Editing Template:Stat Factors Table
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− | + | <includeonly>{{#vardefine: statName | {{{1|{{PAGENAME}}}}} }}<!-- | |
− | -->{{#vardefine: statMax | {{Q|{{#var: statName}}|Stat Maximum|99999999}} }}<!-- | + | -->{{#vardefine: statMax |{{#expr:{{Q|{{#var: statName}}|Stat Maximum|99999999}}*100}} }}<!-- |
− | -->{{#vardefine: statMin | {{Q|{{#var: statName}}|Stat Minimum|0}} }}<!-- | + | -->{{#vardefine: statMin |{{#expr:{{Q|{{#var: statName}}|Stat Minimum|0}}*100}} }}<!-- |
-->{{#vardefine: skillBase | {{Q|{{#var: statName}}|Skill Base Factor}} }}<!-- | -->{{#vardefine: skillBase | {{Q|{{#var: statName}}|Skill Base Factor}} }}<!-- | ||
-->{{#vardefine: skillBonus | {{Q|{{#var: statName}}|Skill Bonus Factor}} }}<!-- | -->{{#vardefine: skillBonus | {{Q|{{#var: statName}}|Skill Bonus Factor}} }}<!-- | ||
− | -->{{#vardefine: capName | {{ucfirst:{{{2 | + | -->{{#vardefine: capName | {{ucfirst:{{{2|Manipulation}}}}} }}<!-- |
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-->{{#vardefine: capImportance | {{Q|{{#var: statName}}|{{#var: capName}} Importance}} }}<!-- | -->{{#vardefine: capImportance | {{Q|{{#var: statName}}|{{#var: capName}} Importance}} }}<!-- | ||
− | -->{{#vardefine: capLimit | {{Q|{{#var: statName}} | {{#var: capName}} Limit | + | -->{{#vardefine: capLimit | {{Q|{{#var: statName}}|{{#var: capName}} Limit}} }}<!-- |
− | + | -->{| class = "wikitable" width="180" style="text-align: center;" | |
− | + | ! rowspan=2 | {{Q|{{#var: statName}}|Skill}} Skill Level | |
− | + | ! colspan=3 | {{#var: statName}} | |
− | + | |- | |
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− | }}}}<!-- | ||
− | -->{| class = " | ||
− | ! rowspan= | ||
− | ! colspan= | ||
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! 100% {{#var: capName}} | ! 100% {{#var: capName}} | ||
! 125% {{#var: capName}} | ! 125% {{#var: capName}} | ||
− | ! {{#var: | + | ! 150% {{#var: capName}} |
− | }} | + | |- |
+ | ! 0 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*0)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*0)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*0)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 1 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*1)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*1)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*1)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 2 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*2)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*2)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*2)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 3 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*3)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*3)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*3)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 4 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*4)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*4)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*4)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 5 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*5)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*5)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*5)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 6 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*6)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*6)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*6)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 7 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*7)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*7)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*7)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 8 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*8)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*8)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*8)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 9 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*9)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*9)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*9)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 10 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*10)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*10)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*10)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 11 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*11)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*11)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*11)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 12 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*12)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*12)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*12)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 13 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*13)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*13)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*13)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 14 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*14)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*14)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*14)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 15 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*15)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*15)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*15)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 16 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*16)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*16)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*16)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 17 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*17)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*17)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*17)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 18 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*18)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*18)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*18)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | |- | ||
+ | ! 19 | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*19)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*19)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
+ | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*19)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | ||
|- | |- | ||
− | {{ | + | ! 20 |
− | {{ | + | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*20)*100}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% |
− | {{ | + | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*20)*100*(1+({{#var: capImportance}}*0.25))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% |
− | + | | {{#vardefine: tempValue | {{#expr: ({{#var: skillBase}} + {{#var: skillBonus}}*20)*100*(1+({{#var: capImportance}}*0.50))}} }} {{#ifexpr: {{#var: tempValue}} > {{#var: statMax}} | {{#var: statMax}} | {{#ifexpr: {{#var: tempValue}} < {{#var: statMin}} | {{#var: statMin}} | {{#var: tempValue}} }} }}% | |
− | {{ | ||
− | |||
− | |||
− | {{ | ||
− | {{ | ||
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | |||
− | {{ | ||
− | {{ | ||
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
|}</includeonly><noinclude> | |}</includeonly><noinclude> | ||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> |