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All calculations try to maximize the value per material. If ever two options are tied, the minimum work per silver is preferred. The cost and work of acquiring the material is ignored. | All calculations try to maximize the value per material. If ever two options are tied, the minimum work per silver is preferred. The cost and work of acquiring the material is ignored. | ||
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+ | Since [[furniture]] can only be sold at 70% of it's [[market value]] as opposed to 100% for [[apparel]] it is generally not advisable to build any of it for trading and it is therefore not calculated separately. | ||
== Terminology == | == Terminology == | ||
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'''Market Value Cap''': The market value of an item with a quality above normal is capped. The cap becomes relevant for all items that have (at normal quality) a higher market value than: | '''Market Value Cap''': The market value of an item with a quality above normal is capped. The cap becomes relevant for all items that have (at normal quality) a higher market value than: | ||
− | * 750 {{Icon Small| | + | * 750 {{Icon Small | Silver}} for legendary |
− | * 1333 {{Icon Small| | + | * 1333 {{Icon Small | Silver}} for masterwork and |
− | * 2000 {{Icon Small| | + | * 2000 {{Icon Small | Silver}} for good and excellent quality items. |
See [[Quality]] for more information. | See [[Quality]] for more information. | ||
− | + | == Base Game == | |
− | + | === General === | |
− | == General == | + | As you can see in [[User:Ickputzdirwech/Leathery#Table A: Thrumbofur|Table A]] the [[duster]] has the highest ''Silver per Thrumbofur'' ratio of all base game items. This holds true for all leathers. |
− | As you can see in | ||
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− | == Thrumbofur == | + | === Thrumbofur and Inspired Creativity === |
− | + | If you use [[Thrumbofur]] in combination with [[Mental inspiration#Inspired creativity|inspired creativity]] however, this is dependent on the [[crafting]] skill level. This is due to the high value of thrumbofur which means that the value of the crafted items is capped for legendary items. | |
− | + | As you can see in [[User:Ickputzdirwech/Leathery#Table B: Duster|Table B]] of all leathers only items crafted with thrumbofur reach this cap. | |
− | + | The relative profitability therefore changes and it is worth checking the next best option which are: [[hood]], [[parka]], [[jacket]] and [[bowler hat]] (in this order). Note that [[hoods]] were only introduced in 1.3. We are going to ignore parkas, since their value is capped the same way as for dusters. Thrumbofur jackets are also affected by the cap, but since they require less leather, the cap is not that severe. | |
{| class="wikitable" | {| class="wikitable" | ||
− | |||
|- | |- | ||
− | | {{ | + | ! Average ''Silver per Thrumbofur'' with Inspired Creativity |
+ | |- | ||
+ | | {{GraphChart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple | ||
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | | xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | ||
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | | x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | ||
− | | y1Title = | + | | y1Title = Duster | y1 = 15.931, 17.080, 18.723, 20.175, 21.312, 22.723, 24.333, 26.135, 28.154, 29.745, 31.698, 33.789, 35.812, 37.134, 38.408, 39.604, 40.781, 41.843, 42.857, 44.091, 45.264 |
− | | y2Title = | + | | y2Title = Hood | y2 = 15.890, 17.040, 18.693, 20.182, 21.382, 22.908, 24.722, 26.863, 29.409, 31.526, 34.172, 37.115, 40.114, 42.188, 44.266, 46.294, 48.390, 50.359, 52.297, 54.824, 57.294 |
− | | y3Title = | + | | y3Title = Jacket | y3 = 15.842, 16.986, 18.624, 20.079, 21.228, 22.663, 24.322, 26.209, 28.363, 30.091, 32.226, 34.542, 36.824, 38.347, 39.836, 41.256, 42.680, 43.987, 45.251, 46.835, 48.360 |
− | | y4Title = | + | | y4Title = Bowler hat | y4 = 15.724, 16.862, 18.498, 19.971, 21.159, 22.669, 24.464, 26.583, 29.103, 31.197, 33.816, 36.728, 39.696, 41.749, 43.805, 45.812, 47.886, 49.834, 51.752, 54.253, 56.697 |
}} | }} | ||
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− | |||
|} | |} | ||
+ | It's not really visible in the graph but up to level 2 the duster remains the best option. After that the hood is most profitable. The duster remains the second best choice up to level 5. From level 6 the bowler hat is the second best option. | ||
+ | |||
+ | It is however questionable if you shouldn't rather use the inspiration creativity on something more useful, like crafting a good weapon. | ||
+ | |||
+ | == Royalty DLC == | ||
+ | As you can see in [[User:Ickputzdirwech/Leathery#Table A: Thrumbofur|Table A]] [[corset]] and [[formal vest]] are tied with the highest ''Silver per Thrumbofur'' ratio of all items including the [[Royalty DLC]]. This holds true for all leathers. | ||
+ | |||
+ | As you can see in [[User:Ickputzdirwech/Leathery#Table C: Corset|Table C]] corsets and formal vests made of all leathers are not affected by the market value cap. They therefore remain the most profitable item regardless of crafting skill level or inspiration. | ||
+ | |||
+ | == Ideology DLC == | ||
+ | === General === | ||
+ | The [[Ideology DLC]] doesn't provide any more profitable options. Therefore in combination with only the base game the duster remains the most profitable option. If used together with the Royalty DLC corset and formal vest remain the most profitable options. | ||
+ | |||
+ | It adds the [[Ideoligion#Production_specialist|production specialist role]] however, which changes the affects of the market value cap if thrumbofur is used. This becomes only relevant without the Royalty DLC. | ||
+ | |||
+ | === Thrumbofur and Production Specialist Role === | ||
+ | Hardly visible in the graph the duster remains the most profitable option until crafting level 9. The hood becomes the most profitable option from level 9 on. The duster remains the second best choice up to level 12. From level 13 the bowler hat is the second best option. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |||
|- | |- | ||
− | | {{ | + | ! Average ''Silver per Thrumbofur'' with Production Specialist Role |
+ | |- | ||
+ | | {{GraphChart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple | ||
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | | xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | ||
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | | x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | ||
− | | y1Title = | + | | y1Title = Duster | y1 = 12.299, 13.374, 14.785, 15.837, 16.545, 17.379, 18.246, 19.149, 20.133, 20.918, 21.864, 22.920, 24.027, 24.827, 25.654, 26.502, 27.408, 28.319, 29.261, 30.498, 31.766 |
− | | y2Title = | + | | y2Title = Hood | y2 = 12.267, 13.339, 14.747, 15.796, 16.504, 17.336, 18.205, 19.113, 20.111, 20.916, 21.898, 23.014, 24.205, 25.090, 26.022, 27.009, 28.078, 29.209, 30.408, 31.968, 33.618 |
− | | y3Title = | + | | y3Title = Jacket | y3 = 12.230, 13.299, 14.703, 15.749, 16.454, 17.283, 18.146, 19.046, 20.030, 20.816, 21.767, 22.835, 23.960, 24.779, 25.631, 26.513, 27.460, 28.427, 29.435, 30.755, 32.122 |
− | | y4Title = | + | | y4Title = Bowler hat | y4 = 12.139, 13.200, 14.593, 15.631, 16.332, 17.156, 18.015, 18.914, 19.902, 20.698, 21.670, 22.774, 23.953, 24.829, 25.750, 26.728, 27.785, 28.905, 30.092, 31.635, 33.268 |
}} | }} | ||
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|} | |} | ||
+ | === Thrumbofur, Production Specialist Role and Inspired Creativity === | ||
+ | Again not visible in the graph the duster is the most profitable option only for crafting level 0. The hood becomes the most profitable option from level 1 on. The duster remains the second best choice up to level 1. From level 2 the bowler hat is the second best option. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |||
|- | |- | ||
− | | {{ | + | ! Average ''Silver per Thrumbofur'' with Production Specialist Role and Inspired Creativity |
+ | |- | ||
+ | | {{GraphChart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple | ||
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | | xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | ||
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | | x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | ||
− | | y1Title = | + | | y1Title = Duster | y1 = 20.105, 22.106, 25.234, 28.174, 30.389, 33.186, 36.003, 38.659, 41.123, 42.777, 44.561, 46.274, 47.740, 48.580, 49.305, 49.918, 50.425, 50.813, 51.133, 51.373, 51.543 |
− | | y2Title = | + | | y2Title = Hood | y2 = 20.096, 22.229, 25.779, 29.454, 32.455, 36.305, 40.480, 44.775, 49.115, 52.234, 55.857, 59.476, 62.647, 64.486, 66.096, 67.455, 68.589, 69.465, 70.180, 70.718, 71.109 |
− | | y3Title = | + | | y3Title = Jacket | y3 = 20.005, 22.033, 25.262, 28.390, 30.811, 33.885, 37.062, 40.157, 43.126, 45.176, 47.458, 49.688, 51.617, 52.727, 53.693, 54.508, 55.186, 55.707, 56.134, 56.455, 56.685 |
− | | y4Title = | + | | y4Title = Bowler hat | y4 = 19.886, 21.997, 25.510, 29.147, 32.117, 35.927, 40.058, 44.309, 48.604, 51.690, 55.275, 58.856, 61.995, 63.814, 65.408, 66.752, 67.874, 68.741, 69.449, 69.981, 70.369 |
}} | }} | ||
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|} | |} | ||
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== Tables == | == Tables == | ||
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Assuming Normal quality, for the effect of other qualities, see [[Quality]]. | Assuming Normal quality, for the effect of other qualities, see [[Quality]]. | ||
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
+ | |- | ||
! Leather | ! Leather | ||
! data-sort-type="number" | Sharp | ! data-sort-type="number" | Sharp | ||
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{{#vardefine:name | Duster }} | {{#vardefine:name | Duster }} | ||
{{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}} | {{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}} | ||
− | {{ | + | {{Apparel Material Table Row |Bearskin}} |
− | + | {{Apparel Material Table Row |Birdskin}} | |
− | + | {{Apparel Material Table Row |Bluefur}} | |
− | + | {{Apparel Material Table Row |Camelhide}} | |
− | }} | + | {{Apparel Material Table Row |Chinchilla fur}} |
+ | {{Apparel Material Table Row |Dog leather}} | ||
+ | {{Apparel Material Table Row |Elephant leather}} | ||
+ | {{Apparel Material Table Row |Foxfur}} | ||
+ | {{Apparel Material Table Row |Guinea pig fur}} | ||
+ | {{Apparel Material Table Row |Heavy fur}} | ||
+ | {{Apparel Material Table Row |Human leather}} | ||
+ | {{Apparel Material Table Row |Lightleather}} | ||
+ | {{Apparel Material Table Row |Lizardskin}} | ||
+ | {{Apparel Material Table Row |Panthera fur}} | ||
+ | {{Apparel Material Table Row |Patchleather}} | ||
+ | {{Apparel Material Table Row |Pigskin}} | ||
+ | {{Apparel Material Table Row |Plainleather}} | ||
+ | {{Apparel Material Table Row |Rhinoceros leather}} | ||
+ | {{Apparel Material Table Row |Thrumbofur}} | ||
+ | {{Apparel Material Table Row |Wolfskin}} | ||
|} | |} | ||
− | === Table C: | + | === Table C: Corset === |
− | + | Assuming Normal quality, for the effect of other qualities, see [[Quality]]. | |
− | {| {{STDT|sortable | + | {| {{STDT|sortable c_03 text-center}} |
− | ! | + | |- |
− | ! data-sort-type="number" | | + | ! Leather |
− | ! data-sort-type="number" | | + | ! data-sort-type="number" | Sharp |
− | ! data-sort-type="number" | | + | ! data-sort-type="number" | Blunt |
− | ! data-sort-type="number" | HP | + | ! data-sort-type="number" | Heat |
− | ! data-sort-type="number" | | + | ! data-sort-type="number" | Item HP |
+ | ! data-sort-type="number" | Insulation - Cold | ||
+ | ! data-sort-type="number" | Insulation - Heat | ||
! data-sort-type="number" | Market Value | ! data-sort-type="number" | Market Value | ||
|- | |- | ||
− | {{#vardefine:name | | + | {{#vardefine:name | Corset }} |
− | {{#vardefine: | + | {{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}} |
− | {{ | + | {{Apparel Material Table Row |Bearskin}} |
− | + | {{Apparel Material Table Row |Birdskin}} | |
− | + | {{Apparel Material Table Row |Bluefur}} | |
− | + | {{Apparel Material Table Row |Camelhide}} | |
− | }} | + | {{Apparel Material Table Row |Chinchilla fur}} |
+ | {{Apparel Material Table Row |Dog leather}} | ||
+ | {{Apparel Material Table Row |Elephant leather}} | ||
+ | {{Apparel Material Table Row |Foxfur}} | ||
+ | {{Apparel Material Table Row |Guinea pig fur}} | ||
+ | {{Apparel Material Table Row |Heavy fur}} | ||
+ | {{Apparel Material Table Row |Human leather}} | ||
+ | {{Apparel Material Table Row |Lightleather}} | ||
+ | {{Apparel Material Table Row |Lizardskin}} | ||
+ | {{Apparel Material Table Row |Panthera fur}} | ||
+ | {{Apparel Material Table Row |Patchleather}} | ||
+ | {{Apparel Material Table Row |Pigskin}} | ||
+ | {{Apparel Material Table Row |Plainleather}} | ||
+ | {{Apparel Material Table Row |Rhinoceros leather}} | ||
+ | {{Apparel Material Table Row |Thrumbofur}} | ||
+ | {{Apparel Material Table Row |Wolfskin}} | ||
|} | |} |