Editing User:Ickputzdirwech/Leathery
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'''Market Value Cap''': The market value of an item with a quality above normal is capped. The cap becomes relevant for all items that have (at normal quality) a higher market value than: | '''Market Value Cap''': The market value of an item with a quality above normal is capped. The cap becomes relevant for all items that have (at normal quality) a higher market value than: | ||
− | * 750 {{Icon Small| | + | * 750 {{Icon Small | Silver}} for legendary |
− | * 1333 {{Icon Small| | + | * 1333 {{Icon Small | Silver}} for masterwork and |
− | * 2000 {{Icon Small| | + | * 2000 {{Icon Small | Silver}} for good and excellent quality items. |
See [[Quality]] for more information. | See [[Quality]] for more information. | ||
− | + | It is questionable if you shouldn't rather use the [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}} on something more useful, like crafting a good weapon. | |
== General == | == General == | ||
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For some crafting skill levels the [[Hood]] is more profitable than the [[Duster]] and the [[Bedroll]] more profitable that the [[Armchair]] ([[Double bedroll]]s are also affected by the market value cap and can therefore be ignored). The differences become only noteworthy if the pawn has [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}}. | For some crafting skill levels the [[Hood]] is more profitable than the [[Duster]] and the [[Bedroll]] more profitable that the [[Armchair]] ([[Double bedroll]]s are also affected by the market value cap and can therefore be ignored). The differences become only noteworthy if the pawn has [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}}. | ||
− | With the [[Royalty DLC]] the [[Corset]] | + | With the [[Royalty DLC]] the [[Corset]] and [[Formal vest]] remain the best option that requires crafting skill. |
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Inspired Creativity | ! Inspired Creativity | ||
|- | |- | ||
− | | {{ | + | | {{GraphChart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple |
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | | xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | ||
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | | x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | ||
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{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Production Specialist Role {{IdeologyIcon}} | ! Production Specialist Role {{IdeologyIcon}} | ||
|- | |- | ||
− | | {{ | + | | {{GraphChart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple |
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | | xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | ||
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | | x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | ||
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{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Production Specialist Role {{IdeologyIcon}} and Inspired Creativity | ! Production Specialist Role {{IdeologyIcon}} and Inspired Creativity | ||
|- | |- | ||
− | | {{ | + | | {{GraphChart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple |
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | | xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | ||
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | | x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | ||
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|- | |- | ||
| With the Production Specialist Role and Inspired Creativity a [[Hood]] is more profitable than a [[Duster]] with<br>a [[crafting]] skill of 1 or more.<br>A [[Bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 1 or more. | | With the Production Specialist Role and Inspired Creativity a [[Hood]] is more profitable than a [[Duster]] with<br>a [[crafting]] skill of 1 or more.<br>A [[Bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 1 or more. | ||
+ | |- | ||
|} | |} | ||
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Assuming Normal quality, for the effect of other qualities, see [[Quality]]. | Assuming Normal quality, for the effect of other qualities, see [[Quality]]. | ||
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
+ | |- | ||
! Leather | ! Leather | ||
! data-sort-type="number" | Sharp | ! data-sort-type="number" | Sharp | ||
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{{#vardefine:name | Duster }} | {{#vardefine:name | Duster }} | ||
{{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}} | {{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}} | ||
− | {{ | + | {{Apparel Material Table Row |Bearskin}} |
− | + | {{Apparel Material Table Row |Birdskin}} | |
− | + | {{Apparel Material Table Row |Bluefur}} | |
− | + | {{Apparel Material Table Row |Camelhide}} | |
− | }} | + | {{Apparel Material Table Row |Chinchilla fur}} |
+ | {{Apparel Material Table Row |Dog leather}} | ||
+ | {{Apparel Material Table Row |Elephant leather}} | ||
+ | {{Apparel Material Table Row |Foxfur}} | ||
+ | {{Apparel Material Table Row |Guinea pig fur}} | ||
+ | {{Apparel Material Table Row |Heavy fur}} | ||
+ | {{Apparel Material Table Row |Human leather}} | ||
+ | {{Apparel Material Table Row |Lightleather}} | ||
+ | {{Apparel Material Table Row |Lizardskin}} | ||
+ | {{Apparel Material Table Row |Panthera fur}} | ||
+ | {{Apparel Material Table Row |Patchleather}} | ||
+ | {{Apparel Material Table Row |Pigskin}} | ||
+ | {{Apparel Material Table Row |Plainleather}} | ||
+ | {{Apparel Material Table Row |Rhinoceros leather}} | ||
+ | {{Apparel Material Table Row |Thrumbofur}} | ||
+ | {{Apparel Material Table Row |Wolfskin}} | ||
|} | |} | ||
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The table below shows the stats of all [[Leathery]] [[Armchair]]s. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]]. | The table below shows the stats of all [[Leathery]] [[Armchair]]s. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]]. | ||
{| {{STDT|sortable c_01 text-center}} | {| {{STDT|sortable c_01 text-center}} | ||
+ | |- | ||
! Fabric | ! Fabric | ||
! data-sort-type="number" | [[Stuff]] cost | ! data-sort-type="number" | [[Stuff]] cost | ||
! data-sort-type="number" | Beauty | ! data-sort-type="number" | Beauty | ||
! data-sort-type="number" | Work | ! data-sort-type="number" | Work | ||
+ | ! data-sort-type="number" | Mass | ||
! data-sort-type="number" | HP | ! data-sort-type="number" | HP | ||
! data-sort-type="number" | Flammability | ! data-sort-type="number" | Flammability | ||
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{{#vardefine:name | Armchair }} | {{#vardefine:name | Armchair }} | ||
{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}} {{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}} {{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}} {{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}} {{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}} {{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} {{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}} {{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}} | {{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}} {{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}} {{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}} {{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}} {{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}} {{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} {{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}} {{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}} | ||
− | {{ | + | {{Building Material Table Row |Bearskin}} |
− | + | {{Building Material Table Row |Birdskin}} | |
− | + | {{Building Material Table Row |Bluefur}} | |
− | + | {{Building Material Table Row |Camelhide}} | |
− | }} | + | {{Building Material Table Row |Chinchilla fur}} |
+ | {{Building Material Table Row |Dog leather}} | ||
+ | {{Building Material Table Row |Elephant leather}} | ||
+ | {{Building Material Table Row |Foxfur}} | ||
+ | {{Building Material Table Row |Guinea pig fur}} | ||
+ | {{Building Material Table Row |Heavy fur}} | ||
+ | {{Building Material Table Row |Human leather}} | ||
+ | {{Building Material Table Row |Lightleather}} | ||
+ | {{Building Material Table Row |Lizardskin}} | ||
+ | {{Building Material Table Row |Panthera fur}} | ||
+ | {{Building Material Table Row |Patchleather}} | ||
+ | {{Building Material Table Row |Pigskin}} | ||
+ | {{Building Material Table Row |Plainleather}} | ||
+ | {{Building Material Table Row |Rhinoceros leather}} | ||
+ | {{Building Material Table Row |Thrumbofur}} | ||
+ | {{Building Material Table Row |Wolfskin}} | ||
|} | |} |