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{{Infobox main|production
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{{Rewrite|reason='''Standardize formatting'''}}{{infobox main|production|
 
| name = Butcher table
 
| name = Butcher table
| image = TableButcher.png
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| image = TableButcher.png|Butcher table
 
| imagesize = 192px
 
| imagesize = 192px
| description = A heavy table for butchering dead creatures into pieces of raw meat.
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| description = A heavy table used by cooks for butchering dead creatures into pieces of raw meat
| type = Building
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| type = Production
| type2 = Production
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| type2 = Food
| placeable = true
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| placeable = Yes
| path cost = 50
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| size = 1 ˣ 3
| passability = pass through only
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| hp = 180
| cover = 0.5
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| speed =  
| minifiable = true
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| time =  
| size = 3 ˣ 1
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| yield =  
 
| mass base = 20
 
| mass base = 20
| flammability = 1
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| power = 0
| hp = 180
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| beauty = 0
| sell price multiplier = 0.7
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| work to make = 2000
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| flammability = 1.0
 
| cleanliness = -15
 
| cleanliness = -15
| terrain affordance = medium
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| cover = 0.5
 
| facility = tool cabinet
 
| facility = tool cabinet
| work to make = 2000
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| resource 2 = Wood
| stuff tags = Metallic, Woody
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| resource 2 amount = 20
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 75
 
| resource 1 amount = 75
| resource 2 = Wood
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| stuff tags = Metallic, Woody
| resource 2 amount = 20
 
 
}}
 
}}
A '''butcher table''' is a [[production]] bench for butchering non-rotten creatures into raw meat and [[leather]].
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A heavy table for butchering non-rotten creatures into raw meat and [[leather]]. Colonists assigned to [[Menus#Cook|cooking]] will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature [[bill]] defaults to include all animals and exclude [[human]]oids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders. A better version of the butcher spot.
 
 
== Acquisition ==
 
{{Acquisition}}
 
 
 
== Summary ==
 
{{Stub|section=1|reason=This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details}}
 
 
 
=== Butchering ===
 
{{Stub|section=1|reason=Specifics of filth creation mentioned in analysis}}
 
Butcher tables are used to butcher fresh (not rotten) [[corpse]]s into [[meat]] and [[leather]]. Colonists assigned to [[Work#Cook|cooking]] will butcher creatures, after they have actioned all available meal cooking bills. Butchering requires {{Ticks|450}} of work, modified by the [[butchery speed]] of the cook and up to two nearby [[tool cabinet]]s.
 
 
 
The yield of butchering depends on the following factors:
 
* The base yields of the animal
 
* The [[butchery efficiency]] of the cook
 
* The maturity stage of the animal.{{Check Tag|Detail needed}}
 
* A 66% multiplier for damaged corpses i.e. any animal not [[tame]]d and then cleanly slaughtered. {{Check Tag|Fact Check|Version change-log only mentions meat - needs confirmation that it doesn't affect leather}}
 
* A percentage multiplier for lost body parts.
 
 
 
Using a butcher table gives no penalty towards butcher yield, while the [[butcher spot]] only gives 70% yield. When a creature is butchered, it will create [[filth|blood]], which is considered [[filth]].{{Check Tag|Fact Check Needed|check with all [[floor]]s, [[terrain]]s, [[snow]]}}
 
 
 
The Butcher Creature [[bill]] defaults to include all animals and exclude [[human]]oids, but can be configured to include or exclude any species of organic pawn. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.  
 
 
 
Butchering a human will inflict a {{--|6}} [[mood]] penalty to colonists on the map, and a stacking {{--|6}} penalty to the butcher. Colonists with the [[cannibal]], [[bloodlust]], or [[psychopath]] traits, or colonists following a suitable [[ideoligion]]{{IdeologyIcon}}, are immune to both moodlets.
 
  
=== Kibble ===
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It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}.
Butcher tables and butcher spots can be used to create [[kibble]]. Compared to the butcher spot, the butcher table offers more kibble from the same ingredients.
 
  
{{Recipe List}}
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A butcher table can be made out of wood or any metal, and are identical in work speed and function regardless of material used.
  
=== Cleanliness ===
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== Cleanliness & filth ==
{{Stub|section=1|reason=Mention specifically whether butchering creates filth}}
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Butcher tables are considered dirty with a [[Room stats#Cleanliness|cleanliness]] of -15. In addition, butchering leaves bloodstains around the table, reducing cleanliness even more. A room exclusively built for the butcher's table reduces cooked meals' chances of causing [[Ailments#Food poisoning|food poisoning]]. A [[shelf]] placed right next to it can "hide" bloodstain filth that lands on it and negate its beauty malus.
{{Cleanliness Note}}
 
<!--In addition, butchering leaves bloodstains around the table, reducing cleanliness even more.-->
 
  
== Analysis ==
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== Cannibalism ==
Butcher tables are cheap, require no research, and offer a substantial boost to your butchering yield. If you are in any way reliant on [[meat]] for food, then you should make a butchering table ASAP.
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This practice is a last resort commonly used in harsh environmental circumstances for survival purposes, which often carry negative side effects that penalize colonist moods. Only use as a last resort unless you have a colony full of cannibals. Pawns can distinguish the meat source but don't bother much about the leader source. After butchering, about 85 [[human meat]] and 47 [[human leather]] is dropped (depending on the size of the corpse and on [[Butchery Efficiency]]). If the goal is to get rid of the bodies, it is still better to [[Grave|bury]] or [[Electric crematorium|burn]] them. [[Colonist]]s find human butchering abhorrent, and will get negative [[thoughts]] if:
  
As they are dirty and actively create [[filth]], butcher tables should be placed outside of your kitchen, unless the kitchen is large enough to not risk the average cleanliness dropping below the -2 required to chance [[food poisoning]]. Optimally, it should be placed near your kitchen. You can place it in the freezer, though note that [[temperature]]s below {{Temperature|10}}, i.e. all temperatures that refrigerate or freeze foods, will inflict a work speed penalty.
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*The Colony butchers humans (all colonists suffer).
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**Butchers get an additional penalty.
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*Eat raw human meat or meals that contain human meat. (-25 for raw (stacks 3 times), -20 for cooked (stacks 3 times), but a +15 for cannibals eating cooked meals, and +20 for cannibals eating raw meat)
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**These mood debuffs are [[Human_Resources|negated]] by people with certain traits.
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*People also get a negative opinion of the butcher.
  
{{Building Stats Table}}
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{{Building Material Table}}
  
== Version history ==
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== Version History ==
* [[Version/0.10.785|0.10.785]] - Can now be made of various [[stuff]]s.
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* [[Version/0.10.785|0.10.785]] - Can now be made of various stuffs.
 
<gallery>
 
<gallery>
 
ButcheringTable Old.png|Old Butchering Table Texture
 
ButcheringTable Old.png|Old Butchering Table Texture
 
ButcheringTable Oldest.png|Oldest Butchering Table Texture
 
ButcheringTable Oldest.png|Oldest Butchering Table Texture
 
</gallery>
 
</gallery>
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{{nav|production|wide}}
  
{{Nav|production|wide}}
 
 
[[Category:Production]]
 
[[Category:Production]]
[[Category:Food Production]] [[Category:Resource Production]]
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[[Category:Food]]

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