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− | {{Biotech}} | + | {{Biotech}}{{Stub}} |
− | {{About|the mechanoid | + | {{About|the mechanoid|other uses|Tunneler{{!}}the disambiguation page}} |
{{infobox main|none| | {{infobox main|none| | ||
| name = Tunneler | | name = Tunneler | ||
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| flammability = 0 | | flammability = 0 | ||
| marketvalue = 1200 | | marketvalue = 1200 | ||
− | + | | armorblunt = 20 | |
− | | armorblunt = | + | | armorsharp = 40 |
− | | armorsharp = | ||
| armorheat = 200 | | armorheat = 200 | ||
| min comfortable temperature = -100 | | min comfortable temperature = -100 | ||
| max comfortable temperature = 250 | | max comfortable temperature = 250 | ||
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| bodysize = 3.5 | | bodysize = 3.5 | ||
| healthscale = 1.5 | | healthscale = 1.5 | ||
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| lifespan = | | lifespan = | ||
| attack1dmg = 22 | | attack1dmg = 22 | ||
− | | attack1type = | + | | attack1type = Blunt |
| attack1cool = 2.9 | | attack1cool = 2.9 | ||
| attack1part = left power claw | | attack1part = left power claw | ||
| attack2dmg = 22 | | attack2dmg = 22 | ||
− | | attack2type = | + | | attack2type = Blunt |
| attack2cool = 2.9 | | attack2cool = 2.9 | ||
| attack2part = right power claw | | attack2part = right power claw | ||
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<!-- Creation --> | <!-- Creation --> | ||
| research = Standard mechtech | | research = Standard mechtech | ||
− | | production facility 1 = | + | | production facility 1 = Mech gestator |
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| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 150 | | resource 1 amount = 150 | ||
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}} | }} | ||
A '''tunneler''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. | A '''tunneler''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. | ||
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== Summary == | == Summary == | ||
− | + | Tunnelers are a heavy mechanoid. They are created from a [[large mech gestator]] with 150 {{icon small|steel}}, 75 {{icon small|plasteel}}, 4 {{icon small|component}}, and 1 {{icon small|standard subcore}}, taking up 3 [[bandwidth]] from a [[mechanitor]]. They must gestate for 4 cycles to be made. Once made, they recharge in a [[large mech recharger]] (50% power/day), creating 15 [[wastepack]]s whenever the recharger's waste is filled up. | |
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− | + | In combat, tunnelers have a shield (equivalent to a [[shield belt]]) of 250 power. They can also emit smoke, though with a cooldown of 15 days. They have a melee attack. Its weakness is that each time it takes damage, it slows for a few seconds - this means that when tunnelers attack you, even if you can’t kill them quickly, you can intelligently kite them by falling back from your position to escape the blocking smoke, maintain distance and slowly whittle the tunnelers down. | |
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− | + | tunnelers will do tasks associated with the Mining tab, though are unable to use [[deep drill]]s. They can't be manually controlled, except when drafted for combat. They have an effective Mining skill of 10, but with a [[Global Work Speed]] of 150%. | |
− | + | <!-- Just gonna comment out this info until someone more experienced than myself properly incorporates it into the article -Vilo | |
− | + | <bulletStaggerDelayTicks>120</bulletStaggerDelayTicks> | |
− | + | <bulletStaggerSpeedFactor>0.2</bulletStaggerSpeedFactor> | |
+ | <bulletStaggerIgnoreBodySize>true</bulletStaggerIgnoreBodySize> | ||
+ | <bulletStaggerEffecterDef>TunnelerSlowedDown</bulletStaggerEffecterDef> --> | ||
== Analysis == | == Analysis == | ||
− | Tunnelers are useful for mass mining operations, | + | {{Stub|section=1|reason=Incorporate [[Mining Yield]] into otherwise good analysis}} |
+ | Tunnelers are useful for mass mining operations, whenever it's expanding out your mountain base or using a [[long-range mineral scanner]]. Tunnelers are not subject to illness or mental breaks, and only recharge for 2 days out of every 12. At about skill 13 a normal colonist with no traits or health conditions will mine as fast as a tunneler operating without a Mech Booster or Sublink bonus, and a similar colonist at skill 20 mines about as fast as a mech-boosted Tunneler with no Sublink bonuses. Installing a [[Drill arm]] allows a Skill 5 pawn to mine faster than an unboosted Tunneler. | ||
− | === Work Speed === | + | ===Work Speed=== |
− | + | The following table summarizes the work speed effects of operating within the influence of a [[Mech Booster]] and having [[control sublink (standard)|control sublink]]s installed by the Mechanitor. | |
− | The following table summarizes the work speed effects of operating within the influence of a [[ | ||
All values are for 50%+ lighting conditions. | All values are for 50%+ lighting conditions. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| 6 || 186% || 261% | | 6 || 186% || 261% | ||
|} | |} | ||
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== Health == | == Health == | ||
− | + | Specify body type when known. | |
− | {{Animal Health Table | + | {{Animal Health Table}} |
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== Version history == | == Version history == | ||
− | * [[Biotech DLC]] Release - Added | + | * [[Biotech DLC]] Release - Added. |
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{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |