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+ | {{rewrite|reason=Format standardisation - See [[Go-juice]]}} | ||
{{Infobox main|drug | {{Infobox main|drug | ||
| name = Yayo | | name = Yayo | ||
| image = Yayo a.png | | image = Yayo a.png | ||
− | | description = A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake. | + | | description = A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.\n\nBecause of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties. |
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Drug | | type = Drug | ||
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| flammability = 1 | | flammability = 1 | ||
| rotatable = false | | rotatable = false | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| joy offset = 0.8 | | joy offset = 0.8 | ||
− | | joy kind = | + | | joy kind = chemical |
| addictiveness = 0.01 | | addictiveness = 0.01 | ||
| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
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| research = Psychite refining | | research = Psychite refining | ||
| work to make = 350 | | work to make = 350 | ||
− | | | + | | skill 1 = Intellectual |
| resource 1 = Psychoid leaves | | resource 1 = Psychoid leaves | ||
| resource 1 amount = 8 | | resource 1 amount = 8 | ||
− | |||
<!-- Technical --> | <!-- Technical --> | ||
| defName = Yayo | | defName = Yayo | ||
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| drug category = hard | | drug category = hard | ||
| is pleasure drug = true | | is pleasure drug = true | ||
− | }} | + | <!-- Unused --> |
− | {{Info|'''Yayo''' is | + | | always haulable = true |
+ | | draw gui overlay = true | ||
+ | | graphic class = Graphic_StackCount | ||
+ | | graphic path = Things/Thing/Drug/Yayo | ||
+ | | label = yayo | ||
+ | | parent name = MakeableDrugBase | ||
+ | | resource readout priority = Last | ||
+ | | selectable = true | ||
+ | | social properness matters = true | ||
+ | | thing class = Drugs | ||
+ | | use hit points = true | ||
+ | <!-- Drug Parameters --> | ||
+ | | moving offset = 0.15 | ||
+ | | pain factor = 0.5 | ||
+ | | rest fall factor = 0.33 | ||
+ | | rest offset = 0.4 | ||
+ | | mood offset = 35}} | ||
+ | {{Info|'''Yayo''' is potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of at the risk of addiction and overdose. It is also used in the manufacturing of [[go-juice]].}} | ||
− | == | + | == Aquisition == |
− | Yayo can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}} and {{Ticks|{{P|Work To Make}} }} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills# | + | Yayo can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. |
It can also be found on [[raider]]s and [[Trade|purchased]]. | It can also be found on [[raider]]s and [[Trade|purchased]]. | ||
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== Summary == | == Summary == | ||
+ | {{stub|section=1|reason=Under construction - See Go-juice}} | ||
Yayo is a highly potent mood enhancing drug that has a variety of effects. These can be broken into effects that occur: | Yayo is a highly potent mood enhancing drug that has a variety of effects. These can be broken into effects that occur: | ||
* Instantaneously and one time upon using the drug. | * Instantaneously and one time upon using the drug. | ||
* While high on the drug. | * While high on the drug. | ||
− | |||
* While addicted to the drug. | * While addicted to the drug. | ||
* While withdrawing from the drug. | * While withdrawing from the drug. | ||
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=== Upon snorting === | === Upon snorting === | ||
− | A pawn taking yayo will do so right where it stands without looking for a place to sit first. Yayo is taken nasally, taking {{ticks|{{P|Ingestion Time}} }}. It has the following one time effects: | + | A pawn taking yayo will do so right where it stands without looking for a place to sit first. Yayo is taken nasally, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects: |
− | * {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation]] | + | * {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] |
− | * | + | * '''+{{%|{{#vardefineecho:highSeverity|0.75}}}}''' Psychite high severity ''(see "Psychite high" below)'' |
− | |||
* {{+|40%}} [[Rest]] | * {{+|40%}} [[Rest]] | ||
− | * {{ | + | * <span style="color:firebrick>'''{{%|{{P|Addictiveness}}}}'''</span> [[Addiction]] chance |
− | * {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}} }} }} [[Overdose]] severity (same across all [[hard drugs]]) | + | * <span style="color:firebrick>'''{{%|{{#vardefineecho:overdoseChance|0.01}}}}'''</span> Chance for a [[Overdose#Major|major overdose]] |
− | + | * {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity (same across all [[hard drugs]]) | |
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* If the pawn has an addiction already: | * If the pawn has an addiction already: | ||
− | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}} }} }} Psychite need ''(see " | + | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Psychite need ''(see "Addiction" below)'' |
− | ** {{ | + | ** {{++|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}}}}}} Addiction severity ''(see "Withdrawal" below)'' |
=== Yayo high === | === Yayo high === | ||
{{Quote|"Active yayo in the bloodstream. Generates an intense euphoric high."|High on yayo description}} | {{Quote|"Active yayo in the bloodstream. Generates an intense euphoric high."|High on yayo description}} | ||
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* {{+|35}} [[Mood]] (''"Feeling pumped! Let's do this!"'') | * {{+|35}} [[Mood]] (''"Feeling pumped! Let's do this!"'') | ||
+ | * <span style="color:forestgreen>'''×90%'''</span> [[Pain]] | ||
* {{+|15%}} [[Moving]] | * {{+|15%}} [[Moving]] | ||
− | * | + | * <span style="color:forestgreen>'''×66%'''</span> Tiredness (rest fall factor) |
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− | + | === Tolerance === | |
+ | {{Quote|"A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect."|Tolerance description}} | ||
+ | If a pawn has a visible tolerance to psychite, they will develop chemical damage in the kidneys in a mean time of 120 days. | ||
− | {{: | + | === Addiction === |
+ | {{Quote|"A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of psychite from drugs like flake or yayo, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}} | ||
+ | Developing an addiction means a pawn has a psychite [[Needs#Drug addictions|need]]. The need for psychite falls by {{%|{{#vardefineecho:needFall|0.5}}}} per day, consuming yayo satisfies the need by {{%|{{#var:needOffset}}}} ''(see "Upon snorting" above)'', meaning the pawn will need to consume yayo at least every {{#expr: {{#var:needOffset}}/{{#var:needFall}} round 1}} days to prevent withdrawal symptoms. | ||
+ | |||
+ | === Withdrawal === | ||
+ | {{Quote|"Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}} | ||
+ | As soon as the psychite need reaches 0%, the pawn will develop a psychite withdrawal. From then on the addiction severity falls by {{%|{{#vardefineecho:addictionSeverityPerDay|0.0666}}}} per day from the initial 50%, meaning it takes about {{#expr: 1/{{#var:addictionSeverityPerDay}} round 1}} days to overcome the addiction. Consuming yayo during a withdrawal will increase the addiction severity by {{%|{{#var:addictionSeverityOffset}}}} again ''(see "Upon snorting" above)''. During the withdrawal the pawn suffers from the following symptoms: | ||
+ | * {{--|35}} [[Mood]] (''"God I'm tired. Everything's so slow and boring. Especially me."'') | ||
+ | * {{--|20%}} [[Consciousness]] | ||
+ | * {{--|20%}} [[Moving]] | ||
+ | * {{--|20%}} [[Manipulation]] | ||
+ | * {{++|30%}} [[Rest Fall Rate|Rest fall factor]] (meaning the pawn needs to sleep about a 30% sooner) | ||
+ | * <span style="color:firebrick>'''Mental break'''</span> chances: | ||
+ | ** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{#expr: 1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1}} hard drug binges during each withdrawal. | ||
+ | ** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{#expr: 1/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1}} psychotic wanderings during each withdrawal. | ||
== Analysis == | == Analysis == | ||
− | Yayo is one of three drugs that can be produced from psychoid leaves, the others being [[flake]] and [[psychite tea]]. Yayo can also be further refined into [[go-juice]] with the addition of 2 [[neutroamine]] | + | {{Stub|section=1|reason=Should compare stat buffs as well as mood buffs - any comparison should be duplicated on [[Flake]]}} |
+ | Yayo is one of three drugs that can be produced from psychoid leaves, the others being [[flake]] and [[psychite tea]]. Yayo can also be further refined into [[go-juice]] with the addition of 2 [[neutroamine]]. | ||
=== Drug === | === Drug === | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
− | | Yayo | + | ! Drug !! Mood buff !! Moving !! Pain !! Tiredness !! Consciousness !! Sight !! Global working speed |
+ | |- | ||
+ | | Yayo || +35 || +15% || ×50% || ×33% || - || - || - | ||
|- | |- | ||
− | | Flake | + | | Flake || +35 || - || ×50% || ×33% || - || - || - |
|- | |- | ||
− | | Go juice || | + | | Go juice || +5 || +50% || ×10% || - || +20% || +35% || - |
|- | |- | ||
− | | Wake-up | + | | Wake-up || - || +10% || - || ×80% || +10% || - || +50% |
|} | |} | ||
+ | For use as a mood control drug, yayo is far preferable to flake, with stronger effects and only one fifth as addictive (1% vs 5% addictiveness). Psychite tea is considerably weaker, but it is much less addictive than either of the other two and, unlike them, has a safe usage interval. It is thus a significantly safer option than either. This makes tea far more useful for regular use, while yayo is more appropriate for mood emergencies. Though there is no minimum tolerance to get addicted to Yayo, it still contributes to tolerance to Psychite tea. | ||
=== Trade === | === Trade === | ||
− | On the market, yayo is worth 50% more [[silver]] than flake, with a 20% increase in the [[Work To Make]] and a 100% increase in ingredient cost. | + | On the market, yayo is worth 50% more [[silver]] than flake, with a 20% increase in the [[Work To Make]] and a 100% increase in ingredient cost. The most economical option depends on which is the greater bottleneck: converting the leaves to the drug, or producing the leaves in the first place. |
− | + | If converting the leaves into drugs is the bottleneck then there are two options. The psychoid leaves could be turned into yayo, however converting as much as possible to flake and then selling the remaining psychoid leaves themselves is even more efficient. For example, a pawn requires {{ticks|35000}} of work and 800 psychoid leaves to synthesize 100 yayo worth {{icon Small|silver||2100}}. With the same amount of work, a pawn could craft 140 flake worth {{icon Small|silver||1960}} and consume 560 of the 800 psychoid leaves. The remaining 240 psychoid leaves are worth {{icon Small|silver||456}} for a total of {{icon Small|silver||2416}}. This is not without its downsides however - fewer traders accept psychoid leaves than accept drugs and without refrigeration, the leaves will eventually rot away. Thus, if the player is likely to caravan to a settlement or receive a relevant trader before they rot entirely away, or can accommodate the refrigeration of leaves long term, converting to flake and selling the remainder of leaves is ideal. If they cannot, converting to yayo for storage may be necessary. | |
− | If the | + | If psychoid leaf production is the bottleneck and there is insufficient leaf supply to fully occupy your drug synthesizers' time, producing flake is the optimum as it produces 33% more silver per leaf at the cost of 7% more work per silver. |
If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however the low weight of all the options means this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake worth over 20,000 silver. | If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however the low weight of all the options means this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake worth over 20,000 silver. | ||
− | Note that the third possible product for psychoid leaves, [[psychite tea]], is economically inferior to both yayo and flake. Its primary advantage instead lies in ease | + | Note that the third possible product for psychoid leaves, [[psychite tea]], is economically inferior to both yayo and flake. Its primary advantage instead lies in ease of use by colonists. It is produced at a [[campfire]] or stove with the [[Cooking]] skill and requires only the [[Research#Psychoid brewing|Psychoid Brewing]] research, and thus may be a more accessible in the early game. |
== Trivia == | == Trivia == | ||
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* [[Version/1.2.2719|1.2.2719]] - Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict. | * [[Version/1.2.2719|1.2.2719]] - Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict. | ||
− | {{ | + | {{nav/drugs}} |
[[Category:Drug]] [[Category:Hard Drug]] | [[Category:Drug]] [[Category:Hard Drug]] |