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− | {{ | + | {{Define|Material |
− | | | + | | category = Woody |
− | + | | description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch. | |
− | | description = Wood from trees or other fibrous plants. Useful for building structures | ||
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| color = (133,97,67) | | color = (133,97,67) | ||
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| always haulable = true | | always haulable = true | ||
| appearance = Planks | | appearance = Planks | ||
| construct effect = ConstructWood | | construct effect = ConstructWood | ||
+ | | def name = WoodLog | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| e type = Equipment | | e type = Equipment | ||
| equipment type = Primary | | equipment type = Primary | ||
− | | equipped angle offset = - | + | | equipped angle offset = -55 |
| equipped texture path = Things/Item/Resource/WoodLog_Equipped | | equipped texture path = Things/Item/Resource/WoodLog_Equipped | ||
− | | graphic class = | + | | graphic class = Graphic_Single |
| graphic path = Things/Item/Resource/WoodLog | | graphic path = Things/Item/Resource/WoodLog | ||
| is body part = true | | is body part = true | ||
| label = wood | | label = wood | ||
| parent name = ResourceVerbBase | | parent name = ResourceVerbBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| sound drop = Wood_Drop | | sound drop = Wood_Drop | ||
| sound impact stuff = BulletImpactWood | | sound impact stuff = BulletImpactWood | ||
| sound interact = Wood_Drop | | sound interact = Wood_Drop | ||
− | | | + | | stack limit = 75 |
− | | | + | | stuff adjective = wooden |
− | | thing class = | + | | tech level = Neolithic |
− | | use | + | | thing class = Equipment |
− | | | + | | use standard health = true |
− | + | | beauty factor = 1.25 | |
− | + | | beauty offset = 2 | |
− | + | | deterioration rate base = 1 | |
− | + | | door opening speed factor = 1.2 | |
− | + | | flammability base = 1.0 | |
− | + | | flammability factor = 1 | |
− | + | | market value base = 1.4 | |
− | + | | max health base = 150 | |
− | + | | max health factor = 0.5 | |
− | + | | melee blunt damage base = 0.8 | |
− | + | | melee cooldown base = 2.2 | |
− | + | | melee cooldown factor = 0.9 | |
− | + | | melee damage base = 8 | |
− | + | | melee sharp damage base = 0.3 | |
− | + | | work to make factor = 0.7 | |
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}} | }} | ||
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− | + | {{Info|Wood logs are vital to early game construction. You are given a number of wood logs at the start of the game and can gather more from trees using the [[Commands|Chop Wood]] command. Bulk goods traders will also buy and sell wood.}} | |
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− | + | You can plant trees inside growing zones to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested. | |
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− | + | Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! | |
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