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== General ==
+
== Tables ==
As you can see in the [[User:Ickputzdirwech/Fabric#Table A: Cloth|Table A]] the three most profitable options to sell [[Fabric]]s are:
 
* [[Corset]] {{RoyaltyIcon}} or [[Formal vest]] {{RoyaltyIcon}} (requires [[Crafting]] skill and the [[Royalty DLC]])
 
* [[Duster]] (requires [[Crafting]] skill)
 
* [[Armchair]] (requires [[Construction]] skill)
 
 
 
Whether all of these options are profitable is dependant on the skill level and whether the pawn has [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}}. The following graphs use [[Cloth]] as an example. For other [[Fabric]]s the scale of the y-axis changes but apart from rounding errors the ratios stay the same.
 
 
 
{| class="wikitable"
 
! Normal
 
|-
 
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, black
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Cloth | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| y1Title = Corset/Formal vest (Crafting) | y1 = 1.467, 1.667, 1.911, 2.067, 2.200, 2.311, 2.444, 2.556, 2.644, 2.733, 2.800, 2.867, 2.933, 2.978, 3.022, 3.067, 3.111, 3.178, 3.222, 3.289, 3.333
 
| y2Title = Duster (Crafting) | y2 = 1.175, 1.313, 1.513, 1.650, 1.738, 1.838, 1.950, 2.038, 2.138, 2.200, 2.275, 2.363, 2.438, 2.488, 2.550, 2.600, 2.650, 2.713, 2.763, 2.838, 2.913
 
| y3Title = Armchair (Construction) | y3 = 0.827, 0.927, 1.064, 1.155, 1.218, 1.300, 1.364, 1.436, 1.500, 1.555, 1.609, 1.664, 1.718, 1.755, 1.791, 1.827, 1.873, 1.909, 1.945, 2.000, 2.055
 
| y4Title = Cloth | y4 = 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5
 
}}
 
|-
 
| Crafting a [[Corset]] {{RoyaltyIcon}} or [[Formal vest]] {{RoyaltyIcon}} is profitable with a [[crafting]] skill of 1 or more.<br>Crafting a [[Duster]] is profitable with a [[crafting]] skill of 2 or more.<br>Constructing an [[Armchair]] is profitable with a [[construction]] skill of 9 or more.
 
|}
 
 
 
{| class="wikitable"
 
! Inspired Creativity
 
|-
 
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, black
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Cloth | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| y1Title = Corset/Formal vest (Crafting) | y1 = 2.689, 2.844, 3.044, 3.244, 3.400, 3.622, 3.889, 4.244, 4.689, 5.089, 5.578, 6.133, 6.689, 7.067, 7.444, 7.822, 8.200, 8.556, 8.911, 9.356, 9.778
 
| y2Title = Duster (Crafting) | y2 = 2.150, 2.313, 2.538, 2.738, 2.900, 3.113, 3.350, 3.650, 3.988, 4.275, 4.638, 5.025, 5.438, 5.713, 6.000, 6.275, 6.550, 6.825, 7.088, 7.425, 7.763
 
| y3Title = Armchair (Construction) | y3 = 1.509, 1.627, 1.782, 1.927, 2.045, 2.191, 2.364, 2.564, 2.809, 3.009, 3.264, 3.536, 3.827, 4.018, 4.218, 4.409, 4.609, 4.791, 4.982, 5.218, 5.445
 
| y4Title = Cloth | y4 = 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5
 
}}
 
|-
 
| With Inspired Creativity all options are always profitable.
 
|}
 
  
{| class="wikitable"
+
=== Table A: Hyperweave ===
! Production Specialist Role {{IdeologyIcon}}
+
The following table shows what items can be crafted out of leather. It uses hyperweave as an example.
|-
+
{{Trading Value Table | Hyperweave}}
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, black
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Cloth | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| y1Title = Corset/Formal vest (Crafting) | y1 = 2.089, 2.267, 2.511, 2.667, 2.756, 2.867, 2.978, 3.089, 3.222, 3.333, 3.467, 3.622, 3.800, 3.933, 4.089, 4.267, 4.467, 4.667, 4.889, 5.178, 5.489
 
| y2Title = Duster (Crafting) | y2 = 1.663, 1.813, 2.000, 2.138, 2.238, 2.350, 2.463, 2.588, 2.725, 2.838, 2.975, 3.125, 3.288, 3.400, 3.525, 3.663, 3.813, 3.963, 4.125, 4.338, 4.563
 
| y3Title = Armchair (Construction) | y3 = 1.173, 1.273, 1.400, 1.509, 1.573, 1.655, 1.736, 1.827, 1.918, 2.000, 2.091, 2.200, 2.309, 2.400, 2.491, 2.582, 2.682, 2.791, 2.900, 3.055, 3.209
 
| y4Title = Cloth | y4 = 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5
 
}}
 
|-
 
| With the Production Specialist Role crafting a [[Corset]] {{RoyaltyIcon}} or [[Formal vest]] {{RoyaltyIcon}} is always profitable.<br>Crafting a [[Duster]] is always profitable.<br>Constructing an [[Armchair]] is profitable with a [[construction]] skill of 3 or more.
 
|}
 
 
 
{| class="wikitable"
 
! Production Specialist Role {{IdeologyIcon}} and Inspired Creativity
 
|-
 
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, black
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Cloth | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| y1Title = Corset/Formal vest (Crafting) | y1 = 3.244, 3.511, 4.067, 4.711, 5.244, 5.978, 6.756, 7.533, 8.333, 8.889, 9.533, 10.156, 10.711, 11.022, 11.311, 11.556, 11.733, 11.889, 12.022, 12.111, 12.178
 
| y2Title = Duster (Crafting) | y2 = 2.725, 3.013, 3.500, 4.000, 4.400, 4.925, 5.488, 6.063, 6.650, 7.075, 7.563, 8.050, 8.488, 8.738, 8.950, 9.138, 9.288, 9.413, 9.500, 9.575, 9.625
 
| y3Title = Armchair (Construction) | y3 = 1.918, 2.127, 2.464, 2.809, 3.100, 3.464, 3.855, 4.264, 4.673, 4.973, 5.318, 5.655, 5.955, 6.127, 6.282, 6.409, 6.518, 6.600, 6.673, 6.718, 6.755
 
| y4Title = Cloth | y4 = 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5
 
}}
 
|-
 
| With the Production Specialist Role and Inspired Creativity all options are always profitable.
 
|}
 
 
 
== Hyperweave ==
 
Since [[Hyperweave]] is a very expensive material, hyperweave [[Duster]]s and [[Armchair]]s of legendary [[Quality]] are affected by the market value cap (see [[User:Ickputzdirwech/Fabric#Table B: Duster|Table B]] and [[User:Ickputzdirwech/Fabric#Table C: Armchair|Table C]]). The relative profitability therefore changes.
 
 
 
For some crafting skill levels the [[Hood]] is more profitable than the [[Duster]] and the [[Double bedroll]] more profitable that the [[Armchair]]. The differences become only noteworthy if the pawn has [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}}.
 
 
 
With the [[Royalty DLC]] the [[Corset]] {{RoyaltyIcon}} and [[Formal vest]] {{RoyaltyIcon}} remain the best options that requires crafting skill.
 
 
 
{| class="wikitable"
 
! Inspired Creativity
 
|-
 
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Hyperweave | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| y1Title = Hood (Crafting) | y1 = 10.380, 11.140, 12.240, 13.200, 14.000, 14.980, 16.180, 17.580, 19.240, 20.640, 22.380, 24.320, 26.280, 27.640, 29.000, 30.340, 31.720, 33.000, 34.280, 35.940, 37.560
 
| y2Title = Duster (Crafting) | y2 = 10.425, 11.175, 12.263, 13.250, 14.038, 15.038, 16.225, 17.625, 19.288, 20.663, 22.388, 24.313, 26.263, 27.613, 28.963, 30.275, 31.638, 32.913, 34.175, 35.813, 37.413
 
| y3Title = Double bedroll (Construction) | y3 = 7.000, 7.500, 8.214, 8.871, 9.400, 10.071, 10.871, 11.814, 12.943, 13.871, 15.043, 16.343, 17.657, 18.571, 19.486, 20.386, 21.300, 22.171, 23.029, 24.143, 25.229
 
| y4Title = Armchair (Construction) | y4 = 7.300, 7.827, 8.582, 9.255, 9.782, 10.436, 11.200, 12.055, 13.027, 13.809, 14.773, 15.809, 16.827, 17.509, 18.164, 18.791, 19.418, 19.991, 20.545, 21.236, 21.891
 
}}
 
|-
 
| With Inspired Creativity a [[Hood]] is more profitable than a [[Duster]] with a [[crafting]] skill of 11 or more.<br>A [[Double bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 9 or more.
 
|}
 
 
 
{| class="wikitable"
 
! Production Specialist Role {{IdeologyIcon}}
 
|-
 
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Hyperweave | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| y1Title = Hood (Crafting) | y1 = 8.040, 8.740, 9.640, 10.340, 10.800, 11.340, 11.920, 12.500, 13.160, 13.680, 14.320, 15.060, 15.840, 16.420, 17.020, 17.680, 18.380, 19.120, 19.900, 20.940, 22.020
 
| y2Title = Duster (Crafting) | y2 = 8.025, 8.738, 9.663, 10.363, 10.825, 11.375, 11.950, 12.550, 13.200, 13.725, 14.375, 15.113, 15.888, 16.463, 17.075, 17.725, 18.425, 19.163, 19.938, 20.963, 22.038
 
| y3Title = Double bedroll (Construction) | y3 = 5.400, 5.871, 6.486, 6.957, 7.257, 7.629, 8.000, 8.400, 8.843, 9.200, 9.629, 10.114, 10.643, 11.043, 11.443, 11.886, 12.357, 12.857, 13.386, 14.071, 14.800
 
| y4Title = Armchair (Construction) | y4 = 5.636, 6.127, 6.782, 7.264, 7.582, 7.964, 8.364, 8.782, 9.236, 9.591, 10.027, 10.518, 11.036, 11.409, 11.800, 12.200, 12.636, 13.073, 13.527, 14.127, 14.745
 
}}
 
|-
 
| With the Production Specialist Role a [[Duster]] remains more profitable than a [[Hood]].<br>A [[Double bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 20.
 
|}
 
 
 
{| class="wikitable"
 
! Production Specialist Role {{IdeologyIcon}} and Inspired Creativity
 
|-
 
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Hyperweave | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| y1Title = Hood (Crafting) | y1 = 13.160, 14.540, 16.860, 19.280, 21.240, 23.780, 26.520, 29.340, 32.200, 34.240, 36.620, 38.980, 41.060, 42.280, 43.320, 44.220, 44.960, 45.540, 46.000, 46.360, 46.620
 
| y2Title = Duster (Crafting) | y2 = 13.188, 14.588, 16.913, 19.313, 21.275, 23.775, 26.500, 29.288, 32.113, 34.125, 36.475, 38.825, 40.875, 42.075, 43.113, 44.000, 44.725, 45.300, 45.763, 46.113, 46.363
 
| y3Title = Double bedroll (Construction) | y3 = 8.829, 9.771, 11.343, 12.957, 14.286, 15.986, 17.814, 19.714, 21.629, 23.000, 24.586, 26.186, 27.586, 28.386, 29.100, 29.700, 30.200, 30.586, 30.900, 31.129, 31.314
 
| y4Title = Armchair (Construction) | y4 = 9.218, 10.155, 11.627, 13.045, 14.136, 15.518, 16.936, 18.309, 19.609, 20.509, 21.500, 22.464, 23.300, 23.782, 24.191, 24.545, 24.836, 25.064, 25.245, 25.382, 25.482
 
}}
 
|-
 
| With the Production Specialist Role and Inspired Creativity a [[Hood]] is more profitable than a [[Duster]] with a [[crafting]] skill of 5 or more.<br>A [[Double bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 4 or more.
 
|}
 
 
 
== Tables ==
 
=== Table A: Cloth ===
 
The following table shows what items can be crafted out of [[Fabric]]s. It uses [[Cloth]] as an example. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]].
 
{{Trading Value Table | Cloth}}
 
  
 
=== Table B: Duster ===
 
=== Table B: Duster ===
The table below shows the stats of all [[Fabric]] [[Duster]]s. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]].
+
Assuming Normal quality, for the effect of other qualities, see [[Quality]].
 
{| {{STDT|sortable c_03 text-center}}
 
{| {{STDT|sortable c_03 text-center}}
 +
|-
 
! Fabric
 
! Fabric
 
! data-sort-type="number" | Sharp
 
! data-sort-type="number" | Sharp
Line 149: Line 31:
 
|}
 
|}
  
=== Table C: Armchair ===
+
=== Table C: Corset ===
The table below shows the stats of all [[Fabric]] [[Armchair]]s. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]].
+
Assuming Normal quality, for the effect of other qualities, see [[Quality]].
{| {{STDT|sortable c_01 text-center}}
+
{| {{STDT|sortable c_03 text-center}}
 +
|-
 
! Fabric
 
! Fabric
! data-sort-type="number" | [[Stuff]] cost
+
! data-sort-type="number" | Sharp
! data-sort-type="number" | Beauty
+
! data-sort-type="number" | Blunt
! data-sort-type="number" | Work
+
! data-sort-type="number" | Heat
! data-sort-type="number" | Mass
+
! data-sort-type="number" | Item HP
! data-sort-type="number" | HP
+
! data-sort-type="number" | Insulation - Cold
! data-sort-type="number" | Flammability
+
! data-sort-type="number" | Insulation - Heat
 
! data-sort-type="number" | Market Value
 
! data-sort-type="number" | Market Value
 
|-
 
|-
{{#vardefine:name | Armchair }}
+
{{#vardefine:name | Corset }}
{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}} {{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}} {{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}} {{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}} {{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}} {{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} {{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}} {{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}
+
{{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}}
{{Building Material Table Row |Alpaca wool}}
+
{{Apparel Material Table Row |Alpaca wool}}
{{Building Material Table Row |Bison wool}}
+
{{Apparel Material Table Row |Bison wool}}
{{Building Material Table Row |Cloth}}
+
{{Apparel Material Table Row |Cloth}}
{{Building Material Table Row |Devilstrand}}
+
{{Apparel Material Table Row |Devilstrand}}
{{Building Material Table Row |Hyperweave}}
+
{{Apparel Material Table Row |Hyperweave}}
{{Building Material Table Row |Megasloth wool}}
+
{{Apparel Material Table Row |Megasloth wool}}
{{Building Material Table Row |Muffalo wool}}
+
{{Apparel Material Table Row |Muffalo wool}}
{{Building Material Table Row |Sheep wool}}
+
{{Apparel Material Table Row |Sheep wool}}
{{Building Material Table Row |Synthread}}
+
{{Apparel Material Table Row |Synthread}}
 
|}
 
|}

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