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{{Anomaly}}
 
{{Anomaly}}
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{{Infobox main<!-- Add infobox category here -->
 
{{Infobox main<!-- Add infobox category here -->
| image = Void monolith.png
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| set property = false <!-- Remove when anomaly goes live and content confirmed -->
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| name = Monolith
 
| name = Monolith
| description = A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.
 
| type = Entity
 
 
}}
 
}}
  
The '''void monolith''' is a structure that is the center point of the [[Anomaly DLC]]. It is used to enable in encounters with most [[entities]].
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INTRO TEXT
 
 
== Acquisition ==
 
 
 
The monolith appears on all new colony maps by default. If you have selected the "Ambient Horror" mode of the [[storyteller]] settings, the monolith '''will not be available'''.
 
 
 
If you move to a new map or add the DLC in the middle of another playthrough, you will receive a "Strange Signal" quest which will spawn a monolith on your map. The monolith's spawn point is random, and it may destroy existing structures when it arrives.
 
 
 
== Summary ==
 
 
 
The monolith is the first [[entity]] that the player will encounter. Initially dormant, the monolith goes through these stages of development:
 
 
 
{| class="wikitable"
 
|-
 
! Name || Size || Effect || Advancement
 
|-
 
| Fallen&nbsp;monolith<br>[[File:Void monolith.png|64px]] || 3×3 || Dormant || Investigate the monolith with a colonist, and choose to "Keep focusing" when you receive the warning dialog.
 
|-
 
| Void&nbsp;monolith<br>[[File:Void monolith level 1.png|64px]] || 5×3 || '''Level 1:''' Encounter a mix of basic and easier advanced [[entities]]. You will immediately experience a [[Events#Gray_pall|gray pall]] event, followed shortly by a [[sightstealer]] attack and a [[harbinger tree]] sprout || Encounter '''7 [[Entities#Basic|basic entities]]''' (out of 8), and have a colonist attune to the monolith again when you are ready
 
|-
 
| Void&nbsp;monolith<br>[[File:Void monolith level 2.png|64px]] || 5×5 || '''Level 2:''' All entity encounters possible, including the more-dangerous advanced entities || Encounter '''12 [[Entities#Advanced|advanced entities]]''' (out of 17), and have a colonist attune to the monolith again when you are ready
 
|-
 
| Void&nbsp;monolith<br>[[File:Void monolith level 3.png|64px]] || 5×5 || '''Level 3:''' The monolith is awakening for the end of the quest || Complete the [[Endings#Monolith_endgame|final encounter of the Anomaly ending quest]]
 
|-
 
| Fallen&nbsp;monolith<br>[[File:Void monolith.png|64px]] || 3×3 || Closed || The monolith is shut down as part of the Anomaly ending. It can still be studied indefinitely for advanced research points.
 
|}
 
 
 
The monolith must be attuned or investigated after each step to advance, allowing you to decide when to progress. If you chose the [[Scenario_system#The_Anomaly|Anomaly starting scenario]], the monolith will ''automatically'' move to Level 1 on its own a few days after you begin the game.
 
 
 
The monolith can be [[work|studied]] every two days as source of either basic or advanced Anomaly tech tree research points.
 
  
The monolith provides total cover (like a wall), and it is invulnerable to all damage and fire. [[Raiders]] will ignore the monolith. When the monolith expands in size, it will destroy any structures in the way.
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== Acquistion ==
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ACQUISTION TEXT
  
Depending on which path you select during the [[Endings#Monolith_endgame|Anomaly ending quest]], the monolith will either be permanently closed or permanently reverted to Level 2. In either case, it can still be studied indefinitely for advanced research points.
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== Summary ==
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SUMMARY TEXT
  
 
== Analysis ==
 
== Analysis ==
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ANALYSIS TEXT
  
The monolith is your only permanent source of Anomaly research points, it is important to study it as soon as possible after each two-day cooldown. Studying the monolith is done through the "Dark Study" job on the [[work|Work tab]].
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CATEGORIES GO HERE
 
 
The monolith cannot be moved, so its position should be taken into consideration when planning your base. If you are unable to directly build around or near the monolith, it is advised to create a safe and lit path from your colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as [[Noctolith|unnatural darkness]].
 
 
 
== Version history ==
 
 
 
* [[Anomaly DLC]] Release - Added.
 
* 1.5.4081 — Ambient Horror mode, and monoliths spawned via the dev commands now work correctly
 
 
 
[[Category:Anomaly]]
 
[[Category:Entities]]
 

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