Difference between revisions of "Buildings"

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m (→‎Landing area: Added break for readability)
(Corrections to account for Template:Structure modifications)
Line 31: Line 31:
 
| imagewidth = 128
 
| imagewidth = 128
 
| size = 2x1
 
| size = 2x1
| cost = 20 [[Resources#Metal|Metal]]
+
| cost = 20
 
| health = 150
 
| health = 150
 
| note = 100% rest effectiveness
 
| note = 100% rest effectiveness
Line 46: Line 46:
 
| imagewidth = 32
 
| imagewidth = 32
 
| size = 1x1
 
| size = 1x1
| cost = 10 [[Resources#Metal|Metal]]
+
| cost = 10
| health = 75}}
+
| health = 75
 +
}}
 
A plant pot allows a colonist to grow a decorative plant either indoors or outdoors.
 
A plant pot allows a colonist to grow a decorative plant either indoors or outdoors.
 
<br />
 
<br />
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| imagewidth = 128
 
| imagewidth = 128
 
| size = 2x1
 
| size = 2x1
| cost = 30 [[Resources#Metal|Metal]]
+
| cost = 30
| health = 150}}
+
| health = 150
 +
}}
 
An equipment rack holds up to 2 [[weapons]].
 
An equipment rack holds up to 2 [[weapons]].
 
{{clr}}
 
{{clr}}
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| imagewidth = 64
 
| imagewidth = 64
 
| size = 2x2
 
| size = 2x2
| cost = 20 [[Resources#Metal|Metal]]
+
| cost = 20
| health = 150}}
+
| health = 150
 +
}}
 
</td></tr><tr><td> </td><td>
 
</td></tr><tr><td> </td><td>
 
{{Structure
 
{{Structure
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| imagewidth = 128
 
| imagewidth = 128
 
| size = 4x2
 
| size = 4x2
| cost = 35 [[Resources#Metal|Metal]]
+
| cost = 35
| health = 250}}
+
| health = 250
 +
}}
 
</td></tr></table>
 
</td></tr></table>
  
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| imagewidth = 32
 
| imagewidth = 32
 
| size = 1x1
 
| size = 1x1
| cost = 10 [[Resources#Metal|Metal]]
+
| cost = 10
| health = 75}}
+
| health = 75
 +
}}
 
A chair allows a colonist to sit and eat if there's a table in front of it.
 
A chair allows a colonist to sit and eat if there's a table in front of it.
 
{{clr}}
 
{{clr}}
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| imagewidth = 64
 
| imagewidth = 64
 
| size = 2x2
 
| size = 2x2
| cost = 80 [[Resources#Metal|Metal]]
+
| cost = 80
 
| health = 500
 
| health = 500
| note = Power output: 1700 W during day}}
+
| note = Power output: 1700 W during day
 +
}}
 
[[Power]] output: 1700 W if placed outdoors during the day or briefly when there is lightning during storms.
 
[[Power]] output: 1700 W if placed outdoors during the day or briefly when there is lightning during storms.
 
<br />
 
<br />
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| imagewidth = 192
 
| imagewidth = 192
 
| size = 6x6
 
| size = 6x6
| cost = 250 [[Resources#Metal|Metal]]
+
| cost = 250
 
| health = 1200
 
| health = 1200
| note = Power output: 5000 W}}
+
| note = Power output: 5000 W
 +
}}
 
[[Power]] output: 5000 W if placed on a geothermal geyser.
 
[[Power]] output: 5000 W if placed on a geothermal geyser.
 
{{clr}}
 
{{clr}}
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| imagewidth = 29
 
| imagewidth = 29
 
| size = 2x1
 
| size = 2x1
| cost = 50 [[Resources#Metal|Metal]]
+
| cost = 50
 
| health = 100
 
| health = 100
| note = Stores power}}
+
| note = Stores power
 +
}}
 
A battery stores up to 26000 KJ when there is more power produced than used, and provides [[power]] from its storage to appliances if power generated is not enough.
 
A battery stores up to 26000 KJ when there is more power produced than used, and provides [[power]] from its storage to appliances if power generated is not enough.
 
{{clr}}
 
{{clr}}
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| imagewidth = 160
 
| imagewidth = 160
 
| size = 4x1
 
| size = 4x1
| cost = 25 [[Resources#Metal|Metal]]
+
| cost = 25
 
| health = 75
 
| health = 75
| note = Allows indoor farming}}
+
| note = Allows indoor farming
 +
}}
 
A hydroponics table allows your colonists to grow food indoors, provided there is a powered [[Structures#Sun_lamp|Sun Lamp]] nearby.
 
A hydroponics table allows your colonists to grow food indoors, provided there is a powered [[Structures#Sun_lamp|Sun Lamp]] nearby.
 
<br />
 
<br />
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| imagewidth = 160
 
| imagewidth = 160
 
| size = 4x3
 
| size = 4x3
| cost = 90 [[Resources#Metal|Metal]]
+
| cost = 90
 
| health = 500
 
| health = 500
| note = Power needed: 200 W}}
+
| power = 200
 +
}}
 
Converts raw food resources into edible meals.
 
Converts raw food resources into edible meals.
 
<br />
 
<br />
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| imagewidth = 128
 
| imagewidth = 128
 
| size = 3x2
 
| size = 3x2
| cost = 120 [[Resources#Metal|Metal]]
+
| cost = 120
 
| health = 300
 
| health = 300
| note = Power needed: 200 W
+
| power = 200
Allows trade out}}
+
| note = Allows trading
 +
}}
 
A Comms console is used to [[Trade|trade]] with passing interstellar trader vessels.
 
A Comms console is used to [[Trade|trade]] with passing interstellar trader vessels.
 
{{clr}}
 
{{clr}}

Revision as of 17:08, 16 October 2013

In RimWorld, colonists can build a number of buildings to generate power, provide foods or bedding. Here's the available buildings:

Grave

Grave
File:GraveFull.png
Size 2x1

Dumping spot for human bodies and animal corpses.
Each grave can be set to individually accept or deny strangers' bodies, colonists' bodies, and animal corpses. Template:Clr

Sleeping spot

Sleeping spot
BedMat.png
Size 2x1
Note 80% rest effectiveness

A sleeping spot allows colonists or prisoners to rest on the floor.
Consider building Beds as soon as possible. Template:Clr

Bed

Bed
Bed.png
Size 2x1
HP 150
Note 100% rest effectiveness

A bed allows colonists or prisoners to rest.
A colonist keeps the same bed until it is set to prisoner rest or sold. Template:Clr

Plant pot

Plant pot
PlantPot.png
Size 1x1
HP 75

A plant pot allows a colonist to grow a decorative plant either indoors or outdoors.
A colonist with the Growing skill will have to periodically check the plant's health.Template:Clr

Equipment rack

Equipment rack
EquipmentRack.png
Size 2x1
HP 150

An equipment rack holds up to 2 weapons. Template:Clr

Tables

A table allows colonists to eat off of it when there is a chair placed in front of it.

Table (short)
TableShort.png
Size 2x2
HP 150
 
Table (long)
TableLong.png
Size 4x2
HP 250

Template:Clr

Chair

Chair
File:Chair.png
Size 1x1
HP 75

A chair allows a colonist to sit and eat if there's a table in front of it. Template:Clr

Solar generator

Solar generator
SolarCollector.png
Size 2x2
HP 500
Note Power output: 1700 W during day

Power output: 1700 W if placed outdoors during the day or briefly when there is lightning during storms.
Power output slowly increases to max at dawn and slowly decreases to 0 at dusk. Template:Clr

Geothermal generator

Geothermal generator
File:GeothermalPlant.png
Size 6x6
HP 1200
Note Power output: 5000 W

Power output: 5000 W if placed on a geothermal geyser. Template:Clr

Battery

Battery
Battery.jpg
Size 2x1
HP 100
Note Stores power

A battery stores up to 26000 KJ when there is more power produced than used, and provides power from its storage to appliances if power generated is not enough. Template:Clr

Growing area

Growing area
File:AreaGrowing.png
Size 6x4
Note Allows farming on soil

Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds. Template:Clr

Hydroponics table

Hydroponics table
HydroponicsTable.png
Size 4x1
HP 75
Note Allows indoor farming

A hydroponics table allows your colonists to grow food indoors, provided there is a powered Sun Lamp nearby.
Accele-potatoes grown on hydroponics tables mature much faster than regular potato plants in growing area. Template:Clr

Nutrient paste dispenser

Nutrient paste dispenser
NutrientDispenser.png
Size 4x3
HP 500
Power needed 200 W

Converts raw food resources into edible meals.
Necessary to feed your colonists. Template:Clr

Comms console

Comms console
File:CommsConsole.png
Size 3x2
HP 300
Power needed 200 W
Note Allows trading

A Comms console is used to trade with passing interstellar trader vessels. Template:Clr

Landing area

Landing area
AreaLanding.png
Size 9x9
Note Requires Comms console to allow trading

A Landing area is necessary to receive goods from interstellar traders.
(Build ???) Has been removed from the game and replaced by the Drop beacon. Template:Clr