Editing Autocannon turret

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As of [[Version/1.4.3580|version 1.4.3580]], autocannon turrets do benefit from [[cover]] but only if the lower left corner of the turret is covered from the shooter as confirmed by [[:File:Big_turrets_partially_benefit_from_cover.jpg|empirical testing]]. In practice this means that the turret can '''only''' be in cover if engaged from the south-east, as pawns will target the nearest tile of the turret and cover only applies if it is directly adjacent to the targeted tile.  
 
As of [[Version/1.4.3580|version 1.4.3580]], autocannon turrets do benefit from [[cover]] but only if the lower left corner of the turret is covered from the shooter as confirmed by [[:File:Big_turrets_partially_benefit_from_cover.jpg|empirical testing]]. In practice this means that the turret can '''only''' be in cover if engaged from the south-east, as pawns will target the nearest tile of the turret and cover only applies if it is directly adjacent to the targeted tile.  
  
Like all turrets, they cannot target enemies through [[blind smoke]] and are temporarily disabled by sources of [[EMP]], with downtime scaling to the EMP damage dealt. Unlike mechanoids, turrets do not adapt to EMP and thus can be continuously restunned.
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Like all turrets, they are temporarily disabled by sources of [[EMP]], with downtime scaling to the EMP damage dealt. Unlike mechanoids, turrets do not adapt to EMP and thus can be continuously restunned.
  
 
[[File:Turret_range_comparison.png|900px|thumb|center|Visualization of effective turret range of all three turrets, from uranium slug turret (top), to autocannon turret (middle), to mini-turret (bottom). <br>
 
[[File:Turret_range_comparison.png|900px|thumb|center|Visualization of effective turret range of all three turrets, from uranium slug turret (top), to autocannon turret (middle), to mini-turret (bottom). <br>

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