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*Severity increases by 0.4 per day.
 
*Severity increases by 0.4 per day.
 
*Treatment slows progression by a maximum of 1 per day.
 
*Treatment slows progression by a maximum of 1 per day.
**This means the disease will regress by 0.6 per day at 100% tend quality.
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**This means the disease will regress by 0.6 per day at this rate.
**Progression will stop at 40% tend quality or higher.
 
 
**Note that good treatment will not cause the disease to go away on its own.
 
**Note that good treatment will not cause the disease to go away on its own.
  
The disease resolves after 30-40 days, independent of the patient's immune functioning.
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The disease resolves after 30-40 days, independent of the patient's immune functioning.{{Check Tag|Fact Check|Does it depend on immune functioning?}}
  
 
== Treatment ==
 
== Treatment ==
Treatment can be done using medicine which suppresses the disease, preventing it from reaching fatal stages. Pawns do not need to rest, as no immunity is gained.
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Treatment can be done using medicine which suppresses the disease, preventing it from reaching fatal stages.
  
A tend quality of 40% or higher is required to prevent the disease from progressing at all. With a good enough doctor, high quality [[hospital bed]], and a well-lit [[sterile tile|sterile room]], it is possible to reach average 40% tend quality even without medicine. [[Herbal medicine]] can be used if you don't have a good hospital setup yet, or if you need to reverse existing progression.
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An immediate cure is expensive, requiring 10 [[glitterworld medicine]] and a doctor with medical skill 5 or above.
 
 
An immediate cure is expensive, requiring 10 [[glitterworld medicine]] and a doctor with medical skill 5 or above, or a [[healer mech serum]].
 
  
 
== Version history ==
 
== Version history ==
 
* 1.1 - Added at some point in 1.1.
 
* 1.1 - Added at some point in 1.1.
* [[Version/1.1.2654|1.1.2654]] - Disease removed from the basegame and added to the Royalty DLC. Previously it was fully functional in Core, but did not appear in regular, unmodded gameplay unless Royalty was enabled. Reduce blood rot severity per day gain from 60% to 40%.
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* [[Version/1.1.2654|1.1.2654]] - Disease removed from the basegame and added to the Royalty DLC. Previously it was fully functional in Core, but did not appear in regular, unmodded gameplay unless Royalty was enabled.
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{{Nav/disease}}
 
{{Nav/disease}}
 
[[Category:Disease]]
 
[[Category:Disease]]

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