueled stove. Conversely, if you don't need heat and can afford to use a fueled stove, then you can skip a campfire.
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The ''main'' benefit is that campfires are "all-in-one". If you are burning wood for heat, you might as well use it for cooking and light. Conversely, if you don't need heat and can afford to use a fueled stove, then you can skip a campfire.
  
 
After researching Electricity, Campfires are generally not resource- or work- efficient. A stable power source, [[heater]]s, [[electric stove]]s, and [[standing lamp]]s all replace their functions. However, campfires don't require [[steel]] or [[component]]s. Once you do have these supplies, then it is best to upgrade quickly. In the late game, campfires have a minor use, as they can be used as a heating alternative during a [[solar flare]] or other power outage.
 
After researching Electricity, Campfires are generally not resource- or work- efficient. A stable power source, [[heater]]s, [[electric stove]]s, and [[standing lamp]]s all replace their functions. However, campfires don't require [[steel]] or [[component]]s. Once you do have these supplies, then it is best to upgrade quickly. In the late game, campfires have a minor use, as they can be used as a heating alternative during a [[solar flare]] or other power outage.

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