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'''Market Value Cap''': The market value of an item with a quality above normal is capped. The cap becomes relevant for all items that have (at normal quality) a higher market value than:
 
'''Market Value Cap''': The market value of an item with a quality above normal is capped. The cap becomes relevant for all items that have (at normal quality) a higher market value than:
* 750 {{Icon Small|silver}} for legendary
+
* 750 {{Icon Small | Silver}} for legendary
* 1333 {{Icon Small|silver}} for masterwork and
+
* 1333 {{Icon Small | Silver}} for masterwork and
* 2000 {{Icon Small|silver}} for good and excellent quality items.
+
* 2000 {{Icon Small | Silver}} for good and excellent quality items.
 
See [[Quality]] for more information.
 
See [[Quality]] for more information.
  
Keep in mind that instead of maximizing profit, it might be more preferable to use the [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}} on something more useful, like crafting a good weapon.
+
It is questionable if you shouldn't rather use the [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}} on something more useful, like crafting a good weapon.
  
 
== General ==
 
== General ==
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For some crafting skill levels the [[Hood]] is more profitable than the [[Duster]] and the [[Bedroll]] more profitable that the [[Armchair]] ([[Double bedroll]]s are also affected by the market value cap and can therefore be ignored). The differences become only noteworthy if the pawn has [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}}.
 
For some crafting skill levels the [[Hood]] is more profitable than the [[Duster]] and the [[Bedroll]] more profitable that the [[Armchair]] ([[Double bedroll]]s are also affected by the market value cap and can therefore be ignored). The differences become only noteworthy if the pawn has [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}}.
  
With the [[Royalty DLC]] the [[Corset]] {{RoyaltyIcon}} and [[Formal vest]] {{RoyaltyIcon}} remain the best options that requires crafting skill.
+
With the [[Royalty DLC]] the [[Corset]] and [[Formal vest]] remain the best option that requires crafting skill.
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
! Inspired Creativity
 
! Inspired Creativity
 
|-
 
|-
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
+
| {{GraphChart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend=
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
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{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
! Production Specialist Role {{IdeologyIcon}}
 
! Production Specialist Role {{IdeologyIcon}}
 
|-
 
|-
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
+
| {{GraphChart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend=
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
Line 62: Line 64:
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
! Production Specialist Role {{IdeologyIcon}} and Inspired Creativity
 
! Production Specialist Role {{IdeologyIcon}} and Inspired Creativity
 
|-
 
|-
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
+
| {{GraphChart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend=
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
Line 74: Line 77:
 
|-
 
|-
 
| With the Production Specialist Role and Inspired Creativity a [[Hood]] is more profitable than a [[Duster]] with<br>a [[crafting]] skill of 1 or more.<br>A [[Bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 1 or more.
 
| With the Production Specialist Role and Inspired Creativity a [[Hood]] is more profitable than a [[Duster]] with<br>a [[crafting]] skill of 1 or more.<br>A [[Bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 1 or more.
 +
|-
 
|}
 
|}
  
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Assuming Normal quality, for the effect of other qualities, see [[Quality]].
 
Assuming Normal quality, for the effect of other qualities, see [[Quality]].
 
{| {{STDT|sortable c_03 text-center}}
 
{| {{STDT|sortable c_03 text-center}}
 +
|-
 
! Leather
 
! Leather
 
! data-sort-type="number" | Sharp
 
! data-sort-type="number" | Sharp
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{{#vardefine:name | Duster }}
 
{{#vardefine:name | Duster }}
 
{{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}}
 
{{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}}
{{#ask: [[Type2::Leather]]
+
{{Apparel Material Table Row |Bearskin}}
  | format = template
+
{{Apparel Material Table Row |Birdskin}}
  | template = Apparel Material Table Row
+
{{Apparel Material Table Row |Bluefur}}
  | link = none
+
{{Apparel Material Table Row |Camelhide}}
}}
+
{{Apparel Material Table Row |Chinchilla fur}}
 +
{{Apparel Material Table Row |Dog leather}}
 +
{{Apparel Material Table Row |Elephant leather}}
 +
{{Apparel Material Table Row |Foxfur}}
 +
{{Apparel Material Table Row |Guinea pig fur}}
 +
{{Apparel Material Table Row |Heavy fur}}
 +
{{Apparel Material Table Row |Human leather}}
 +
{{Apparel Material Table Row |Lightleather}}
 +
{{Apparel Material Table Row |Lizardskin}}
 +
{{Apparel Material Table Row |Panthera fur}}
 +
{{Apparel Material Table Row |Patchleather}}
 +
{{Apparel Material Table Row |Pigskin}}
 +
{{Apparel Material Table Row |Plainleather}}
 +
{{Apparel Material Table Row |Rhinoceros leather}}
 +
{{Apparel Material Table Row |Thrumbofur}}
 +
{{Apparel Material Table Row |Wolfskin}}
 
|}
 
|}
  
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The table below shows the stats of all [[Leathery]] [[Armchair]]s. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]].
 
The table below shows the stats of all [[Leathery]] [[Armchair]]s. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]].
 
{| {{STDT|sortable c_01 text-center}}
 
{| {{STDT|sortable c_01 text-center}}
 +
|-
 
! Fabric
 
! Fabric
 
! data-sort-type="number" | [[Stuff]] cost
 
! data-sort-type="number" | [[Stuff]] cost
 
! data-sort-type="number" | Beauty
 
! data-sort-type="number" | Beauty
 
! data-sort-type="number" | Work
 
! data-sort-type="number" | Work
 +
! data-sort-type="number" | Mass
 
! data-sort-type="number" | HP
 
! data-sort-type="number" | HP
 
! data-sort-type="number" | Flammability  
 
! data-sort-type="number" | Flammability  
Line 119: Line 141:
 
{{#vardefine:name | Armchair }}
 
{{#vardefine:name | Armchair }}
 
{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}} {{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}} {{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}} {{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}} {{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}} {{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} {{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}} {{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}
 
{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}} {{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}} {{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}} {{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}} {{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}} {{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} {{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}} {{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}
{{#ask: [[Type2::Leather]]
+
{{Building Material Table Row |Bearskin}}
  | format = template
+
{{Building Material Table Row |Birdskin}}
  | template = Building Material Table Row
+
{{Building Material Table Row |Bluefur}}
  | link = none
+
{{Building Material Table Row |Camelhide}}
}}
+
{{Building Material Table Row |Chinchilla fur}}
 +
{{Building Material Table Row |Dog leather}}
 +
{{Building Material Table Row |Elephant leather}}
 +
{{Building Material Table Row |Foxfur}}
 +
{{Building Material Table Row |Guinea pig fur}}
 +
{{Building Material Table Row |Heavy fur}}
 +
{{Building Material Table Row |Human leather}}
 +
{{Building Material Table Row |Lightleather}}
 +
{{Building Material Table Row |Lizardskin}}
 +
{{Building Material Table Row |Panthera fur}}
 +
{{Building Material Table Row |Patchleather}}
 +
{{Building Material Table Row |Pigskin}}
 +
{{Building Material Table Row |Plainleather}}
 +
{{Building Material Table Row |Rhinoceros leather}}
 +
{{Building Material Table Row |Thrumbofur}}
 +
{{Building Material Table Row |Wolfskin}}
 
|}
 
|}

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