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  • ...ools, and dozens of smaller improvements. A full change list is at the end of this post. ...one still having trouble should start at this thread. There may be a delay of some hours before your download count resets or your email arrives.
    10 KB (1,708 words) - 02:53, 7 November 2023
  • <!-- End of Nav --> ...cation, as well as integration of tags to list stock using [[Template: Tag List]]}}
    30 KB (4,274 words) - 21:07, 5 February 2024
  • All [[skills]] in ''Rimworld'' improve simply while they are used, there is nothing spec ...ract them, and do it more slowly to boot. A colonist may need just a touch of something to be ''exactly'' the pawn your colony needs.
    37 KB (6,042 words) - 05:56, 4 May 2024
  • ...elopment mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus, duplicated in some locations, etc.}} {{Image wanted|reason=See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options
    39 KB (6,219 words) - 21:02, 16 January 2024
  • ...s and the "Open Steam Workshop" button (if you are using the steam version of the game). Starting scenarios can be roughly grouped into one of two types, determined by the faction type the player will inherit. These ar
    21 KB (2,937 words) - 06:53, 4 May 2024
  • Below is the list of tips that appear in-game. ...s displayed in the background of their icon in the colonist bar at the top of the screen.
    9 KB (1,426 words) - 11:17, 11 June 2022
  • {{for|the skill of the same name|Skills#Social{{!}}Skills}} [[File:SocialTab.png|frame|Example of a social tab]]
    18 KB (2,805 words) - 02:34, 3 May 2024
  • ...kills will slowly increase. Children raised in growth vats will have lower skills and gain fewer passions than normal.<br/>The device uses chemical injection ...dded by the [[Biotech DLC]]. It allows the gestation and accelerated aging of [[babies]] and [[children]].
    17 KB (2,675 words) - 22:36, 9 January 2024
  • ...ave as much of an impact as colonists from other scenarios. You can spread skills across the whole party. However, Neolithic technologies are more labor-inte ===Skills you need===
    38 KB (6,562 words) - 01:51, 22 April 2024
  • ...symbioticity by connecting with the tree itself, granting partial control of the dryads it produces for a colony's benefit. {{List|Dryad}}
    11 KB (1,706 words) - 05:19, 25 April 2024
  • ...d by images and icons. The following menus are found along the bottom edge of the screen. [[File:Work priorities.jpg|400px|thumb|right|Example of work priorities and the different work types.]]
    26 KB (3,992 words) - 01:00, 21 January 2024
  • <!-- End of Nav --> {{Split|reason=Suggest split entire [[Animals#Animal_husbandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this
    52 KB (8,178 words) - 13:54, 24 April 2024
  • Because of this, it is possibly the hardest scenario of all. Note: The bulk of this guide was made assuming Core RimWorld, without any of its DLC. See [[#DLC Considerations|DLC Considerations]] for how each one ap
    32 KB (5,488 words) - 18:25, 22 April 2024
  • ...g support for 1.3! It's quite easy to make a mod support multiple versions of the game, just by putting the old version's files in one folder and the new ...nclosed room or fenced off area. Once placed, you can assign a certain set of animals to the pen and handlers will bring the correct animals over. Pen ma
    20 KB (3,121 words) - 04:15, 7 November 2023
  • ...rld 1.0. Thank you to everyone! I have many people to be grateful to (many of whom I mentioned in the last update). 1.0 is mostly the same as Beta 19, with a lot of bugfixes. The only significant new feature is a new food restriction system
    27 KB (3,995 words) - 04:11, 7 November 2023
  • When taken, a drug will have 2 major types of effects: ...drawal]]. Stronger drugs have stronger withdrawals, and always have a risk of [[overdose]], which can rarely lead to [[death]]. And, there can be [[healt
    31 KB (4,561 words) - 09:14, 31 May 2024
  • <!-- End of Nav --> ...the storyteller or by player accepted quests. The group size and strength of a raiding party is determined by 'points', which will be explained in-depth
    36 KB (5,582 words) - 19:51, 11 May 2024
  • &larr; <small>[[List of childhood backstories]]</small> See also [[List of childhood backstories]] and [[List of player created childhood backstories N through Z]].
    72 KB (9,892 words) - 00:44, 17 January 2023
  • &larr; <small>[[List of childhood backstories]]</small> See also [[List of childhood backstories]] and [[List of player created childhood backstories A through M]].
    57 KB (7,869 words) - 20:16, 15 September 2022
  • {{About|children of age 3 and up|pregnancy and babies|Reproduction}} ...r, slower, and less capable of work when compared to adult pawns, but gain skills as they age.
    33 KB (4,887 words) - 17:31, 27 May 2024

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