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− | {{infobox main| | + | {{stub}}{{infobox main| |
| name = Bionic tongue | | name = Bionic tongue | ||
| image = Health item bionic.png|Bionic tongue | | image = Health item bionic.png|Bionic tongue | ||
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{{Stub|section=1|reason=Who can they be bought from and are they ever offered as quest rewards?}} | {{Stub|section=1|reason=Who can they be bought from and are they ever offered as quest rewards?}} | ||
Bionic tongues can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | Bionic tongues can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
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<!-- Copied from other Bionics, but idk if they are actually available from these avenues. When someone does check each element, the format should be similar to this, though obviously with only the relevant sections retained and/or added. | <!-- Copied from other Bionics, but idk if they are actually available from these avenues. When someone does check each element, the format should be similar to this, though obviously with only the relevant sections retained and/or added. | ||
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They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. They are also sometimes offered as a [[quest]] reward. | They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. They are also sometimes offered as a [[quest]] reward. | ||
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== Summary == | == Summary == | ||
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Bionic tongues fully replace an organic tongue. Without a tongue, pawns have 0% [[Talking]] and are unable to: | Bionic tongues fully replace an organic tongue. Without a tongue, pawns have 0% [[Talking]] and are unable to: | ||
* Initiate or responds to relationship requests, become lovers, or propose marriage | * Initiate or responds to relationship requests, become lovers, or propose marriage | ||
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* (to be checked): Unable to issue role commands {{IdeologyIcon}} | * (to be checked): Unable to issue role commands {{IdeologyIcon}} | ||
− | In addition, a pawn without a tongue is considered [[disfigured]], giving | + | In addition, a pawn without a tongue is considered [[disfigured]], giving -15 [[opinion]] from others. They will also have a -8 [[mood]] debuff, which is permanent unless the tongue is replaced. |
− | === Installation === | + | ===Installation=== |
− | Installing the part requires {{ | + | {{stub|section=1}} |
+ | Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing the part requires | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | The tongue | + | The tongue cannot be damaged in unmodded RimWorld, except for the explicit [[surgery]] option to remove it. As a bionic tongue has the same stats as a regular tongue, installing one on a healthy pawn serves no physical purpose. If [[Ideology DLC]] is installed, the [[biosculpter pod]] {{IdeologyIcon}} can be used to restore the tongue at the cost of {{icon small|glitterworld medicine}} 2 instead. Otherwise, only the rare [[healer mech serum]]s can fix it. |
− | Replacing a missing tongue may not be necessary at all, however. While very important on any pawn that uses their [[talking]] stat (wardening, trading, taming), other pawns face a tradeoff. It removes all negative conversations, which can help with [[trait]]s like Abrasive, but removes relationship penalties. Note that the [[healer mech serum]] | + | Replacing a missing tongue may not be necessary at all, however. While very important on any pawn that uses their [[talking]] stat (wardening, trading, taming), other pawns face a tradeoff. It removes all negative conversations, which can help with [[trait]]s like Abrasive, but removes relationship penalties. Note that the [[healer mech serum]] may heal an missing tongue - installing a bionic one will avoid wasting the much rarer serum on it. |
− | Body modders and transhumanists {{IdeologyIcon}} will be happier when using any artificial body part. Among the {{hover title|RimWorld base content without DLC|core RimWorld}} artificial parts that don't have any downsides, bionic tongues require the fewest [[advanced component]]s. | + | Body modders and transhumanists {{IdeologyIcon}} will be happier when using any artificial body part. Among the {{hover title|RimWorld base content without DLC|core RimWorld}} artificial parts that don't have any downsides, bionic tongues require the fewest [[advanced component]]s. With the [[Royalty DLC]], [[Venom fangs]] {{RoyaltyIcon}}, [[knee spike]]s {{RoyaltyIcon}}, and [[elbow blade]]s {{RoyaltyIcon}} can provide a similar benefit without requiring advanced components. |
== Version history == | == Version history == |