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{{Infobox main|production
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<onlyinclude>
| name = Butcher table
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{{infobox main|production|
| image = TableButcher.png
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|name = Butcher table
| imagesize = 192px
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|image = TableButcher.png|Butcher table
| description = A heavy table for butchering dead creatures into pieces of raw meat.
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|imagesize = 192px
| type = Building
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|description = A heavy table used by cooks for butchering dead creatures into pieces of raw meat
| type2 = Production
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|type = Production
| placeable = true
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|type2 = Food
| path cost = 50
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|placeable = Yes
| passability = pass through only
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|size = 1 ˣ 3
| cover = 0.5
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|hp = 180
| minifiable = true
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|speed =  
| size = 3 ˣ 1
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|time =  
| mass base = 20
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|yield =  
| flammability = 1
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|power = 0
| hp = 180
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|facility = tool cabinet
| sell price multiplier = 0.7
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|resources to make = {{icon|wood|20}} + {{icon|buildingmat|75}}
| cleanliness = -15
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|deconstruct yield = {{icon|wood|15}} + {{icon|buildingmat|56}} }}  
| terrain affordance = medium
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</onlyinclude>
| facility = tool cabinet
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A heavy table for butchering non-rotten creatures into raw meat and [[leather]]. Colonists assigned to [[Menus#Cook|cooking]] will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature [[bill]] defaults to include all animals and exclude [[human]]oids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.
| work to make = 2000
 
| stuff tags = Metallic, Woody
 
| resource 1 = Stuff
 
| resource 1 amount = 75
 
| resource 2 = Wood
 
| resource 2 amount = 20
 
}}
 
A '''butcher table''' is a [[production]] bench for butchering non-rotten creatures into raw meat and [[leather]].
 
  
== Acquisition ==
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== Cleanliness & filth ==
{{Acquisition}}
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Butcher tables are considered dirty with a [[Room stats#Cleanliness|cleanliness]] of -15. In addition, butchering leaves bloodstains around the table, reducing cleanliness even more. A room exclusively built for the butcher's table reduces cooked meals' chances of causing [[Ailments#Food poisoning|food poisoning]]. A [[shelf]] placed right next to it can "hide" bloodstain filth that lands on it and negate its beauty malus.
  
== Summary ==  
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== Cannibalism ==
{{Stub|section=1|reason=This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details}}
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This practice is a last resort commonly used in harsh environmental circumstances for survival purposes, which often carry negative side effects that penalize colonist moods. Pawns can distinguish the meat source but don't bother much about the leader source. If the goal is to get rid of the bodies, it is still better to [[Grave|bury]] or [[Electric crematorium|burn]] them. [[Colonist]]s find human butchering abhorrent, and will get negative [[thoughts]] if:
  
=== Butchering ===
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*The Colony butchers humans.
{{Stub|section=1|reason=Specifics of filth creation mentioned in analysis}}
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**Butchers get an additional penalty, except for [[Traits|psychopaths]] who don't care.
Butcher tables are used to butcher fresh (not rotten) [[corpse]]s into [[meat]] and [[leather]]. Colonists assigned to [[Work#Cook|cooking]] will butcher creatures, after they have actioned all available meal cooking bills. Butchering requires {{Ticks|450}} of work, modified by the [[butchery speed]] of the cook and up to two nearby [[tool cabinet]]s.
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*Eat raw human meat or meals that contain human meat.
  
The yield of butchering depends on the following factors:
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== Materials ==
* The base yields of the animal
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A butcher table can be made out of wood or any metal, and are identical in work speed and function regardless of material used.<br>
* The [[butchery efficiency]] of the cook
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<div style="float: left;">
* The maturity stage of the animal.{{Check Tag|Detail needed}}
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{| {{STDT| sortable c_25 text-center}}
* A 66% multiplier for damaged corpses i.e. any animal not [[tame]]d and then cleanly slaughtered. {{Check Tag|Fact Check|Version change-log only mentions meat - needs confirmation that it doesn't affect leather}}
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! Material !! Cost !! Hit Points !! Flammability (%) !! Beauty !! Work to Build
* A percentage multiplier for lost body parts.
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|-
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| style="text-align:left; font-weight:bold" | Wood butcher table || {{icon|wood|95}} || 72 || 100 || 0 || 24
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|-
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| style="text-align:left; font-weight:bold" | Steel butcher table || {{icon|wood|20}} + {{icon|steel|75}} || 180 || 20 || 0 || 34
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|-
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| style="text-align:left; font-weight:bold" | Plasteel butcher table || {{icon|wood|20}} + {{icon|plasteel|75}} || 505 || 10 || 0 || 67
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|-
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| style="text-align:left; font-weight:bold" | Gold butcher table || {{icon|wood|20}} + {{icon|gold|750}} || 108 || 20 || 0 || 44
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|-
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| style="text-align:left; font-weight:bold" | Silver butcher table || {{icon|wood|20}} + {{icon|silver|750}} || 126 || 20 || 0 || 40
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|-
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| style="text-align:left; font-weight:bold" | Uranium butcher table || {{icon|wood|20}} + {{icon|uranium|75}} || 450 || 0 || 0 || 64
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|}
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</div><br style="clear:both" />
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== Version History ==
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* [[Version/0.10.785|0.10.785]] - Can now be made of various stuffs.
  
Using a butcher table gives no penalty towards butcher yield, while the [[butcher spot]] only gives 70% yield. When a creature is butchered, it will create [[filth|blood]], which is considered [[filth]].{{Check Tag|Fact Check Needed|check with all [[floor]]s, [[terrain]]s, [[snow]]}}  
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{{nav|production|wide}}
  
The Butcher Creature [[bill]] defaults to include all animals and exclude [[human]]oids, but can be configured to include or exclude any species of organic pawn. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.
 
 
Butchering a human will inflict a {{--|6}} [[mood]] penalty to colonists on the map, and a stacking {{--|6}} penalty to the butcher. Colonists with the [[cannibal]], [[bloodlust]], or [[psychopath]] traits, or colonists following a suitable [[ideoligion]]{{IdeologyIcon}}, are immune to both moodlets.
 
 
=== Kibble ===
 
Butcher tables and butcher spots can be used to create [[kibble]]. Compared to the butcher spot, the butcher table offers more kibble from the same ingredients.
 
 
{{Recipe List}}
 
 
=== Cleanliness ===
 
{{Stub|section=1|reason=Mention specifically whether butchering creates filth}}
 
{{Cleanliness Note}}
 
<!--In addition, butchering leaves bloodstains around the table, reducing cleanliness even more.-->
 
 
== Analysis ==
 
Butcher tables are cheap, require no research, and offer a substantial boost to your butchering yield. If you are in any way reliant on [[meat]] for food, then you should make a butchering table ASAP.
 
 
As they are dirty and actively create [[filth]], butcher tables should be placed outside of your kitchen, unless the kitchen is large enough to not risk the average cleanliness dropping below the -2 required to chance [[food poisoning]]. Optimally, it should be placed near your kitchen. You can place it in the freezer, though note that [[temperature]]s below {{Temperature|10}}, i.e. all temperatures that refrigerate or freeze foods, will inflict a work speed penalty.
 
 
{{Building Stats Table}}
 
 
== Version history ==
 
* [[Version/0.10.785|0.10.785]] - Can now be made of various [[stuff]]s.
 
<gallery>
 
ButcheringTable Old.png|Old Butchering Table Texture
 
ButcheringTable Oldest.png|Oldest Butchering Table Texture
 
</gallery>
 
 
{{Nav|production|wide}}
 
 
[[Category:Production]]
 
[[Category:Production]]
[[Category:Food Production]] [[Category:Resource Production]]
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[[Category:Food]]

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