Editing Zeushammer
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== Summary == | == Summary == | ||
− | + | The zeushammer is a strong, blunt melee weapon. It completely beats a [[uranium]] [[mace]] of the same [[quality]]. However, it falls short of the [[monosword]]'s sheer damage output and {{AP}}. | |
− | When a zeushammer hits with its head, its | + | When a zeushammer hits with its head, its [[EMP]] will stun [[mechanoids]], [[turrets]], and [[mortar]]s for 4.5s, regardless of [[quality]]. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs), regardless of stun length. |
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+ | Blunt damage in it of itself also has a small chance to stun the target, regardless of their organic status. | ||
== Analysis == | == Analysis == | ||
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== Version history == | == Version history == | ||
− | + | [[Royalty DLC]] release - Added. | |
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{{Nav|weapon|wide}} | {{Nav|weapon|wide}} | ||
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:EMP Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:EMP Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]] | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]] |