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{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
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{{Infobox main<!-- Add infobox category here -->
 
{{Infobox main<!-- Add infobox category here -->
 
| name = Twisted obelisk
 
| name = Twisted obelisk
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The '''twisted obelisk''' is one of three [[Obelisk]]s that can appear in the [[Anomaly DLC]]. It is able to give your pawns fleshmass mutations.
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The Twisted obelisk is one of three Obelisks that can appear in the Anomaly DLC. It is able to give your pawns Fleshmass mutations.
  
== Occurrence ==
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== Acquisition ==
The twisted obelisk can spawn in the map as a random anomaly event.
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The Twisted Obelisk can spawn in the map as a random anomaly event.
  
 
== Summary ==  
 
== Summary ==  
 
Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. Even suppressed, there is a chance{{Check Tag|?|What is the % chance? Is it based on the level of suppression?}} that it will give a nearby pawn a fleshmass mutation, causing them to lose blood and have a limb or organ replaced by a fleshmass version. This can also replace missing limbs and organs. After sufficient study, You can deliberately cause this to happen to any of your colonists with a cooldown of 5 days.
 
Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. Even suppressed, there is a chance{{Check Tag|?|What is the % chance? Is it based on the level of suppression?}} that it will give a nearby pawn a fleshmass mutation, causing them to lose blood and have a limb or organ replaced by a fleshmass version. This can also replace missing limbs and organs. After sufficient study, You can deliberately cause this to happen to any of your colonists with a cooldown of 5 days.
Reaching 100% severity through any means, causes [[Wildlife|wildlife]] in the area to turn into hostile fleshbeast. The obelisk will then explode.{{Check Tag|Detail|Radius, Damage, Damage type, any left over flames, debris or resource}} Tamed and allied animals remain unaffected.
 
  
 
Possible Fleshmass mutations include:
 
Possible Fleshmass mutations include:
* [[Flesh whip]] (arm): Provides a {{Q|Flesh whip|Attack 1 Damage}} damage, {{Q|Flesh whip|Attack 1 AP}}% {{AP}}, {{Q|Flesh whip|MeleeDPS}} {{DPS}} [[{{Q|Flesh whip|Attack 1 Type}}]] attack and -1 [[Beauty (Pawn)|Beauty]], 30 HP
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* [[Flesh whip]] (arm): A fleshy, muscled tentacle, with a blade at the end. -1 [[Beauty]], 30 HP
* [[Flesh tentacle]] (arm): 120% Part Efficiency, -1 [[Beauty (Pawn)|Beauty]], 27 HP
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* [[Flesh tentacle]] (arm): 120% Part Efficiency, -1 [[Beauty]], 27 HP
 
* [[Fleshmass lung]] (lung): +6% [[Pain]], +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma.
 
* [[Fleshmass lung]] (lung): +6% [[Pain]], +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma.
 
* [[Fleshmass stomach]] (stomach) +8% Pain, 0% Food Poisoning chance Factor.
 
* [[Fleshmass stomach]] (stomach) +8% Pain, 0% Food Poisoning chance Factor.
  
Attempting to remove the new body part afterwards will cause the removed part to turn into a hostile fleshbeast.
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<div><li style="display: inline-table;">
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{| {{STDT|sortable c_06 text-center}}
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! colspan="2" | Name !! Damage !! DPS !! AP !! Damage Type
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|-
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! {{Icon Small|Heart|32}}
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! style='text-align: left !important;'| Human Fist
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| {{Q|Human|Attack 1 Damage}}
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| {{Q|Human|Attack 1 DPS}}
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| {{Q|Human|Attack 1 AP}}%
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| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]
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|-
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! {{Icon Small|{{PAGENAME}}|32}}
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! Flesh Whip
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| 20.5
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| 10.25
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| 18.45%
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| [[Damage Types#Cut|Cut]]
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|}
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</li></div>
  
There is also a random chance during study that the obelisk will turn a nearby tree into a [[Harbinger tree]] or an animal into a [[Fleshbeast]]. Besides this, there is a small chance of failure to mutate, which will result in 5 day cooldown without any other penalties. Trying to mutate a colonist that has already replaced all the possible parts (whether with Fleshmass organs or any [[Artificial body parts]] will also result in failure.
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There is also a random chance during study that the obelisk will turn a nearby tree into a [[Harbinger tree]]. Besides this, there is a small chance of failure to mutate, which will result in 5 day cooldown without any other penalties.
  
 
== Analysis ==
 
== Analysis ==
In terms of effectiveness, Fleshmass limbs and organs are typically inferior to Bionic or Detoxifer{{BiotechIcon}} parts that can be crafted, the exception being the Flesh whip, which has a slightly better dps than the Elbow Blade. However, they are effectively free upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain Precept, the pain that comes from the Fleshmass Lungs and Stomach might even make them preferable to Detoxifier Lungs and Bionic Stomach, respectively.
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ANALYSIS TEXT
  
 
== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
== Trivia ==
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CATEGORIES GO HERE
* Possibly a reference to the Markers from dead space, slowly turning Pawns into Fleshbeasts, similar to how the Markers turn Humans into necromorphs
 
 
 
[[Category: Entities]]
 

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